B R I E F 1

S T F C P R E S E N T A T I O N S 19/1/2021

Previously for Translation and Transmission, students were asked to choose a topic of their own that would in some way incorporate politics. However, we were presented with an opportunity to work with data sets from one of nine organizations. The organizations ranged from cycling organizations to the mammal society to sustainability organizations. So, we had a pretty diverse range to pick from. I decided to choose the Science and Technology Facilities Council or STFC for short. Originally, just from looking at their website, I felt that maybe I wouldn’t choose them as I couldn’t understand over half of the things I was looking at. However, when Poppy Hollford of STFC presented about the council and how she works for them despite not being the best at science, I could relate to her. It was interesting to me how we could use design to translate scientific data and make it accessible to anyone of any age. Which is also another point mentioned by Polly, they wanted to create infographics that would engage and attract a younger audience. I wanted to challenge my existing skills to see how I could relay something non-existent to the eye into something tangible and to someone who might not understand the topic at all. That and the curiosity of black matter managed to win me over.

V I S U A L I Z I N G C O N C E P T S W O R K S H O P – 25/1/2021

The very first workshop we did for this brief was to visualize a set of text. This was so that we could practice simplifying words to imagery. The text I got was from an article on the UK Research and Innovation website that talked about how ‘STFC’s scientists were designing an instrument to understand dark matter.’ As this was something we were designing on the computer and not cutting and piecing together pieces of paper (which is how the workshop was usually done), we were given digital paper with 2 colours that represented our organizations. For STFC we were given the council’s light blue and dark blue to work with. I decided to envision this part of the text:

“This will open our understanding of dark matter and allow us to observe gravitational waves in an entirely new frequency range.”

I made a telescope that looks like a giant eye to represent the fact that they were observing and waves with alternating colours to represent the gravitational waves. Using only 2 colours was definitely a challenge but good practice for the risograph infographic as we are only limited to 2 colours for the first brief. Things like negative spaces and drop shadow helped give the design more of a depth as well.

D A T A I N H O M E W O R K S H O P – 26/1/2021

Another workshop we had was the “Data in Home” workshop in which we had to use our surroundings to display quantitative data. Again, as we aren’t in the normal class setting, we had to make use of what we had at home. I used the data off of an article on NASA that talked about what the universe was made up of. I decided to use my scarf and create a spiral galaxy-esque shape to represent each “matter”. The largest percentage of matter was dark energy which ended up being the area I focused on for my infographic. I thought this workshop was a good way to make us think out of the box of how you can manipulate existing objects to represent data. As most of the time, when we see numerical data it’s hard to imagine how big a number is until you see it visually represented. This made me start thinking of how I would do the second brief that has to do with 3D printing.

Raw Vol.1 No.1: The Graphix Magazine of Postponed Suicides 1980
Raw Vol.1 No.4: The Graphix Magazine for Your Bomb Shelter’s Coffee Table 1982
Raw Vol.1 No.7: The Torn-Again Graphix Mag 1985

R A W M A G A Z I N E I C O N T A L K – 30/1/2021

I attended the Icon Talk by Patrick Thomas over the weekend and it was really fascinating. This particular session was about RAW Magazine by Françoise Mouly and Art Spiegelman. RAW Magazine was an alternative underground comic that ran its course from 1980 to 1991. It featured many artists such as Mark Beyer, Mariscal, Gary Panter, that all had a very unique art and storytelling style that didn’t conform to what was popular at the time (Marvel / DC superhero comic books). Patrick mostly talked about how what RAW Magazine was doing at the time (and to this day) is very innovative. Using things such as bubblegum cards, sticker sets and cutouts that showed the coloured-illustrations of the first page on a full black and white cover (in an effort to be economical). One of the covers that stood out to me the most was the #7 issue in which they ripped the top right corner of the cover and pasted a piece from another copy, which meant everyone had pieces of another magazine on their magazine. I was already thinking about making my risograph have a comic book feel to it as I wanted it to appeal to a younger audience. Feeling inspired by the talk I started drafting my risograph prints.

The Where Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science

Chris suggested 2 books to us during the first staff support we had in our respective groups. One of which was The Where Why, and the How: 75 Artists Illustrate Wondrous Mysteries of Science”. This book showed how artist illustrated science in a contextual manner and it even had a page for dark matter and dark energy. I really liked how clever the illustrations were, you only needed a little bit of general knowledge to understand how the visuals connect to the text. It made reading the book way more fun and less intimidating.

I N F O G R A P H I C D R A F T / I N I T I A L S K E T C H

As I looked into more of what data was available to me on STFC’s website, I found that there wasn’t much, and the website was a bit hard to navigate. However, I was able to find quite a few research summaries on the Dark Energy Survey website, which was quite helpful. STFC is one of the many international organizations that is funding the Dark Energy Survey Camera, the primary instrument used in the survey. The data I focused on was how many astronomical objects were discovered in the span of 6 years of the survey. There were 2 data release overall, the first data release which was publicized in 2018 showed what was collected from 2013-2016. The second data release showed what was collected in all of the 6 years, which was publicized in January of 2021. The first draft I created showed the general layout of the data I had in three different thumbnails

The first thumbnail was supposed to show the data in a spiral imagery where in which the top half would show the first data release and the bottom half would show the second data release. The second thumbnail showed a diagram of what the dark energy camera looked like and how each element worked. In the third thumbnail, I wanted to try out layering 2 paper together to include a cutout element. The infographic would be visible through a series of cutout rectangle boxes that mimicked how the camera took pictures during the survey.

