In this showcase I highlight some of the work that I am most proud of that I completed for my Master of Arts in Education Technology (MAET) program at Michigan State University.
I have organized the work into two sections, The Science of Learning and Artifacts for Action.
In The Science of Learning, I share a collection of work that highlights my understanding of learning theories and philosophies. These are primarily essays and videos where I attempt to describe the rich science and philosophy of learning and highlight ways I have adopted them into my personal educational philosophy.
In Artifacts for Action, I share work that leverages concepts taught in my classes to build artifacts that would be useful in my professional context. These are examples of work that I either used directly in my current instructional design role, or informed later work that I developed for my role.
Quick links to each sections and specific artifacts can be found to the right.
This section demonstrates my understanding of different theories and models of learning, especially learning with technology. Skills demonstrated in these artifacts are written communication, video production, and application of abstract concepts to real-world scenarios.
In this class we were asked to write our personal theory of learning at the beginning of the course. As the course progressed, we revised that theory as it developed in light of exposure to the history of how learning theory evolved. This is the final version of my theory of learning. It shows how I have applied different theories of learning to my personal theory of how learning occurs. It also demonstrates how have applied some of these theories to issues of practice in my field.
In this course we discussed transfer theory. In this essay I describe that theory in detail and then provide examples of how that theory manifests in my professional context. This essay (and the related blog post) demonstrate my familiarity with transfer theory, how it works, and how it can be utilized. In the essay, I describe my philosophy of how to incorporate the theory of transfer to improve knowledge uptake in my professional setting, especially when training on the use of different technologies.
In this class we discussed the idea of "21st century learning" and what people think of when they use this term. In this blog post (and the related video) I describe my understanding of what 21st century learning is, assumptions it makes that I agree and disagree with, and how it should be modeled. I also describe considerations that should be made prior to implementing new technologies. On a secondary level, the video included in this blog post demonstrates my familiarity with non-linear editing and copyright attribution in a video medium.
In this course we read several perspectives on the issues faced in teaching and learning online. One of those writings was a manifesto whose authors had observed many of the pitfalls common to teaching online, and their insights for what quality online teaching should look like. We were asked to write and later revise our own manifesto as it related to our professional context. My manifesto synthesizes various elements of online learning and describes ideal features of the learning environment in my professional context. I demonstrate understanding and application of various learning theories as related to online learning. On a reflective note, the authors I reference in this essay have been incredibly influential to me and how I approach learning design.
In this section I have highlighted artifacts that were directly usable in my professional context as an instructional designer. Building these artifacts helped me to synthesize my learning but also provided me with practical tools for use in my workplace.
In my wicked problem project I tackled the question of how to promote students' true understanding in medical education and not just study in order to pass a test. This was a major project that demonstrated my familiarity with learning theory, my mastery of survey development, and my teaching skills are highlighted with a sample learning activity and quiz. This was also an early demonstration of conveying information via the web, and sparked the use of websites for other applications in my professional practice. This project was originally introduced on the web via this blog post.
In this project I explored different methods of assessment within medical education. In the associated website I introduce the topic with an essay that demonstrates my knowledge of learning theory and my ability to apply those theories to different learning scenarios. I then share two learning "games" that I created for this course, a mixed reality simulation and a patient vignette. Both of these activities incorporate research that I summarized in an annotated bibliography; this was the first time I created this type of artifact and my familiarity with this concept was immensely helpful as I progressed through the program.
In this class we worked through the design thinking process. We empathized to identify problems, then defined a specific problem; we ideated on possible solutions and then created a prototype solution. Finally we tested our prototype. This report represents a summary of all of those steps. I show here how I applied each phase to a problem of practice. I was excited to work through this project as it gave me a better understanding of an actual problem in my professional context and I felt more equipped to address other problems in the future.
In this assignment we were asked to develop a professional development (PD) session related to a knowledge gap in our professional context. I created a PD session focused on how to use technology effectively to develop accessible course materials. In the explanation of my PD I demonstrate how the the PD is missional in its focus, as it aligns with a broader mission of the college and the university. I also demonstrate my understanding of TPACK and how the PD aligns with TPACK theory and philosophy.
This PD was closely aligned with an actual PD series my supervisor and I developed for our college, and several elements from this artifact made it into our final PD series on Accessibility.