STREAM Activities
in 21-22

Wesley LEGO Team was established in 2021-22. This team aims to enhance the STREAM environment and nurture students' problem-solving and coding skills. Students have to build various robots and implement proper code to finish different tasks. In addition, elite students will be responsible for our school to take part in FIRST LEGO League (FLL) competition.

 "Matterport 3D Virtual Tour"
To enable students to apply innovative technology and create a virtual tour environment, our school held a "Matterport 3D Virtual Tour" workshop in August. In this workshop, students can learn how to capture 3D spatial data and present it as a 3D navigation effect. They have also learned more about 3D technology and the knowledge behind the application.

"Micro: bit Model Rocket Car Competition"

Our school has been actively developing STREAM education in recent years. In order to enable students to apply knowledge of different subjects to enhance their innovation and problem-solving skills, our school held the "Micro: bit Model Rocket Car Competition" on the last day of the second exam on July 14, 2022 (Thursday) for S2 students. Students experienced creating their rocket cars via applying STREAM knowledge.

CLP Power Journeys
In order to enable students to understand the working principles of robots and broaden their understanding of artificial intelligence, the school has organized a "STEM" workshop in cooperation with CLP Power. These workshops focus on electricity generation, drones, robotics, and artificial intelligence. The half-day programme was held at the Hong Kong Award for Young People Jockey Club Duke of Edinburgh training camp in Tai Po Lam Tsuen.

“Engineer in School”

Our school participated in CLP’s “Engineer in School” scheme in 2021/22. On 1st Aug 2022, an engineer from CLP provided a school talk to our S3 students concerning the topics of electricity generation, low-carbon lifestyles, and the career path of an engineer.

 "Virtual Wing Chun Learning System"
In order to let students learn martial arts through innovative technology and understand the technology and knowledge behind it, our school participated in the "Virtual Wing Chun Learning System" hosted by Hong Kong Shue Yan University. This program combines STEM and applied sports innovation technology for students to engage in interdisciplinary learning. Meanwhile, the martial arts community uses innovative technology to assist in teaching and commit to the conservation and inheritance of traditional martial arts through knowledge transfer.