PREREQUISITES:
None
COURSE CONTENT:
Year 11 Digital Technology involves learning about programming, writing code to solve a problem. Understanding the principles of design for a digital outcome and applying those principles to create a digital outcome in the form of a computer game. Understanding and being able to apply knowledge of user interface design and heuristics.
Some of this work is assessed using the NCEA Digital Technology standards listed below.
The programming languages taught are Python, assessed through a specific achievement standard, and C# (used within the development of a game). Students learn the structures used in programming and their application.
Students use their understanding of design principles to create a portfolio of ideas for the design of their proposed game. This portfolio is used for the assessment of their understanding.
Students use a software development IDE/Tool to create a game. This involves utilising a variety of skills that they have learned, explored and practiced. The final outcome developed will include components developed using these skills. These include but are not limited to animation, coding, colour use, theming, sprite (graphics) design and development.
COSTS:
The course costs are minimal but the boys need a good quality laptop with sufficient processing power, memory and storage capacity to run the development and graphics software. As well as to store the files created as a result of their work.
FUTURE STUDIES / CAREER OPTIONS:
This subject has a focus on design, creativity, practical problem solving and consideration of users in the design of a digital outcome.
A wide variety of vocations and interests stem from this subject such as media, media design, animation, digital product design, web design and development, complex data analysis and AI technologies to name but a few.
PATHWAYS @ JMC:
NCEA: Year 11 Digital Technology
NCEA: Year 12 Digital Technology
NCEA: Year 13 Digital Technology
IBDP: Computer Science (Year 12 - 13)