B R I E F 3

C O P Y W R I T I N G W O R K S H O P 1/3/2021

This week we started with the 3rd brief which is divided into 2 phases. Phase 1, which is what we are focusing on right now, is to challenge ourselves to make a pocket-size “protest” or provocation piece. The idea is for us to explore different method and mediums in order to get across our aims and evoke emotions in our specific target audience. We would then use the ideas we come up with in phase 1 to create a more developed product, publication or whatever else in phase 2. Today we had our copywriting workshop in which we brainstormed different ways we could make our copywriting for the provocation piece. We tested out 4 different methods, three-word reduction and repetition, five-word expansion, seven-word expansion with the choice of punctuation and reword, rewrite, refresh. In the first method we had to use 2 words, one word that represented the topic we were doing and one word that was supposed to evoke or provoke emotion, either negative or positive. Then in the second method, we had to add 3 more words to give the previous 2 words more context. In the third method, we had to add another 2 words. For the fourth method, we had to find written text about our topic and rephrase them in 2 different tones. Looking at an article about the findings of DES, I decided to choose these 2 statements.

TONE 1 : "As well as giving us a better understanding of dark energy, the data produced by the survey will also enable many other studies, from discovering new solar system objects to researching the nature of the first star-forming galaxies in the early universe.” - UKRI, 2021


TONE 2 : “It has been an extraordinary experience to see hundreds of scientists working together to bring the Dark Energy Survey to this point. The newly released data set is very rich, and I can’t wait to see what new surprises people find in it.” - UKRI, 2021

Since I want to praise for knowledge and learning more, both of my tones are positive but focus on different perspectives. For tone 1, I wanted to give a more empowering message that encourages curiosity and how knowledge has the power to define the future. For tone 2, I wanted to give the sense of unity, how working together can ultimately help us move forward in exploration.

S T F C M E E T I N G 5/3/2021

We had one of our touch points with STFC today and it went really pleasantly. Since Poppy used to be a student and has been through the module herself, she knew what type of feedback would help us going forward. I was so pleased to know that her and her manager liked my designs and were intrigued by it. She mentioned that my telescope was the first thing they saw and wondered what it was. They felt that it inspired people to look more into the topic of dark energy. I already have an idea of what changes I want to make on both my infographic and key posters, just waiting for the Easter break so I don’t spend any of my Brief 3 time on that.

G O O D & B A D I D E A W O R K S H O P 8/3/2021

This week we tried out 3 different methods of brainstorming quick ideas and sketches. We had to write out our aim for the 3rd brief and then test it out on the methods. We looked at the Chindogu example and I found his inventions very intriguing. Some of them were so obviously “good ideas”, that theoretically should work but end up awkward in practical use. Like for example the pillow hat and the duster pan shoe, which funnily enough has another form in the shape of floor mop slippers that are selling well nowadays. Other examples of unuseless inventions from his book that are widely successful today is the 360 camera (though the one in his book was human-operated) and the selfie stick. It’s interesting to see how advancement in technology can redevelop an invention once considered “useless” into something essential.

The first method we tried out in the workshop was using a random word generator and making a “product” with the random word that related to our specific project topic. The words I used were abundant, stimulating and makeshift. I decided to focus on inventing fun interactive toys and a stimulating puzzle book. I know that I want to create a piece that would be fun for kids and would spark curiosity in them to learn more about space. I found this method quite fun to brainstorm ideas. Since it was a random word generator, you wouldn’t know what to expect which was exciting cause you end up with ideas you would have never thought of.

For the second method, we used horse names from a horse racing bet website. It was the first time for me to go on a website like that and I was lost for a good minute. However, the names I ended up using were MacCloud, Stay Smart and Global Vision. The names/phrases were so unusual, it was a bit hard for it to link to my specific topic, but I was able to sketch out very interesting concepts that might actually work if I develop and research them a bit more.

The last method we tried out was using the random image generator. This is similar to the first method but instead of words, it was random images. I had the most fun with this method because I was able to see some very interesting images that I would never know exist if not for this exercise. Again, this method was interesting, and I was able to sketch out somewhat legible ideas that if they were developed and polished up a bit more could be very practical in the real world.

S T A F F S U P P O R T ( P H A S E 1)

I had my first support session with Chris right after the copywriting workshop in which I discussed the idea of little activity stickers. I was thinking that would maybe encourage kids to be imaginative with the idea of dark energy. However, Chris asked me to rethink the idea; why are stickers the best method to “promote” education about dark energy to my specific target audience. He asked me to think about the best language that would connect to different age levels and also consider an interactive element to it. During my second support session with Chris this week, I still hadn’t thought of anything other than the stickers. I thought that stickers were something that kids of all age love to collect and engage with, so it’d made sense that they might garner interest about the “unknown” from it. I was still a bit fuzzy on how exactly I would promote a concept that isn’t even visible or something that we currently don’t even know much about. Chris advised me to work within the framework I already created in brief 2 with my 3D telescope. He thought it was already a very provoking object that intrigues people. I could see what he means, even Poppy mentioned how curious she and her manager were about it during our STFC meeting. I felt a bit reassured that we didn’t need to have a polished outcome for phase 1.

C R E A T I V E T E C H W O R K S H O P 9/3/2021

Another workshop we had this week was the Creative Tech Workshop. It will be split up into 2 weeks, so we have another session next week. I was particularly excited for this workshop because I was exploring a new medium and learning things, I have no clue about. I was also curious as to if I could use the tech for my phase 1 pocket provocation piece. The workshop went pretty smoothly, and I was able to understand up until the point where I had to make my own circuit for my infographic poster. Tanya, who was leading the workshop, gave me a really nice tip about diffusing the light so it would create a halo effect around the dash. I know where I want to put the lights and how I want them to light up, but I have no idea how I would map out my circuit, and how it would work with the switches as I want only one part to light up when one year is pressed and another part to light up when another year is pressed. I decided to note it down and to make sure to ask Tanya when we get a support session with her.

I mapped out how the circuit would look like to light up my poster.

P A P I E R M A C H I N E

After days of searching for inspiration, I finally found an article about Papier Machine on It’s Nice That. Created by a designer trio, Agnes Agullo, Raphaël Pluvinage and Marion Pinaffo, Papier Machine is a DIY electric activity book that has a similar way of working to the Chibilight kit. It contains a total of 6 activities and what makes the book “electric” is the conductive silver ink that is silkscreened into the book. The book has elements of play, building and learning. Agnes Agullo mentioned that her team wanted to “show electronics in a singular and accessible way” and that “A mysterious life is hiding inside these black boxes. Papier Machine sheds light on it” (Brewer, 2018). In the same way, I want to spark curiosity in kids about dark matter and dark energy, making it a more approachable and accessible topic to all ages.

Pictures from: https://pinaffo-pluvinage.com/


Reference:


Brewer, J. (2018, January 16). The papier machine collection of DIY electronic paper toys reinvents the activity

book. It's Nice That. https://www.itsnicethat.com/articles/papier-machine-electronic-toys-book-product-design-160118

P H A S E 1 D E V E L O P M E N T (M A K I N G G O G G L E S)

Very inspired by Papier Machine, I sat down and started playing around with my Chibi light kit. I had the idea of using shadows to somehow display the data set of dark mass (68% dark energy, 27% dark matter and 5% visible matter). I thought since I made a telescope for the previous brief, what else can you see out of? Goggles. And so, goggles it was. I traced out my glasses to get somewhat of a realistic shape and size of glasses and then I mapped out where I imagine the lights to be. Once I did that, I taped on the conductive fabric tape and tested out if the lights worked. Here I ran into an issue because the positive side of the battery was touching both the negative and positive tape which meant the electricity didn’t flow through properly. So, I had to rework how the tape was pasted near the batteries and make sure the negative tape went to the negative side of the battery and the positive tape went to the positive side of the battery.

I was also surprised I knew how to troubleshoot this problem, thanks to the creative tech workshop. Another issue I had was that, now that the lights worked, they didn’t have the spotlight effect I imagined them to have. This would make it hard for the user to see a distinct size difference between dark matter and dark energy. For this, I made some lenses, at the end of the lens I would attach small circles that represented the 5% of visible mass we could see. This ended up working perfectly.

P H A S E 1 D E V E L O P M E N T (3 D M O D E L R E N D ER)

After I made the goggles in real life, I wanted to create a 3D model of it so I could have more professional and clean renders of it. For this, I used a mixture of Autodesk Fusion 360 to create the base of the 3D space goggles and I added the material and lighting in Adobe Dimensions. It proved to be a good exercise for me to get comfortable with both the software.

P H A S E 1 D E V E L O P M E N T (P R I N T)

To wrap up phase 1, I created the actual pocket provocation piece that would encase the space goggles. I thought of making an accordion fold pamphlet that would have the space goggles on one side with the instructions of how to make it and the materials needed. Whereas on the other side, there would be information about dark mass, the percentage of dark energy, dark matter and visible matter and other relevant information that would better contextualize the space goggles. For the time being, I just created the side the instruction panels as I wanted to start on my phase 2 before it was too late. I intend on finishing it up during the Easter break. I added in a little astronaut man on the cover as well as the goggles to add a little bit of characterization and branding.

P H A S E 2 I D E A T I O N W O R K S H O P (1 5 / 3 / 2 0 2 1 )

We started off this week with an ideation workshop for phase 2. I found it to be so helpful in opening my mind to more ambitious ideas. We did some teamwork as well throughout the workshop in which Kara and I worked on creating a mood board/mind map of ideas that ranged from ultra-safe and achievable to a limitless outcome and anything in-between. I thought that the safe and achievable outcomes were so easy to list because those are what we see all the time, it felt like a no brainer. However, when it came to a limitless outcome, we were a little stumped by the possibilities.

After the group task, we were to create the same mind map for our own individual projects. I only got to list down a few but I really like the concept of a programmed design outcome, I think for my demographic and aim, it feels like the best possible fit. For the limitless outcome on the programmed design row, I put in a picture of an indoor playground and that’s an idea I would like to develop further for my phase 2 outcome.

C R E A T I V E T E C H W O R K S H O P 16/3/2021

I thoroughly enjoyed this creative tech workshop because we learned how to use the circuit playground and NFC tags! It was so cool to see how the circuit played out what we programmed. Programming was also another thing I was pleasantly surprised at how easy it was. I think because of things like the make code website, the whole tech feels very achievable to someone who has 0 background knowledge in programming, opening us up to a whole new world of possible outcomes.

A F T E R E F F E C T S W O R K S H O P 16/3/2021 & 23/3/2021

We also had an aftereffects workshop, another workshop I was excited for, I always wanted to properly learn the basics of Aftereffects. Granted I could always YouTube it; it was nice to have an actual class on it for a change. Especially when there’s something specific I want to do, it’s harder to search for on YouTube without the proper term for it. Johnny taught us a lot of the basics and even some camera work that’s possible on Aftereffects for a more theatrical effect. It gave me a lot to think about the fourth brief, in which the outcome is a video abstract on our whole project. However, because I’m so focused on finishing my phase 1 & 2 outcomes, I might only be able to think about the video abstract during the Easter break. I know I want to use illustrations and animate them for sure but, I’m also thinking about incorporating a little bit of filmed footage. Maybe I’ll look for inspiration as well as what the previous level 5 created for their video and create a mini mood board. I hope to have some stuff ready so I can consult Johnny after the break, in case there’s a specific thing I want to try out in Aftereffects.

S T A F F S U P P O R T ( P H A S E 2)

I talked to both Chris and Nicole to discuss my idea about the playground/exhibition and how I developed it from phase 1. I was happy that they thought it was a great idea. I explained how I wanted to expand on the concept of an immersive education experience and take the audience through a journey where they learn about dark energy along the way. I sketched out how I imagined the playground/exhibition to look like.

It would first start with the light-up info panel where they learn about dark energy, what is the theory behind it, how it was discovered and things like that. Then they would walk through to the data telescope section in which they can look through the telescope from Brief 2 and see just how much data has been collected with the dark energy camera and which countries funded the camera. Lastly, they would go through the projection tracking section in which they learn about the nature of dark energy and how it works against dark matter. The projection would track the audience, and the more the audience move, the more dark energy and dark matter repel against each other and cause the circle to grow, aka the universe expands. I also sketched out some ideas I had for how I wanted the rendered scenes to look like.


Nicole told me to just make sure to specify if it’s a playground or an exhibition as they both are very different things. She also told me to consider other materials that would be required such as the signage and posters about the event. Chris thought that it was a very ambitious, he said that rather than answering the question (since even the scientist can’t answer the question about dark energy) I was piquing interest and posing a question. I was really glad he thought that as that was my aim; to spark curiosity in kids about dark energy. As for phase 1, Chris thought it was really clever that I was using light source as a way to educate about dark mass. He also advised me to make instructions really clear as it is meant for kids to be able to understand.

