The Honors Seminar will cover the social determinants of health, which is an interdisciplinary framework for understanding the multiple mechanisms that underlie health disparities, such as the gap in mental health between autistic youth and their neurotypical peers. With this framework in mind and interview data collected from the summer prior, we will work on understanding why mental health screening rates are lower among autistic youth compared to their neurotypical peers and possible interventions. Among these, which the Co-PIs identified from their previous work with autistic youth, is the need for more accessible screening tools. We will review research design frameworks that are relevant for designing a tool for and by autistic youth, including co-design, community-based participatory research, participatory design, and implementation science.
We will discuss barriers in engaging diverse users and how to overcome them when attempting to be inclusive of the input from these populations. For example, to co-design with autistic youth, the youth would need to have a level of behavioral, cognitive, and social functions to adequately participate, yet the tools need to be accessible to those with wider abilities. Moreover, while autistic youth is just one example of a minoritized population, we will emphasize applications to others and brainstorm ways to creatively reach out and incorporate ways to broaden the backgrounds of the users who participate in co-design. Such ideas would be informative for students, researchers and practitioners of several fields, including business, computer science, mechanical engineering, medicine, nursing, psychology, UX design, interactive design, and public health, which generates an opportunity to publish with interested students a report of best practices for engaging diverse users.
The initial prototype co-created with autistic youth in the summer prior to the seminar will move into stages of iteration and development based on the quantitative and qualitative data findings. Students in the seminar will collaborate to design the mental health screening tools that aim to improve completion rates for autistic youth.
Previous designs, interactive tools, videos, and animations that Bonners’ teams have produced focus on accessible and universal design, ensuring that all youth, including visual, hearing, and cognitively impaired can access the media. Students will be introduced to a blueprint for accessibility that informs design decisions using inclusion, socio-emotional design and entertainment design strategies.