I started off my interest in game development when I participated in an advanced solo game development course at Glenbrook South Highschool. After winning a Business Technology award my senior year for my successful solo creation of a 2D character action game, I went to Bradley University to expand my palette.
After coming to Bradley, I received recognition from the professors for my extreme proficiency and work ethic. Resulting in the creation of many quality projects, invitation to leadership roles of production work, and chance to work with Bradley as a representative for the Interactive Media department.
Between visiting Highschool students to discuss the experience of college level game design, to showcasing my works for Bradley at city festivals, I became very involved with the department and college as a whole.
During my days away from Bradley during the summers, I'd spend my time working on contract Indie development projects or Indie games that would go on to Steam.
After receiving all these opportunities, I realized my love for leadership and production. Leading teams to create quality work was a path I didn't expect to go down but one I found myself drawn to and good at. For now I continue my work with Bradley, both as a student and a leader in the department.