IT 01 Future Maker 1 Sem.
Students who like to tinker, explore, solve problems, work with their hands and create projects are “Makers.” This class teaches students the foundational and safety skills to operate maker technologies such as 3D printers, AutoCAD, power tools and machinery, various saws and hand tools. Through guided projects, students will learn about the maker mindset and how to apply their ideas to real-world problems and projects. This class is conducted in a woodshop and engineering lab.
IT 23 Future Maker and Innovator Prerequisite: IT 01 1 Sem.
Students will take their maker skills to the next level as they apply design thinking principles to solve real-world problems using maker technologies and machinery to finish core projects. Students will innovate and create self-directed projects utilizing 3D printers, AutoCAD software, power tools and machinery, various saws and hand tools. This class is conducted in a woodshop and engineering lab.
IT 14 Computers/Electronics/Robotics Technology Prerequisite: IT 01 1 Sem.
Computer activities may include software applications and hardware components, depending on lab availability. Students will explore electronic theory, construct and test basic circuits, and build simple electronic projects. Students will be introduced to robots, their applications, and may include some basic programming and use of computer numerical controlled (CNC) machines. Safety and proper tool use will be stressed.
IT 20 Engineering Exploration: Automation and Robotics 1 Sem.
Students trace the history, development, and influence of automation and robotics. They learn about mechanical systems, energy transfers, machine automation and computer control systems. Students use a robust robotics platform to design, build and program a solution to solve an existing problem.
IT 25 Engineering Exploration: Design and Modeling 1 Sem.
In this course students being to recognize the value of an engineering notebook to document and capture their ideas. They are introduced to and use the design process to solve problems and understand the influence that creative and innovative design has on everyday life. Students use industry standard 3D modeling software to create a virtual image of their designs and produce a portfolio to showcase their creative solutions.