September 19th, 2021
“Civilization advances by extending the number of important operations which we can perform without thinking about them.”
From this quote I believe that Nicolas Carr means that although our use of technology is increasing productivity and efficiency in our daily lives, how we operate technology is disserving us from gaining attainable knowledge. The reason for this is because once we have an easy way of doing something that does not require much work, we tend to not put in much effort or think consciously about what it is we have to do, which leads us into automation and automation bias. One example of this is when we talked about design as a moral mediator in the chapter written by Tania Allen. As we know with every design comes positive and negative prospects and as designers understanding these prospects could be extremely useful. When we look at technology we see it as good and helpful, however we tend to neglect doing things the old way or relying less on humans and more on technology. If we stop having band aid solutions for big problems then we can get to the core of how to advance our knowledge by using technology rather than stop learning and solely relying on technology. As Allen says “We are all quick to jump on the bandwagon of what will address an acute issue or symptom, rather than seeking ways to solve the larger, more chronic issues that are driving the problem in the first place.” (Page 160)
Another example that recently happened to me while I was reading this chapter was that as I was writing my notes, I fully trusted my computer to save and keep track of my work. As my battery was about to die I charged it and then my entire computer shut down all my notes and progress was lost. After a mini panic attack, I realized that I was overly confident in technology that I didn’t bother to have to save my progress nor remember anything that I typed up. I was not thinking about if my computer would shut down or if I would lose my work, but that goes to show that a lot of the time we are, in many ways, stuck in auto pilot until something happens that were not prepared for. I think that we have to remember that just as we are not perfect, technology is not perfect so we have to be aware of what we’re doing when using technology to aid us in everyday life.
September 26, 2021
“If autonomous machines are to be set loose in the world, moral codes will have to be translated, however imperfectly, into software codes.” How do you interpret this statement? Where do you believe these moral codes will or should come from?
In Chapter 8 Carr states that “If autonomous machines are to be set loose in the world, moral codes will have to be translated, however imperfectly, into software codes.” How do you interpret this statement? Where do you believe these moral codes will or should come from?
I interpreted this statement as Carr saying, if we allow machines to evolve and actively become more a part of our life that involves safety and protection (such as a self-driving cars) then morality should be a key factor in its design software so that it can be able to possibly make moral decisions rather than logical ones at all times. I agree that in all design we should be mindful of moral obligations and ethical problems that may arise, and technology should not be an exception. I think that there are ways to include moral codes into software by either the top-down or bottom-up, however both methods are flawed, just as much as human judgement is.
Carr points out several times throughout this chapter that we are flawed human beings who have a hard deciding what’s right in a moral dilemma. As machines rely on fixed calculations, morality is not designed to be calculated, it’s something that is within us as humans. I think at some point we have to draw the line at technology having moral codes. If machines were to get it, I think having various situations that would require a moral decision or a fight or flight response would be helpful, but once again if we as humans are flawed and don’t make the best decisions, how can we create effective moral codes that are flawless? We can’t and I don't think we should.
October 17, 2021
"Designing for sustainability is really about responding to these shifts, and imagining design interventions in a variety of different states and contexts and to design products, services, and environments that are resilient, adaptable, and flexible." (p.114) Using an example, in what ways can we as designers create products and services that adjust to these shifts?
In relation to these shifts, designers must first know who their designing for and how innovation will impact them as Allen mentioned on page 116. In doing so it will help create a better design that is supportive to the needs of others and the environment that can be flexible, resilient, and adaptable. An example of service design that works with these conditions are Zero Waste stores. Zero Waste stores are designed to be sustainable from the products they sell (food, cosmetics, and reusable packaging), to their store display (mainly the bright open space and transparency within their company). When going to a Zero waste store, the idea is to shop for naturally and locally sourced items, bring your own packaging and to get what you need instead of buying more than you may want at a supermarket. As most Zero waste stores cater to vegans and vegetarians, there is much room for improvement in the marketplace. As Zero Waste stores are a good example of sustainability, it still lacks with it being accessible for all. As we know most sustainable product are expensive and are not found in many places that could benefit from them. From using this example, designers should create products and services that are accessible and reasonable priced for as many people as they can, starting the 90% of people who do not have accesses to these sustainable options. Maintaining resiliency adaptability and flexibility is great in design, however we must also create inclusive design just as much as innovative design.
