Curriculum

Internship Activities:

0. Forms and Initial Surveys

Sign into your @lowerbruleresearch.org email and accept your invitation to the Interns 2020 Google Classroom. Complete the initial surveys in Assignment 1 and mark the assignment as complete. Then take a picture and upload all of your forms to Assignment 2. These forms include your W9, i9, 2 forms of ID, W4, Internship Overview, Informed Consent, and Photo Release Forms.

Objectives:

  • Complete initial assignments and submit internship paperwork.

Resources:


1. Arduino Blink

Follow the instructions below to create your own blinking LED. When you're done be sure to show your blinking LED to your teacher and explain how it works.

Objectives:

  • Setup and Safety

  • Make a simple circuit

  • Wire electrical components together using a breadboard

  • Code an Arduino microcontroller

  • Use an Arduino microcontroller to create a blinking LED

Resources:


2. What is an Inventor

Review the resources below to explore who inventors are, what they invent, and why they invent. After you've read through the text and watched the video write out answers to the discussion questions. Then have a discussion with your group and teacher about the following questions:

  • What kind of people are inventors?

  • Why do people invent?

  • How do people come up with ideas for inventions?

  • What do you think will be the biggest challenge for you this summer as you work to create a new invention?

  • How might you and the group work to overcome this challenge?

Objectives:

  • Explore the kinds of people who are inventors.

  • Answer questions about the nature of inventors and invention ideas.

Resources:

3. Arduino Music Machine

Follow the instructions in the resources below to create your own music playing device. When you're done be sure to show your music device to your teacher and explain how it works.

Objectives:

  • Build a machine that uses a buzzer to play music when a button is pressed

  • See how to explore resources on YouTube

Resources:

4. Mind Map Brainstorm

Review the objectives and resources below. For inspiration check out the list of student invention projects and other things being made around the world. Take notes of things that inspire you. Draw, write, and doodle ideas that come into your head. Then create your own mind map of potential ideas for inventions that could help you, your family, or your community. DO NOT limit yourself to only inventions we can create with our invention kits. Discuss your mind map with your classmates and teacher. Choose at least one idea from your mind map that you think is your best invention idea.

Objectives:

  • Understand what types of inventions other students have created

  • Get inspired by viewing what other people are making

  • Use mind mapping to come up with as many ideas as possible for inventions we could build this summer.

Resources:

5. Researching Your Invention Idea

Review the objectives and resources below. Then list out several products that are similar to your invention idea. Discuss with your teacher and your classmates how your invention is different from what is already on the market, how it will work, and why it is important.

Objectives:

  • Research one of your favorite invention ideas.

  • Learn about the different types of products on the market that are related to your invention idea.

  • Differentiate your product from others.

Resources:

6. Drawing an Invention Design

Review the objectives and resources below to learn about design and designers. Then draw a design for your own invention. Label the different parts of the invention and explain how they work. Share this design with your classmates and teacher. Discuss the strength's and weaknesses of each person's design, and come up with ideas to make them better. Draw a new and improved design for your invention.

Objectives:

  • Learn about what a design is and who designers are.

  • Draw a design for your own invention.

  • Give constructive feedback to peers about their invention idea.

  • Incorporate constructive feedback into the redesign of your invention idea.

Resources:

7. Building Your First Mockup

Review the objectives and resources below to learn about mockups, why they are important, and how to build them with cheap materials. Then create a mockup of your own invention using paper or cardboard. Describe this mockup to your classmates and teacher. Discuss the strength's and weaknesses of each person's mockup, and come up with ideas to make them better. Create a new and improved mockup and give it a name, along with a 1 sentence description of what your invention does.

Objectives:

  • Learn what a mockup is.

  • Create a mockup of your own invention

  • Give constructive feedback to peers about their mockup.

  • Incorporate constructive feedback into the redesign of your mockup.

Resources:

8. Selecting a Group Invention

Present and explain your invention mockup to the entire class. Answer any questions the class has about your invention idea. Class questions the potential for building a working prototype for one of these invention ideas. The prototype does not need to be perfect, it just needs to demonstrate the invention idea and how it works. It can even be a small model of the full invention. The entire group should then vote anonymously, using ranked choice voting, to select the winning design.

Objectives:

  • Evaluate invention mockups for their potential to be successfully prototyped with available resources and in the available time frame.

  • Evaluate invention mockups for their potential to solve real world problems and reduce human suffering.

  • Use ranked choice voting to select an invention concept that the group will create a working prototype around this summer.

Resources:

9. Team Building

Meet in your groups and have each person in your team answer the following questions:

  • What are your favorite hobbies?

  • What are your plans after high school?

  • What's been the hardest thing for you during this pandemic?

After each person answers these questions, work as a group to create a team name and motto. Post your team name and motto into the Intern 2020 group Google Chat. If time permits, work to create a team logo!

