Sophisticated Learning Spaces

Goal 2: Reimagine our computer labs, build inclusive instructional and technology rich spaces, and create a virtual academy that will provide credentialing, micro-credentialing, and certification pathways for in person, hybrid, and remote students K-12.


Objectives and learning targets for goal 2 will be connected to Next Generation Math and Science standards. Teachers, administrators, community partners, and consultants will provide pathways for students to create inclusive instructional and technology rich spaces and learning opportunities supported by those spaces. Teachers, IT Staff, and Maintenance will clear labs of computing devices, furniture, and peripheral equipment (printers etc.) Maintenance will clean, paint, and install needed wall fixtures in all labs in preparation for student-led design.


Objective 2.1 Work with maintenance staff, IT, teachers and students to clean and prepare existing computer labs for student-led redesign.


Objective 2.2 Create Elementary Maker Space and build a Mobile Maker lab. Create a Virtual Academy in redesigned inclusive spaces that provide personalized learning opportunities to connect students and staff to modern and engaging instructional and transformative technologies. This will require locating supporting materials and resources and purchasing equipment including but not limited to: credentialing, micro-credentialing, industry certifications, coding, drones, VR/AR/MR, gaming, 3D design and printing, podcasting and broadcasting, video creation/editing, digital Art and Music.


Learning Target Objective 1:

  • Students will work to create inclusive spaces alongside teachers and district personnel with cleaned and cleared labs.


Learning Targets Objective 2:

  • Students will construct viable arguments and critique the reasoning of others, model with mathematics, strategically use appropriate tools, attend to precision, and make use of structure when co-designing inclusive spaces for the gaming and media labs.

  • Students will evaluate solutions based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social and cultural impacts.

  • Students will develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.


Measuring Success:

Quantitative:

The district will collect data surrounding participation in the design of the virtual academy. Data will also be collected with regard to participation in courses and electives, the earning of credentials and certifications, and use of the labs for before and after school activities and projects. Data will be disaggregated to monitor participation for our marginalized population and to provide insight for use by both in-person and virtual students.


Qualitative:

Students will complete reflection surveys for courses, credentialing activities, projects and before and after school activities associated with the virtual academy. A reflection survey will be required as well for students that participate in the redesign of the space. Students will also have the opportunity to provide feedback regarding the inclusiveness and overall user experience of the labs.



Find artifacts from our work in year one of our grant HERE: Artifacts Goal 2