I talked to Tanya as well for advice on how to achieve the motion tracking and sensors I was thinking of using for the light-up infographic panel and the projection mapping/tracking section. She gave me a lot of insights on which websites I could use (Scratch, Teachable Machine) to train the AI to be triggered at certain motions or poses. As for the sensors, the way to do it is similar to the circuit playground we used in which we program the code for light and sound to be triggered at a touch. Tanya also suggested that I could create a mock exhibition in a shoebox and test out the light sensors. In the case that I want different coloured lights, I could use coloured sweet packets or packing foam to diffuse the led lights.

S H O E B O X E X H I B I T I O N

I took Tanya's advice and created the shoe box exhibition. I honestly thought it would be a lot harder than it was. I sketched out how the layout of the lights would be and did it in a way where I could reuse the set up for all 4 of the light sections. At first, I did plan to use the electric paint since it looked easier but it took forever to dry and wouldn't connect to the circuit properly so I ended up using the crocodile clip wire instead. Here's how everything came out.

J U L I O L E P A R C, S E R P E N T I N E S A C K L E R G A L L E R Y

Julio Le Parc, a 92-year-old artist, curated an immersive light installation at the Serpentine Sackler Gallery during the Serpentine Winter Programme. I was really inspired by this installation as it was meant for people of all ages. The installations were a collection of Julio Le Parc’s previous works that the audience could walk through. It included experimentation with lights combined with physical interaction and visual stimulation (Serpentine, 2021). A lot of the themes in the installation were political activism. Julio Le Parc mentioned, “Through this interactivity, the viewer learns to think with a broader perspective, discover new ways of interacting with the wider world” (Himelfarb, 2014). I really feel like this quote resonates with what I’m trying to achieve with my exhibition. Letting the audience learn through an immersive experience.

Pictures from: https://eyeondesign.aiga.org/julio-le-parcs-rollicking-retrospective/


Reference:


Himelfarb, E. (2014, December 12). Julio Le Parc’s rollicking retrospective. Eye on Design.

https://eyeondesign.aiga.org/julio-le-parcs-rollicking-retrospective/

Serpentine. (2021, January 4). Julio Le Parc. Serpentine Galleries.

https://www.serpentinegalleries.org/whats-on/julio-le-parc/



P H A S E 2 D E V E L O P M E N T (3 D R E N D E R S)

Now that I have my sketches, on to making the actual 3D render of the spaces. I thought about which software I should use to make it since I wanted to have a recording of the space. As well as possibly animate how people could interact with the things in the exhibition. I tried out Cinema4D since there is a camera work function in it where I can stage the scenes. However, since there were only 3 days to the review, I wanted to show as many renders as possible of the space so people can understand what I’m trying to do. I found it a bit difficult to get used to the software so, I ended up sticking with creating the 3D model in Autodesk Fusion 360 and rendering it in Adobe Dimension. I hope to polish it up during the break and create the video as well.

Entrance

1. Light up Info Panel ^

How I imagine the lights to light up when the sensor is triggered:

2. Data Telescope Section^

3. Projection Mapping Section^

P E R S O N A L E V A L U A T I O N

I was really proud of myself at the end of this brief as I was able to achieve both my outcomes (though they still need a little bit of polishing up). Seeing as a whole, I struggled with this brief the most as it took me almost 3 weeks to get an idea for phase 1. This did lead me to rush my phase 2 outcome a little. However, I’m still really happy that I was able to create very relevant outcomes for my topic. I also felt like I applied a lot of what I learned during the semester in this brief, so it made me feel that much more accomplished.

B R I E F 3 R E V I E W 25/3/2021

The review session for Brief 3 was by far the most engaging one we’ve had. Since we stayed within our own rows and there were fewer people, we were able to have a nice discussion about our projects during the session. I almost always have one peer feedback form that’s empty. However, this time all three were filled and they all had really good suggestions that I would consider when polishing up the outcomes. As always, everyone is so nice and I really appreciate the positive comments. It encourages me to keep progressing and getting better. I also thought that everyone had created such great outcomes that it was really easy to comment and review projects. Everyone has come such a long way and really refined the way they present their final product. It’s really great to see.

F I N A L R E V I S E D O U T C O M E

'What's Out There' Exhibition-Branding Deck


I completed all of my renders for the exhibition and decided to make a branding deck that includes all the materials in one spot so it would be easier to view. Here's a closer look at all the rooms:

I used after effects to make the gif that shows how the projection mapping works, pretty proud of myself for that, not gonna lie.