Objectives:

  • Get to know each other better

  • Create a small group team name and motto

  • Create several different mission statements for our entire group.

10. Product Planning

Meet as a full group to modify the classroom rules, product roadmap and product overview board. The Product Overview Board should list all two week sprintable products that need to be completed. New products may be added to or deleted from the Product Overview Board by anyone, at any time.

Objectives:

  • Learn how a Product Overview Board can help a large group of people collaborate on a single project.

  • Add, delete, and modify important items on the product development board.

Resources:

11. Product Research

Use the internet and other resources to explore your sprint project. Work to answer the following questions:

  • What are examples of products that are similar to what you are trying to make?

  • What are the important concepts and terms you need to learn more about to make your product better?

  • What are different ways your product might look at the end of this sprint?

Objectives:

  • Find examples of similar items to what your sprint group is assigned to create.

  • List out any important concepts or terms you come across in your research.

  • Draw out ideas for how you might use these examples or key concepts in your new product.

Resources:

12. Sprint Planning

In your sprint groups, complete your sprint plan. This is a drawing that shows the product you will create in the next two weeks. The work as a group to fill out your sprint board. The Sprint Board lists all tasks the Sprint Team must complete in order to deliver the product at the end of the sprint. Tasks should be able to be completed by one person in one day of work. Review your plan and board with your teacher. Share your sprint plan with your teacher and other students.

Objectives:

  • Create a Sprint Plan.

  • Create a Sprint Board outlining the specific tasks needed to complete your two week sprint.

Resources:

13. Product Sprint

Each day the sprint group should connect for a commitment huddle. Commitment Huddles should happen at the same time and place every day. Each team member should speak to the entire group, answering the following questions:

  • Did you complete your commitments from the last meeting?

  • Are you facing any complicated challenges or requiring any special help?

  • What are the one or two things that you will complete before the next meeting?

Each team member should write down their commitments in their lab notebook. The Sprint Lead should end the meeting by reviewing the Sprint Board with the group to ensure it is in line with the goals and commitments of the group.

Objectives:

  • Use online tools to collaborate with your group mates and work together toward a shared goal.

  • Create a new product to demonstrate to the entire group.

Resources:

14. 3D Modeling Intro

Review the objectives and resources below. Learn how 3D printing works and then use Thingiverse and Tinkercad to create your own 3D object. When you're done email the 3D object file to Devon. Then share your 3D object with your teacher and explain to them what it is and how you made it.

Objectives:

  • Learn what 3D printing is and how it works.

  • Understand what Tinkercad is and how to use it to make a 3D part

  • Use Tinkercad to create a part for your invention

  • Send the Tinkercad file to your teacher via email.

Resources:

15. Computer Programming Intro

Review the objectives and resources below to learn how mBlock.cc works and how to write your own code. Follow the instructions to create your own ide.mBlock.cc code and use it to control a blinking LED. When you're done show your code and blinking LED to your teacher. Explain how your computer program works.

Objectives:

  • Learn what a computer program is.

  • Understand why block based computer programming is being used more and more.

  • Learn how to use ide.mBlock.cc to write a block based computer program

  • Write a computer program to control a blinking LED

Resources:

16. Sprint Checkin

Groups should work to articulate the most important progress they've made and things they've learned during their sprint work. The sprint lead or other sprint group member should then share this information with the entire group during an All Hands Meeting. This meeting should conclude with a discussion and plan for resolving the most pressing issues facing our product development work. Sprint teams should then meet to make changes to their sprint board and sprint plans, based on what they learned.

Objectives:

  • Share with the full group progress you've made toward your sprint objective

  • Share any other important information you've learned during your sprint work

  • Make adjustments to your sprint work based on what you are learning from others

17. Lakota Ideation

We will begin with a group discussion on the inclusion of Lakota culture and language in our product development work. We will then brainstorm ways to include Lakota culture and language into the work we are doing. Brain storms can be done as a mind map, Crazy 8s activity, Opposite Thinking, or any way your group feels most comfortable. We will finish by asking each group to commit to at least one or two ways in which they will work to include Lakota culture and language in their future work. Share your commitments with your teacher and people from other groups.

Objectives:

  • Come up with new ways to include Lakota culture and language into the product we are creating

  • Agree as a group on any ways you will work to incorporate Lakota culture or language into your product development.

Resources:

18. Arduino Sensors

Your Arduino kit comes with several useful sensors. Assign different people in your group to try using different sensors like the Tilt Sensor (SW-520D), the Light Sensor (CDS), the Temperature and Humidity Sensor (DTH11), the Ultrasonic Proximity Sensor (HC-SR04), or the Touch Sensor. Share what you learn with your teacher and the other people in your group. Discuss what sensors might be useful for the product we are building. