Special Session on Intelligent Games for Learning

Organizers

Jonathan Rowe (jprowe@ncsu.edu)

Jonathan Rowe is a Research Scientist in the Center for Educational Informatics at North Carolina State University, as well as an Adjunct Assistant Professor in the Department of Computer Science. He received his Ph.D. in 2013 from North Carolina State University, and his B.S. in 2006 from Lafayette College. His research investigates artificial intelligence and human-computer interaction in adaptive learning technologies, with an emphasis on game-based learning environments, intelligent tutoring systems, interactive narrative technologies, educational data mining, and user modeling. His work was recognized with the Best Paper Awards at the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) and Second International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN). He serves on the editorial board of the International Journal of Artificial Intelligence in Education (IJAIED), and he served as Program Chair for the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).

Bradford Mott (bwmott@ncsu.edu)

Bradford Mott received his B.S., M.C.S., and Ph.D. in Computer Science from North Carolina State University. Currently, he is a Senior Research Scientist in the Center for Educational Informatics at North Carolina State University. Prior to joining North Carolina State University, he worked in the video game industry developing cross-platform middleware solutions used extensively in commercial games and training applications. His research interests include AI and human-computer interaction, with applications in educational technology. In particular, his research focuses on game-based learning environments, intelligent tutoring systems, computer games, and computational models of interactive narrative.