Love it or hate it, technology is all around us--and we do need to learn how to coexist with it. STEM technology studies take many forms; some are more career specific, while others teach lifelong skills. Students are expected to navigate computers on a daily basis, using Canvas and the Google Suite of programs (Docs, Sheets, Slides, Sites) to manage their coursework. This does not mean all activities in the STEM program are completed online--hands on opportunities are plentiful, if more readily found in connection with our other content areas. Technology is a tool we use, when it provides us with a benefit not found elsewhere.
In addition to Canvas and Google, students are introduced to basic programming skills (through the Python coding language), arduinos, and Blender (3D design, virtual reality). These three areas give students tools to create within our Engineering component. Often students find a passion for one area, and are encouraged to pursue further learning independently. Those students also become leaders within class, teaching new students how to use the technology and showing them the possibilities that await.
Arduinos are used to build digital devices. Start with a board; connect the board to lights, buzzers, switches, etc. using wires; then write the program to make it function.
Blender is a program that allows you to create objects in three dimensions. The creations can then be printed (on a 3D printer) or incorporated into a game or other 3D view.
Programming is any series of commands given to a computer, and can be block based or text based. Many programming languages have been developed; Python is one of the more student-friendly.