P R O J E C T S U P P O R T 2/2/2021

The following week I managed to get project support from Chris and Steph which helped me rethink how I could use the minimal data I had. Chris suggested that I could include different elements of the survey to give more of a background knowledge to someone who would have no prior information about it. This could include the historical context of black energy, the timeline of the data that was collected, why we’re looking into dark energy in the first place? What are the things that are being discovered through this survey? He also said I should keep the infographic on one page as the requirement is one A3 page. Steph gave me advice on more of the visual aspect of the infographic. Things like using the thumbnails to visually show the growth of the data (i.e making the circle on the timeline bigger as more data is collected) or taking elements of comic book and incorporating data into it. She also suggested that I go into the draft with a colour pencil to plan out where I would use each colour.

C O L O U R D R A F T + W O R K I N P R O G R E S S

F I N A L O U T C O M E

C O L O U R S E P E R A T I O N S

P E R S O N A L E V A L U A T I O N

I was quite happy with how the infographic turned out. The information flowed together nicely. I was quite intimidated at the start as I picked an organization that I wasn't completely comfortable with since I am not well versed in Science. However, as I did more research and read up more about the topic I was beginning to be able to explain things about the survey and the dark energy camera more fluently. I was also afraid the colours seemed a little too feminine rather than neutral but playing with the different tones, layering the colours on top of each other and using about the same amount of each colour helped balance it out. The one thing I want to reconsider the comic panel that is at the top half as it is a little too congested. I would also like to include more data but I’m a little worried it might be too much with all that’s already going on.

B R I E F 1 R E V I E W 4/2/2021

The review process for the first brief felt more straight to the point compared to the previous peer review sessions last term. It helps us understand where the issues are right away so we can go in and adjust accordingly. We also had a marker activity in which we scribbled and highlighted parts which we felt were good or could be improved. Overall, I’m really appreciative to the nice comments that were left on my infographic. I was really happy that people could understand what the infographic was about in the first place, that meant I was able to succeed in relaying the data. As for the critique, I agree with quite of them, such as the text being too small and how I could redistribute the illustration to an empty area at the bottom right corner to balance it out. There was also a comment about how I’ve used a few different typefaces when in actuality I’ve only used 2. It probably seems that way because I used different weights of the same fonts, so I might have to fix that. I would definitely be adjusting my design according to the comments on my final development of the graph.

F I N A L R E V I S E D O U T C O M E

I finally got around to editing my infographic poster. I did most of the changes according to the comments I received in the review. Moving some of the "comic" panels to the bottom made it easier to make the graphics and the fonts bigger, making it a lot easier to read now. I also made sure to remember to include a gap all around the edges so in the case that I was to print it, the colours would all align nicely and won't get messed up. I'm pretty happy with how it looks at the moment, the graphics and white spaces look well balanced all throughout the poster.

B R I E F 2

3 D O B J E C T W O R K S H O P 8/2/2021

This week we started the second brief which had a 3D aspect to it. We were basically required to create a 3D object that would include data related to our organization. The 3D object would then be placed on a key poster that explains more about the data and gives context to the object. I was really worried initially as this brief requires quite a lot of quantitative data, there was a requirement of at least 5 points on each data set. We did a little workshop on brainstorming ideas of how we could translate the data on to the object, with what forms of shapes and what key concepts we would focus on. I tried thinking of some ideas and could only think of using the telescope, as it was a key feature in my risograph. I also wanted it to be an object that you could take apart and put together again like a puzzle or like blocks of lego as I wanted it to attract a young audience. I decided to speak with Chris and he gave me some good ideas of how I could use different parts of the telescope to show different sets of data. From there I started developing more on the 3D object worksheet. I was also advised by Paddy to just make the legs printed 2D on the poster and have the telescope printed 3D so it becomes somewhat of a 3D poster with the telescope popping out.

N A S A G A M M A - R A Y M U S I C A L S C O R E

As I was looking for inspiration on It’s Nice That, I saw an article about a gamma ray-burst that was turned in to a musical score. Basically, scientist analysed the study of a gamma-ray burst (GRB 080916C) and converted the high-energy photons in to an instrument (harp, cello, or piano) based on the likeliness of if they came from the burst (Alderson, 2012). I thought this was such a cool way of using data and engaging it to another one of our senses, hearing. I can already see data, but this is the first time I heard data (I think). From here I was inspired to use the numbers of astronomical objects from the survey to literally make them a point/wave in the telescope.


Reference:


Alderson, R. (2012, June 22). Whoa! NASA scientists transform a gamma ray burst into a musical score.

