CFF2 Lessons
CODE FOR FUN II
UNLEASH THE COOL GAMES PROGRAMMER IN YOU
CODE FOR FUN II
UNLEASH THE COOL GAMES PROGRAMMER IN YOU
Once you have an account, you can publish your games online, get your friends to test them to fine tune your games!
Games are autosaved.
Just remember to log off at the end of each session.
You can share your games with the world once ready.
You are required to submit the following game submissions by the end of all Code for Fun II sessions.
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For all your work submissions, click here.
Please complete this survey at the end of your final Code For Fun II session.
Click here for survey.
Code For Fun II is designed to develop your programming skills by building games using modular (Scratch) programming.
Enjoy Programming them!
A remix of the classic Pong video game.
Pong like you never played it before.
Red Bar, Blue Bar, pong ball, leaf (forest), oilDrum
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OMG! It's PokeDodge.
Use your mouse to help Pikachu dodge all those pokeballs for as long as he can!
These balls are no fun when you are Pikachu.
You can download all the resource files to program your PokeDodge Game here.
An epic game reinvented.
Choose your bee and fly at your own peril.
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It's time to customise your game for submission.
You may create your own game assets using Inkscape to use in your own customised game
So that you can continue modifying & upgrading it.
Or simply create other versions of this game.
Ever wonder why do people always want to torpedo a giant prehistoric shark?
Soon you will find out in your self-programmed shooter game.
Disclaimer
No sharks were harmed in the making of this game.
Prehistoric or otherwise.
Study the code for the Torpedo.
Q1. Why "When Spacebar pressed"?
Game is started when the player presses Spacebar.
Hence, immediately we would want the torpedo to appear below the sub(marine).
Q2. How to use Mouse Click to fire torpedo?
In this code, we are going to use <mouse down>
We are also going to use
x_Position of Submarine & y_Position of Submarine
Q3. How to ensure the torpedo does not block the submarine?
-50 + y_Position_of_Submarine to ensure that the torpedo
always return to the bottom of the Submarine before it is fired again.
// we use this same idea for the bubbles
Q4. When does the torpedo return to Submarine?
When x_Position of Torpedo is greater than 240
Also
you will need to include, if touching Shark,
Test your reflex.
Send your drone to deliver packages as soon as you can.
Due to limited time, this game may not be programmed for ITP 2018. But you can still learn how it is programmed on Youtube.
Click on the online tutorial on Youtube & don't forget to subscribe.
Now that you have skilled up.
Build your own game this (September) holidays on Scratch.
Winner takes all.
Games programming simply requires mathematics and logic.
Games design requires research and imagination.
Let your imagination come alive!
Download Inkscape and get creative in your free time.
Sell them safely online at ...
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Good Luck for Final Year Exams!
WE are looking for those who are interested in publishing your cute manga sketches.
Do contact us.