YEAR 12 & 13 PREREQUISITES:
None but preferable to have done the subject in Year 11, 10 or 9 at the very least.
Talk to Mr Shoebridge before taking this subject in Year 12 or Year 13 if you haven't taken Year 11 Digital Technology.
YEAR 12 COURSE CONTENT:
Digital Technology is used all around us every day. Data collected from the real world is stored, transformed and utilized by people and businesses for communication, collaboration and commerce. Technology is becoming more ubiquitous, and having the skills to use it effectively is increasingly sought after.
This course expands upon the concepts of digital information, digital media and computer science from Level 1. This course is project based meaning work can be submitted for guidance and feedback at any time up to the submission deadlines. While there will be checkpoints, no work will be accepted after the due date without gaining prior approval for an extension. Submissions should be itemised and this list should be included with the evidence for a given assessment.
CONTENT
The content is hands-on experiential learning, working with a range of computer applications and/or systems. It is intended to provide an expanded understanding and further develop skills in digital technology.
TOPICS / STANDARDS
Topics are for the year are summarised as follows (individualised based on the individual students area of interest):
Using digital planning tools to guide development
Producing complex digital outcome to solve a problem/provide a solution
Inquiring/researching problems and proposing digital solutions
Dynamic Web page creation/ Game Development / Database Development
We begin the year by examining processes of inquiry/research and then use these to examine a problem and propose a digital solution and evaluate it in preparation for the creation of a digital outcome top address an issue.
You will learn to code in a commercial grade development environment (e.g. Unity) and then use these skills to produce an advanced application/game/database or interactive (dynamic) website.
Finally we will review the skills and techniques of the developed outcome. This will allow students the opportunity to gain a subject endorsement as this topic is externally assessed via a DCAT (Digital Common Assessment Task)
YEAR 13 COURSE CONTENT:
Digital Technology is used all around us every day. Data collected from the real world is stored, transformed and utilised by people and businesses for communication, collaboration and commerce. More and more the technology is becoming ubiquitous, and having the skills to use it and change it effectively is increasingly sought after. In particular, those who are creators of content/software/systems/outcomes.
This course is largely project based meaning work can be submitted for guidance and feedback up to the submission deadlines, within prescribed limits. But no work will be accepted after the due date without an extension gaining prior approval. The course follows on directly from level two while adding to it in terms of additional new topics and greater complexity of content. There are a total of 21 credits available for the year, 3 of which are assessed in terms of a DCAT (Digital Common Assessment Task).
CONTENT
The content is hands-on experiential learning, working with a range of computer applications/development environments, depending on the outcome being developed. It is intended to provide an expanded understanding and further develop skills in digital technology.
TOPICS / STANDARDS
Topics are for the year are summarised as follows (individualised based on the individual students area of interest):
Critical inquiry leading to a proposed solution to an issue
Undertake project management to support Technological Practice
Develop a complex computer application to address an identified issue
The primary learning and assessment will be a project which will take most of the year. In this project you will develop a program/application/game to address an issue that you have identified as a result of a critical inquiry. This will require significant research on your behalf about an issue and possible applications that could be created to address it. You will undertake project management to manage this and thus demonstrate your understanding of planning, trialling and testing as well as addressing possible implications which are related to your project.
YEAR 12 & 13 COSTS:
Minimal costs but the student needs to have a good quality laptop the will run any of the development software that student may need to used for the course. This includes but is not limited to software development IDEs (such as Unity for game development), Web Development software (such as Dream Weaver) or Database systems (such as MYSQL) for developing and testing database systems.
2.1
AS 91890
Inquiry to create a proposal
6 Credits
Internal
2.2
AS 91891
Apply conventions to develop a design
3 Credits
Internal
2.4
AS 91893
Use advanced techniques to develop a digital media outcome (student choice - option)
4 Credits
Internal
2.6
AS 91896
Use advanced programming techniques to develop a computer program (student choice - option)
6 Credits
Internal
2.7
AS 91897
Use advanced processes to develop a digital technologies outcome
6 Credits
Internal
2.10
AS 91899
Present a summary of developing a digital outcome
3 Credits
External
3.1
AS 91900
Conduct a critical inquiry to propose a digital technologies outcome
6 Credits
Internal
3.2
AS 91901
Apply user experience methodologies to develop a design for a digital technologies outcome
3 Credits
Internal
3.4
AS 91903
Use complex techniques to develop a digital media outcome (student choice - option)
4 Credits
Internal
3.7
AS 91906
Use complex programming techniques to develop a computer program (student directed - option)
6 Credits
Internal
3.8
AS 91907
Use complex processes to develop a digital technologies outcome (student choice - option)
6 Credits
Internal
3.10
AS 91909
Present a reflective analysis of developing a digital outcome
3 Credits
External
FUTURE STUDIES / CAREER OPTIONS:
This subject has a focus on design, creativity, practical problem solving and consideration of users in the design of a digital outcome.
A wide variety of vocations and interests stem from this subject such as media, media design, animation, digital product design, web design and development, complex data analysis and AI technologies to name but a few.
There are a wide range of tertiary study pathways at a variety of Universities and Institutes which provide access to multivariate careers.