It's Nice That. https://www.itsnicethat.com/articles/nasa-gamma-ray-burst-into-music

3 D S O F T W A R E T U T O R I A L 9/2/2021

Learning Autodesk Fusion 360 was a lot less intimidating than I expected it to be. I suppose it is possibly because we can export SVG files from adobe illustrator. This makes the process a lot faster for me as I don’t have to fiddle around using the sketch tools on the software. Especially since my shapes were more organic and would be much easier if drawn by hand. After the class we were given a chance to have a go at the software and here is my initial test:

I then tried making a shape that was more of how I wanted the final result to be so I could show Paddy before the production week and tweak it according to his comments. Here is the first try of the final object:

P R O J E C T S U P P O R T 11/2/2021

I was able to get feedback on the built of the telescope right before production week which was really helpful. Paddy advised me on a couple of things such as using the cut and join features to make the interlocking parts of the telescope. This would make it a lot easier to align. He also told me to make sure the thickness of the walls of the telescope isn’t too thin as it would have a risk of snapping while people handle it, minimum 2-3mm. Other things he mentioned was to engrave a code or number at the sides of the telescope, so people know which part goes on top of the other. For this, I tried out two methods one where the numbers were engraved in the side of the telescope and one where the numbers were extruding off of the telescope. I feel that maybe the engraved numbers would be a better idea because if the numbers were extruding off of the side it would have a risk of breaking off. The comment about the code gave me inspiration for the poster and I was thinking I could do a poster inspired by the look of a spaceship control panel. I then developed the telescope one more time according to Paddy’s comment. Here is what the final telescope looks like at the moment:

P R O D U C T I O N W E E K 15/2/2021 --- 19/2/2021

I started out by sketching out what I wanted the poster to look like. As I mentioned before, I wanted it to look like a spaceship control panel. I also considered what I would include in the poster information-wise, and this is where what I wrote in the key concept helped me out. I intended to put the telescope somewhere in the centre on top of a world map with the legs of the telescope tripod pointing out which countries contributed to the camera. Then I made 6 little circle navigation screens where people can take apart the telescope and put all 6 parts of the telescope on there for a clearer look at the points and waves on the inside of the telescope. I also wrote a little bit about the camera and the survey to give the poster more context. After planning out where everything should go, I started to digitize it.


This is where I started having issues as the telescope dimensions were a lot bigger than I anticipated. I readjusted and tried out different layouts which was one of the feedback I received in the previous review. I was also afraid the fonts would look tacky, but I think after everything came together with the colours, it ended up working out within the context.


F I N A L O U T C O M E


After completing the poster, I started to figure out how I could create mockups of the poster with the 3d object on top. I rendered the object with a white glossy plastic finish, as that is the closest to the material we would be using to 3D print, and captured it as an image in Autodesk (and also went a little overboard with the different angles). Here are how the mockups look like currently:

R E N D E R S

P R O J E C T S U P P O R T 22/2/2021

I spoke with Chris so I could get some feedback before the Brief 2 review and it was really helpful. I was also able to get some comments from Toni and Elisa which I really appreciated. Chris liked the abstract nature of the object, but he also felt that the poster was tricky to read and had a lot going on. He also suggested that I should try using the riso colours I used in the first poster so I could connect the 2 and have a more complete set. Elisa recommended that I should link the buttons to the map, for example, the telescope legs that was Brazil could be red and America could be blue, so it has a purpose rather than just being there for the sake of being there. As for the 3D object itself, Toni said I could make some of the sides a bit thicker. Originally, I thought that the thinnest side was 2mm but just to make sure I measured it and found that some were as thin as 1mm, so I fixed that up. I learned how to use the offset face feature which was a relief because I thought I would have to redo the whole piece after editing it on illustrator. I then redid the poster to make it more simplified and refocused the attention on just the telescope itself.

D I A G R A M & I N S T R U C T I O N W O R K S H O P 23/2/2021

Today we looked at examples of a clear diagram/instruction manual that Ikea is famously known for. Whether it is actually helpful is debatable. It no doubt has its own aesthetic, featuring a genderless figure taking the customer through the steps of building the furniture. I quite like the clean crisp look of the lines and the black and white vectors, it is a lot different to what I usually make. So, for the workshop, I tried to recreate a set of instructions based on the Ikea manual aesthetic. I had to make instructions on how to make a piece of toast with strawberry jam and butter. While making the instructions, I had to consider a lot of things that I never expected such as the arrows showing which direction the butter should be spread in or unscrewing the strawberry jam bottle cap. I also had a hard time thinking of how to differentiate between the butter and jam on the toast and decided to make the butter white and jam black so you could see it was layered on top of each other. Other details I included was the time you should wait for the toast to be toasted and lines after it was toasted to show a difference between before and after. This workshop also helped me refine my poster more and emphasize the key parts.

F I N A L O U T C O M E (R E V I S E D)

C O L O U R S E P E R A T I O N S

R E N D E R S (R E V I S E D)

P E R S O N A L E V A L U A T I O N

There is a world of a difference between the first key poster I made and the one I ended up submitting for the end of brief review. I think overall I am quite happy with how it turned out even though I was doubting a lot of things before uploading it. Things like the negative spaces felt awkward and I was worried the text was too small ( I actually made it bigger, it was a lot smaller before this) and the DECAM logo thing at the top left corner. I wanted to incorporate an element from the previous poster but it felt sort of random in the context of this poster. However, after looking at the renders with the 3d telescope on top of the poster, it felt like the poster fit together well, luckily.

B R I E F 2 R E V I E W 25/2/2021

The way we reviewed the posters/objects was similar to the previous brief in which we had to fill in feedback forms and then, later on, highlight and comment on specific areas of the poster. It was a bit worrying that I got a feedback that said they weren't sure why the shape of the data defers in size or if the wave/point was on the inside or the outside, it made me think of how I could make that more obvious somehow. Also the comment Hannah wrote about how I could add more info (i.e the exact number of objects found) to the outline that the parts of the telescope sits on sounded like a good idea. The review session made me realize that there are more things I should include as someone who is looking at it for the first time wouldn't already have the background info I have. Paddy also felt that it was easy to see how the telescope would interact with the poster as I had 2 poster mockups, one with the object in its full form and one with how it would be if it was taken apart and laid out on the poster. I am very appreciative of the really nice comments and that people liked my poster and felt that it was the best aesthetically.

F I N A L R E V I S E D O U T C O M E

For my 3D object and key poster, I didn't have to change much. I feel like after I revised it once, my poster became pretty clear and easy to read in connection to the object. I just added a little arrow to indicate which way the points and wave are meant to be read. I also created my final renders with adobe dimension this time since I had a lot more practice and wasn't terrified to use it anymore. It definitely gave my final renders a polished and clean look. SUPER happy with it!

I received my telescope and it was really exciting to finally hold what I only imagined and saw on my screen. There are a few places I could improve the telescope in, such as making the little interlocking bit between each part of the telescope bigger so it wouldn't snap and break off easily. Paddy did warn me about making that bit too small but I didn't realize how fragile it could be. I would say I did pretty good for someone who was 3D printing for the first time.

B R I E F 3

C O P Y W R I T I N G W O R K S H O P 1/3/2021

This week we started with the 3rd brief which is divided into 2 phases. Phase 1, which is what we are focusing on right now, is to challenge ourselves to make a pocket-size “protest” or provocation piece. The idea is for us to explore different method and mediums in order to get across our aims and evoke emotions in our specific target audience. We would then use the ideas we come up with in phase 1 to create a more developed product, publication or whatever else in phase 2. Today we had our copywriting workshop in which we brainstormed different ways we could make our copywriting for the provocation piece. We tested out 4 different methods, three-word reduction and repetition, five-word expansion, seven-word expansion with the choice of punctuation and reword, rewrite, refresh. In the first method we had to use 2 words, one word that represented the topic we were doing and one word that was supposed to evoke or provoke emotion, either negative or positive. Then in the second method, we had to add 3 more words to give the previous 2 words more context. In the third method, we had to add another 2 words. For the fourth method, we had to find written text about our topic and rephrase them in 2 different tones. Looking at an article about the findings of DES, I decided to choose these 2 statements.

TONE 1 : "As well as giving us a better understanding of dark energy, the data produced by the survey will also enable many other studies, from discovering new solar system objects to researching the nature of the first star-forming galaxies in the early universe.” - UKRI, 2021


TONE 2 : “It has been an extraordinary experience to see hundreds of scientists working together to bring the Dark Energy Survey to this point. The newly released data set is very rich, and I can’t wait to see what new surprises people find in it.” - UKRI, 2021

Since I want to praise for knowledge and learning more, both of my tones are positive but focus on different perspectives. For tone 1, I wanted to give a more empowering message that encourages curiosity and how knowledge has the power to define the future. For tone 2, I wanted to give the sense of unity, how working together can ultimately help us move forward in exploration.

S T F C M E E T I N G 5/3/2021

We had one of our touch points with STFC today and it went really pleasantly. Since Poppy used to be a student and has been through the module herself, she knew what type of feedback would help us going forward. I was so pleased to know that her and her manager liked my designs and were intrigued by it. She mentioned that my telescope was the first thing they saw and wondered what it was. They felt that it inspired people to look more into the topic of dark energy. I already have an idea of what changes I want to make on both my infographic and key posters, just waiting for the Easter break so I don’t spend any of my Brief 3 time on that.

G O O D & B A D I D E A W O R K S H O P 8/3/2021

This week we tried out 3 different methods of brainstorming quick ideas and sketches. We had to write out our aim for the 3rd brief and then test it out on the methods. We looked at the Chindogu example and I found his inventions very intriguing. Some of them were so obviously “good ideas”, that theoretically should work but end up awkward in practical use. Like for example the pillow hat and the duster pan shoe, which funnily enough has another form in the shape of floor mop slippers that are selling well nowadays. Other examples of unuseless inventions from his book that are widely successful today is the 360 camera (though the one in his book was human-operated) and the selfie stick. It’s interesting to see how advancement in technology can redevelop an invention once considered “useless” into something essential.

The first method we tried out in the workshop was using a random word generator and making a “product” with the random word that related to our specific project topic. The words I used were abundant, stimulating and makeshift. I decided to focus on inventing fun interactive toys and a stimulating puzzle book. I know that I want to create a piece that would be fun for kids and would spark curiosity in them to learn more about space. I found this method quite fun to brainstorm ideas. Since it was a random word generator, you wouldn’t know what to expect which was exciting cause you end up with ideas you would have never thought of.

For the second method, we used horse names from a horse racing bet website. It was the first time for me to go on a website like that and I was lost for a good minute. However, the names I ended up using were MacCloud, Stay Smart and Global Vision. The names/phrases were so unusual, it was a bit hard for it to link to my specific topic, but I was able to sketch out very interesting concepts that might actually work if I develop and research them a bit more.

The last method we tried out was using the random image generator. This is similar to the first method but instead of words, it was random images. I had the most fun with this method because I was able to see some very interesting images that I would never know exist if not for this exercise. Again, this method was interesting, and I was able to sketch out somewhat legible ideas that if they were developed and polished up a bit more could be very practical in the real world.

S T A F F S U P P O R T ( P H A S E 1)

I had my first support session with Chris right after the copywriting workshop in which I discussed the idea of little activity stickers. I was thinking that would maybe encourage kids to be imaginative with the idea of dark energy. However, Chris asked me to rethink the idea; why are stickers the best method to “promote” education about dark energy to my specific target audience. He asked me to think about the best language that would connect to different age levels and also consider an interactive element to it. During my second support session with Chris this week, I still hadn’t thought of anything other than the stickers. I thought that stickers were something that kids of all age love to collect and engage with, so it’d made sense that they might garner interest about the “unknown” from it. I was still a bit fuzzy on how exactly I would promote a concept that isn’t even visible or something that we currently don’t even know much about. Chris advised me to work within the framework I already created in brief 2 with my 3D telescope. He thought it was already a very provoking object that intrigues people. I could see what he means, even Poppy mentioned how curious she and her manager were about it during our STFC meeting. I felt a bit reassured that we didn’t need to have a polished outcome for phase 1.

C R E A T I V E T E C H W O R K S H O P 9/3/2021

Another workshop we had this week was the Creative Tech Workshop. It will be split up into 2 weeks, so we have another session next week. I was particularly excited for this workshop because I was exploring a new medium and learning things, I have no clue about. I was also curious as to if I could use the tech for my phase 1 pocket provocation piece. The workshop went pretty smoothly, and I was able to understand up until the point where I had to make my own circuit for my infographic poster. Tanya, who was leading the workshop, gave me a really nice tip about diffusing the light so it would create a halo effect around the dash. I know where I want to put the lights and how I want them to light up, but I have no idea how I would map out my circuit, and how it would work with the switches as I want only one part to light up when one year is pressed and another part to light up when another year is pressed. I decided to note it down and to make sure to ask Tanya when we get a support session with her.

I mapped out how the circuit would look like to light up my poster.

P A P I E R M A C H I N E

After days of searching for inspiration, I finally found an article about Papier Machine on It’s Nice That. Created by a designer trio, Agnes Agullo, Raphaël Pluvinage and Marion Pinaffo, Papier Machine is a DIY electric activity book that has a similar way of working to the Chibilight kit. It contains a total of 6 activities and what makes the book “electric” is the conductive silver ink that is silkscreened into the book. The book has elements of play, building and learning. Agnes Agullo mentioned that her team wanted to “show electronics in a singular and accessible way” and that “A mysterious life is hiding inside these black boxes. Papier Machine sheds light on it” (Brewer, 2018). In the same way, I want to spark curiosity in kids about dark matter and dark energy, making it a more approachable and accessible topic to all ages.

Pictures from: https://pinaffo-pluvinage.com/


Reference:


Brewer, J. (2018, January 16). The papier machine collection of DIY electronic paper toys reinvents the activity

book. It's Nice That. https://www.itsnicethat.com/articles/papier-machine-electronic-toys-book-product-design-160118

P H A S E 1 D E V E L O P M E N T (M A K I N G G O G G L E S)

Very inspired by Papier Machine, I sat down and started playing around with my Chibi light kit. I had the idea of using shadows to somehow display the data set of dark mass (68% dark energy, 27% dark matter and 5% visible matter). I thought since I made a telescope for the previous brief, what else can you see out of? Goggles. And so, goggles it was. I traced out my glasses to get somewhat of a realistic shape and size of glasses and then I mapped out where I imagine the lights to be. Once I did that, I taped on the conductive fabric tape and tested out if the lights worked. Here I ran into an issue because the positive side of the battery was touching both the negative and positive tape which meant the electricity didn’t flow through properly. So, I had to rework how the tape was pasted near the batteries and make sure the negative tape went to the negative side of the battery and the positive tape went to the positive side of the battery.

I was also surprised I knew how to troubleshoot this problem, thanks to the creative tech workshop. Another issue I had was that, now that the lights worked, they didn’t have the spotlight effect I imagined them to have. This would make it hard for the user to see a distinct size difference between dark matter and dark energy. For this, I made some lenses, at the end of the lens I would attach small circles that represented the 5% of visible mass we could see. This ended up working perfectly.

P H A S E 1 D E V E L O P M E N T (3 D M O D E L R E N D ER)

After I made the goggles in real life, I wanted to create a 3D model of it so I could have more professional and clean renders of it. For this, I used a mixture of Autodesk Fusion 360 to create the base of the 3D space goggles and I added the material and lighting in Adobe Dimensions. It proved to be a good exercise for me to get comfortable with both the software.

P H A S E 1 D E V E L O P M E N T (P R I N T)

To wrap up phase 1, I created the actual pocket provocation piece that would encase the space goggles. I thought of making an accordion fold pamphlet that would have the space goggles on one side with the instructions of how to make it and the materials needed. Whereas on the other side, there would be information about dark mass, the percentage of dark energy, dark matter and visible matter and other relevant information that would better contextualize the space goggles. For the time being, I just created the side the instruction panels as I wanted to start on my phase 2 before it was too late. I intend on finishing it up during the Easter break. I added in a little astronaut man on the cover as well as the goggles to add a little bit of characterization and branding.

P H A S E 2 I D E A T I O N W O R K S H O P (1 5 / 3 / 2 0 2 1 )

We started off this week with an ideation workshop for phase 2. I found it to be so helpful in opening my mind to more ambitious ideas. We did some teamwork as well throughout the workshop in which Kara and I worked on creating a mood board/mind map of ideas that ranged from ultra-safe and achievable to a limitless outcome and anything in-between. I thought that the safe and achievable outcomes were so easy to list because those are what we see all the time, it felt like a no brainer. However, when it came to a limitless outcome, we were a little stumped by the possibilities.

After the group task, we were to create the same mind map for our own individual projects. I only got to list down a few but I really like the concept of a programmed design outcome, I think for my demographic and aim, it feels like the best possible fit. For the limitless outcome on the programmed design row, I put in a picture of an indoor playground and that’s an idea I would like to develop further for my phase 2 outcome.

C R E A T I V E T E C H W O R K S H O P 16/3/2021

I thoroughly enjoyed this creative tech workshop because we learned how to use the circuit playground and NFC tags! It was so cool to see how the circuit played out what we programmed. Programming was also another thing I was pleasantly surprised at how easy it was. I think because of things like the make code website, the whole tech feels very achievable to someone who has 0 background knowledge in programming, opening us up to a whole new world of possible outcomes.

A F T E R E F F E C T S W O R K S H O P 16/3/2021 & 23/3/2021

We also had an aftereffects workshop, another workshop I was excited for, I always wanted to properly learn the basics of Aftereffects. Granted I could always YouTube it; it was nice to have an actual class on it for a change. Especially when there’s something specific I want to do, it’s harder to search for on YouTube without the proper term for it. Johnny taught us a lot of the basics and even some camera work that’s possible on Aftereffects for a more theatrical effect. It gave me a lot to think about the fourth brief, in which the outcome is a video abstract on our whole project. However, because I’m so focused on finishing my phase 1 & 2 outcomes, I might only be able to think about the video abstract during the Easter break. I know I want to use illustrations and animate them for sure but, I’m also thinking about incorporating a little bit of filmed footage. Maybe I’ll look for inspiration as well as what the previous level 5 created for their video and create a mini mood board. I hope to have some stuff ready so I can consult Johnny after the break, in case there’s a specific thing I want to try out in Aftereffects.

S T A F F S U P P O R T ( P H A S E 2)

I talked to both Chris and Nicole to discuss my idea about the playground/exhibition and how I developed it from phase 1. I was happy that they thought it was a great idea. I explained how I wanted to expand on the concept of an immersive education experience and take the audience through a journey where they learn about dark energy along the way. I sketched out how I imagined the playground/exhibition to look like.

It would first start with the light-up info panel where they learn about dark energy, what is the theory behind it, how it was discovered and things like that. Then they would walk through to the data telescope section in which they can look through the telescope from Brief 2 and see just how much data has been collected with the dark energy camera and which countries funded the camera. Lastly, they would go through the projection tracking section in which they learn about the nature of dark energy and how it works against dark matter. The projection would track the audience, and the more the audience move, the more dark energy and dark matter repel against each other and cause the circle to grow, aka the universe expands. I also sketched out some ideas I had for how I wanted the rendered scenes to look like.


Nicole told me to just make sure to specify if it’s a playground or an exhibition as they both are very different things. She also told me to consider other materials that would be required such as the signage and posters about the event. Chris thought that it was a very ambitious, he said that rather than answering the question (since even the scientist can’t answer the question about dark energy) I was piquing interest and posing a question. I was really glad he thought that as that was my aim; to spark curiosity in kids about dark energy. As for phase 1, Chris thought it was really clever that I was using light source as a way to educate about dark mass. He also advised me to make instructions really clear as it is meant for kids to be able to understand.

I talked to Tanya as well for advice on how to achieve the motion tracking and sensors I was thinking of using for the light-up infographic panel and the projection mapping/tracking section. She gave me a lot of insights on which websites I could use (Scratch, Teachable Machine) to train the AI to be triggered at certain motions or poses. As for the sensors, the way to do it is similar to the circuit playground we used in which we program the code for light and sound to be triggered at a touch. Tanya also suggested that I could create a mock exhibition in a shoebox and test out the light sensors. In the case that I want different coloured lights, I could use coloured sweet packets or packing foam to diffuse the led lights.

S H O E B O X E X H I B I T I O N

I took Tanya's advice and created the shoe box exhibition. I honestly thought it would be a lot harder than it was. I sketched out how the layout of the lights would be and did it in a way where I could reuse the set up for all 4 of the light sections. At first, I did plan to use the electric paint since it looked easier but it took forever to dry and wouldn't connect to the circuit properly so I ended up using the crocodile clip wire instead. Here's how everything came out.

J U L I O L E P A R C, S E R P E N T I N E S A C K L E R G A L L E R Y

Julio Le Parc, a 92-year-old artist, curated an immersive light installation at the Serpentine Sackler Gallery during the Serpentine Winter Programme. I was really inspired by this installation as it was meant for people of all ages. The installations were a collection of Julio Le Parc’s previous works that the audience could walk through. It included experimentation with lights combined with physical interaction and visual stimulation (Serpentine, 2021). A lot of the themes in the installation were political activism. Julio Le Parc mentioned, “Through this interactivity, the viewer learns to think with a broader perspective, discover new ways of interacting with the wider world” (Himelfarb, 2014). I really feel like this quote resonates with what I’m trying to achieve with my exhibition. Letting the audience learn through an immersive experience.

Pictures from: https://eyeondesign.aiga.org/julio-le-parcs-rollicking-retrospective/


Reference:


Himelfarb, E. (2014, December 12). Julio Le Parc’s rollicking retrospective. Eye on Design.

https://eyeondesign.aiga.org/julio-le-parcs-rollicking-retrospective/

Serpentine. (2021, January 4). Julio Le Parc. Serpentine Galleries.

https://www.serpentinegalleries.org/whats-on/julio-le-parc/



P H A S E 2 D E V E L O P M E N T (3 D R E N D E R S)

Now that I have my sketches, on to making the actual 3D render of the spaces. I thought about which software I should use to make it since I wanted to have a recording of the space. As well as possibly animate how people could interact with the things in the exhibition. I tried out Cinema4D since there is a camera work function in it where I can stage the scenes. However, since there were only 3 days to the review, I wanted to show as many renders as possible of the space so people can understand what I’m trying to do. I found it a bit difficult to get used to the software so, I ended up sticking with creating the 3D model in Autodesk Fusion 360 and rendering it in Adobe Dimension. I hope to polish it up during the break and create the video as well.

Entrance

1. Light up Info Panel ^

How I imagine the lights to light up when the sensor is triggered:

2. Data Telescope Section^

3. Projection Mapping Section^

P E R S O N A L E V A L U A T I O N

I was really proud of myself at the end of this brief as I was able to achieve both my outcomes (though they still need a little bit of polishing up). Seeing as a whole, I struggled with this brief the most as it took me almost 3 weeks to get an idea for phase 1. This did lead me to rush my phase 2 outcome a little. However, I’m still really happy that I was able to create very relevant outcomes for my topic. I also felt like I applied a lot of what I learned during the semester in this brief, so it made me feel that much more accomplished.

B R I E F 3 R E V I E W 25/3/2021

The review session for Brief 3 was by far the most engaging one we’ve had. Since we stayed within our own rows and there were fewer people, we were able to have a nice discussion about our projects during the session. I almost always have one peer feedback form that’s empty. However, this time all three were filled and they all had really good suggestions that I would consider when polishing up the outcomes. As always, everyone is so nice and I really appreciate the positive comments. It encourages me to keep progressing and getting better. I also thought that everyone had created such great outcomes that it was really easy to comment and review projects. Everyone has come such a long way and really refined the way they present their final product. It’s really great to see.

F I N A L R E V I S E D O U T C O M E

'What's Out There' Exhibition-Branding Deck


I completed all of my renders for the exhibition and decided to make a branding deck that includes all the materials in one spot so it would be easier to view. Here's a closer look at all the rooms:

I used after effects to make the gif that shows how the projection mapping works, pretty proud of myself for that, not gonna lie.

B R I E F 4

L O O K I N G A T I N S P I R A T I O N 8/4/2021

When I think about videos that are informational and very graphic-heavy, Vox comes to mind. I really like how they make the most complex topics easy to understand by using imagery and an easy-to-follow script. I looked at a few Vox videos for inspiration and noticed how they highlight and emphasize certain words to give more of an impact to their point.

Another inspiration I looked at was the TED-Ed video about the scale of the universe. Yukai Du, the animator, mentions in an article on It’s Nice That, “As the script was about the scale of the universe, I had this idea to use a camera zooming in and out all the way through” (Fulleylove, 2017). I thought it was very clever how she utilized the zooms as a way of transition, it made sense to the topic. While Yukai’s video was fully animated, it gave me a lot to think about how I wanted to explain my work and research to my audience. Since I already had a lot of completed renders and finished risograph posters, I wanted to incorporate their style into the video, so it looks connected to each other.

GIFs from: Behance


Reference:


Fulleylove, R. (2017, February 28). Yukai du transports us to galaxies far, far away in TED-ed animation. It's Nice

That. https://www.itsnicethat.com/articles/yuki-du-how-small-are-we-in-the-scale-of-the-universe-ted-ed-

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W R I T I N G T H E A B S T R A C T 10/4/2021

After I looked at some inspirations, I started writing my abstract. It wasn’t as complicated as I expected it to be, granted I had to think twice about just how much information I should include as I didn’t want to go over the word count. Looking at some of the previous level 5 student’s work, I could see how they had a 50/50 divide between talking about the research and talking about the work. This helped me summarize some of the points up. I also heavily relied on Grammarly in terms of grammar and sentence structure. Since it’s meant to be academic writing, I didn’t want to make careless mistakes and wanted it to look proper. Once I finished my draft, I had Chris have quick look at it just to make sure I was in the right direction. I was relieved that Chris thought I had summarized my research and project up well. He just told me to clear up why exactly I’m directing my work towards an age group of 8-12 years old. This was something I made note of including when I write about the work as it is quite pertinent to the project as a whole. Another thing he commented on was just some grammar errors that I overlooked (always read through the paragraphs a few times, it really helps!!!).