For more information about Zero Waste Stores, here is an article that explains the benefits and purpose of these stores!
https://believe.earth/en/the-sustainable-market-how-zero-waste-shops-work/
October 24, 2021
In Chapter 5, Thackara says “… that of artificial space which isolates us from the rhythms and sensations of nature – can at one level be tackled by something simple, like letting in fresh air (as any parent, opening a child’s window at night, knows intuitively).” What are some ways we as designers can connect our designs back to nature or allow those using our designs to connect to nature?
In Thrackra’s proposed 3 challenges to designers wishing to improve the experience for users. His second challenge says that the designer has to tackle the impact of complex artificial environments on our physical and mental states. When thinking about how design can combine nature, technology, and experience, I think about how corporations, such as Willow Tree or Camp North End, renovate historic or unused buildings. I think that this a great way for designers to connect designs back to nature and vice versa. Some concrete ways or ideas that this could be done is to incorporate:
Natural Lighting in buildings/office spaces
Outdoor seating with gardens or green landscaping
Utilizing nature and technology within the design plans
Bright open spaces and colors which can help improve a person’s mood or social interactions
Bringing in actual elements of nature (water, trees, grass)
Designing with nature is not only about mixing in with our environment for purely aesthetic purposes, rather it creates an experience were all can connect with. When thinking about nature centered design, we can’t forget about people who will interact in these spaces. As Thrackra mentioned, “its better to design with people in and not out.” With the list above, each idea in some way has an effect on a humans, which makes it vital to include people as much as possible in our designs so that they will be apart of the creative process.
October 31, 2021
In Chapter 9, Thackara says, “The transition to a light and sustainable economy means moving from an economy of transactions – selling and buying things - to an economy in which the quality of services, not the acquisition of goods, becomes our measure of well-being.” What would a society with this economy look like? What would this mean for design?
Designing a society with the economy based off the quality of services that measures wellbeing would look more simplistic and more human centered in my opinion. Thrackra mentions multiple times in Chapter 9 that “man-made smartness tends to be overly complicated” and the economy is no exception. As we have an economy based of transaction, its constantly trying to improve efficiency and profit, regardless of what people actually want or need. By switching to the quality of service we get to have human interactions more that is in itself “smartness” and hold much purpose to connections between people and design. Another thing to note is that with this economy we will be able to create more meaningful products that rely on quality and not quantity which can increase consumer value and product meaning. Designing quality includes not just aesthetics and lightness, but rather functionality and purpose that can be the solution to environmental or economic problems in the near future.
November 7, 2021
In Chapter One of The Design of Everyday Things, Don Norman says “Human centered design is a design philosophy. It means starting with a good understanding of people and the needs that the design is intended to meet. This understanding comes about primarily through observation, for people themselves are often unaware of their true needs, even unaware of the difficulties they are encountering.” (pp. 9) Give an example of a product that could be designed better and how it can be improved. Give examples of its affordances and signifiers.
A product that could be designed better to fit the Human centered design philiphosy would be the grocery store bag dispenser for produce items. Its affordance is to allow customers to be able to store and make weighing produce items in the check-out line easier for the cashier, also it helps with separating certain items such as fruits and vegetables. Almost everyone who has gone to a grocery store has had an encounter with this device, yet it has many flaws that should be address upon its improvement. For starters the placement of the dispensers is often high to reach in certain places which can be inconsiderate for those who cannot reach the dispenser. Also, the bags stored in the dispenser are made of thin plastic material which are in most cases not recyclable. The design of the bags themselves are hard to open to place in produce especially for customers who have a disability.
