AR/VR

"Today’s education environment is increasingly offering immersive experiences that help children, teens, and adults truly enjoy the process of learning. Plus, these technologies can help certain students learn more effectively than traditional classroom methods by overcoming language barriers and accommodating visual learners.

With the prices of AR and VR equipment starting to drop, the technologies are becoming more accessible to teachers looking to accomplish those objectives. The possibilities for adding AR and VR to their classrooms are exciting." - from https://readwrite.com/2018/05/10/how-ar-and-vr-will-revolutionize-the-classroom/

Badges

This is not an exhaustive list of tools that you can use to create and explore augmented and virtual reality experiences with your students. The list below is there to help get you started or further your growth with this instructional practice. If you have a tool that you would like us to consider adding, please click on this Suggest a Badge Form.

Tour Creator (SHUT DOWN 6/21)

Tour Creator is a tool for teachers and their students which allows anyone to create their own VR tour using imagery from Google’s Street View or their own 360-degree photos. The app is designed to work with Google Cardboard and Google’s existing VR “field trips” app Expeditions. You can also experience them on a PC, chromebook, iPad, or any mobile device without the need for additional hardware or software.

Poly (SHUT DOWN 6/21)

Poly is an online library where people can browse, share, and remix 3D assets. An asset is a 3D model or scene created using Tilt Brush, Blocks, or any 3D program that produces a file that can be uploaded to Poly. Many assets are licensed under the CC BY license, which means developers can use them in their apps, free of charge, as long as the creator is given credit.

Metaverse

Create Augmented Reality experiences for iOS and Android, without writing code. The Metaverse blog offers a wealth of information regarding best practices for using their tools in the classroom.

HP Reveal

HP Reveal is changing the way we interact with the world.

Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.

Merge Cube

MERGE enables active learning by enabling students to learn and create in entirely new ways while giving teachers simple AR/VR tools that increase student engagement, intellectual curiosity and classroom achievement.

At the core is the MERGE Cube - a digital school supply that extends learning beyond the limitations of device screens by giving students the ability to interact with virtual objects.