V O I C E O V E R T I M E 12/4/2021

Once I was confident enough in my abstract, I recorded the voiceover. Something that Chris suggested to me was that I should record my voiceover first before I sit down to do my storyboard. He said I could listen to the recording as I sketch out the scenes. Honestly the best advice. It helped my workflow go smoothly and I was able to put in timestamps at each scene/sentence too, which helped me stay organized. I had to record it in my closet with all the windows and doors, of the room outside, shut to ensure ABSOLUTE CLARITY. I naively thought that clarity would be my biggest issue when it came to recording. Unfortunately, I didn’t realize how much work speaking would be. I found that I had a habit of eating up my words and it took me at least a couple of takes before I was warmed up and I could properly record without eating or stumbling over my words. After I was happy with the recording, I used After Effects to combine my voice-over along with the background music I found. Looking for the background music was another interesting experience. I found most of the space/sci-fi-y background music were way too dramatic for the type of video I was imagining. I then decided to look for some background music that was similar to the kind Vox use, as they are one of my inspirations. Which lead me to Synthematic C by Derek Moody. It had a very light and floaty feeling to it, almost like there are butterflies in your stomach. I thought it was very apt for an “exciting” video.

S T O R Y B O A R D I N G 13/4/2021

Again, storyboarding was a breeze thanks to Chris’s suggestion, because I could listen to my voiceover and sketch out each scene as I imagined them rather than going back to my abstract and reading out the sentence and then sketching it. I normally have a difficult time storyboarding as I tend to get overwhelmed with the number of things I have to showcase. Luckily, I created most of the visuals already through all the previous brief, so at this point, all I had to do was combine them in a coherent way where they can flow into each other and look like one product. As mentioned above in my inspirations, I wanted to continue the risograph effect throughout the video, so it looks consistent with my previous outcomes. Other than the sketches, I also noted down some transition and animation ideas I had.

M A K I N G T H E V I D E O 13/4/2021 - 15/4/2021

I used a mixture of procreate and After Effects to create the video abstract. I really wanted it to have a notebook feel to it, almost like someone is writing down notes, to continue with the education theme. I used procreate to create the animated, jiggly doodles, while the rest of the video was After Effects. I was incredibly grateful for the After Effects workshop we had with Johnny as they really helped in making After Effects feel a lot more familiar. Thanks to the workshop, I had an easier time looking for specific tutorials as I knew the terminology and had a basic sense of what was doable on After Effects. One thing I really wish I looked at before trying to render the video an hour before the review session was how to export the video. My first attempt at exporting the video resulted in a 26 GB file size video that wouldn’t even play in quick time. However, thanks to a quick search online, I learned how to use Media Encoder and was able to render and export the file (the file size was 128 MB, a huge difference!) and upload it on to YouTube within half an hour.

Here is a playlist of all the tutorials that helped me beside Johnny’s workshop:

W O R K I N P R O G R E S S

V I D E O R E V I E W 15/4/2021

The review session for this video was very casual, which was really nice. We were able to go through all of the videos and storyboard submitted and Paddy, Chris and Nicole commented on each video as we went along. They suggested ways in which we could improve the video further or gave ideas to people who were still at a work in progress stage. For my video, they commented on how it felt exciting, a bit naïve and appropriate for my audience, which I was relieved to hear. Paddy suggested that I could check the frame rate for some of the doodles at the start of the video as they were a bit too slow for the video and felt a bit lag-y. Chris also suggested that I could hold a few seconds on pictures of my outcome, so it doesn’t feel as rushed. I was really glad that all of the changes suggested were easy to work out and I didn’t have to change anything major.

F I N A L R E V I S E D O U T C O M E

S T F C M E E T I N G 29/4/2021

We had final our touchpoints with STFC today and I was so happy that Poppy and her manager liked the outcomes I created. They were both intrigued by the entrance to the exhibition and didn't expect it to be an exhibition. Poppy's manager said that both phases tackled the issue of involving children in a simple but extremely creative way which is good since the topic itself is so complex. They could imagine the exhibition being used during a science fair especially because I include promotional material such as poster and the Instagram ad, it made it feel more real. There was a small error in the space goggle template because I used the old STFC logo, but I've updated it now with the current logo. Overall, I'm just really glad I was able to achieve my aim through both of the phases.

F I N A L - E V A L U A T I O N

It's hard to imagine that 5 months passed by so quickly. As I was compiling everything for the Project Summary I realized just how much work I've done this semester. It's unfortunate that we were restricted from physically making a lot of our outcomes due to covid but I also think that because of the restrictions we had the opportunity to explore a lot of different ways of making. This semester proved to be very pivotal for my CPD. I'm really glad that I was able to produce outcomes that STFC thought fulfilled my aim.