The signifiers of this device do show were to open the bag and were to pull from, however due to his small size, the font is not very large. With this being said, the bag dispenser can be improved by making the design more leveled with customers so that it can be easier for them to grab. Also, the bags could be swapped out for a more sustainable material that can be reused at another time. Lastly the instructions and cut off marks on the bag could be shown larger for customers who need large print or there could be a sign that expresses how to open and pull off the bags in the produce section.
November 14, 2021
In Chapter 5, Norman says, “People are flexible, versatile, and creative. Machines are rigid, precise, and relatively fixed in their operations. There is a mismatch between the two, one that can lead to enhanced capability if used properly.” What product/service has bad design that could improve greatly if designed with errors in mind?
When thinking about products/services that should be designed with errors in mind. I think of Grubhub. As we all have used Grubhub to order food on campus, it still has some major bug within its software that makes the customer experience aggravating at times. For starters if you want to cancel or add on to the order due to the wait time after it’s been placed, there is no action for you to do that on the app. Secondly it doesn’t always tell what item is available or how many are left. Most of this flaw Is from the partnering companies with Grubhub, such as Starbucks, who do not always update their menu. Lastly Grubhub’s delivery service is not the most accurate. A majority of the time, the drivers do not provide/pickup all contents of the food you ordered which makes the customer unable to receive the missing items unless they can go a pick it up themselves instead of the driver doing it. When this occurs Grubhub usually gives the customer a discount on their next purchase, however they still do not receive their missing food.
All these software and human flaws in Grubhub shows that while technology and humans can work together, they need to have a mutual understanding in the flexibility and error proneness that humans have and the fixed mechanisms that technology rely on. If Grubhub designed their user interface with more errors and simulations, then the design of the service will be more effective and efficient with customers.
November 21, 2021
In Chapter 4, Norman says that “Conventions are a special kind of cultural constraint. For example, the means by which people eat is subject to strong cultural constraints and conventions. Different cultures use different eating utensils. Some eat primarily with the fingers and bread. Some use elaborate serving devices. The same is true of almost every aspect of behavior imaginable, from the clothes that are worn; to the way one addresses elders, equals, and inferiors; and even to the order in which people enter or exit a room. What is considered correct and proper in one culture may be considered impolite in another.” (p.146) What do you think Norman meant by this and what does this mean for designers?
From this statement, I think that Norman means that everyone sees, do, and use things differently and that’s not a bad thing, but rather something that opens us up as designers to another perspective. Instead of creating things for a universal use, we should keep in mind of different cultures norms, conventions, and standards. Instead of looking at cultural differences as a constraint, we have to also be willing to educate ourselves on different groups to gain knowledge about how to create for them and not just the norm we consider. Designing with a sensibility to cultures can help us be more conscious of how others live and interact with each other. This will allow designers to create things that are more accessible and inclusive rather than exclusive due to biased design on what the status quo is.
Bibliography
Authors: Nicholas Carr
Tittle: The Glass cage
Published Date: September 8, 2015
Publisher: W. W. Norton & Company
Pages: 288 pages
Author(s): Wendy Gunn (Editor), Ton Otto (Editor), Rachel Charlotte Smith (Editor)
Tittle: Design Anthropology: Theory and Practice
Published date: August 29, 2013
Publisher: Routledge
Editions/volumes: 1st edition
Pages: 330 pgs
Author: Tania Allen
Tittle: Solving Critical Design Problems Theory and Practice
Published date: June 18, 2019
Publisher: Routledge
Pages: 232 pages
Author: John Thackara
Tittle: In the Bubble: Designing in a Complex World
Published date: February 17, 2006
Publisher: The MIT Press
Pages: 332 pages
Author: Don Norman
Tittle: The Design of Everyday Things.
Published date: November 5, 2013
Publisher: Basic Books
Pages: 368 pages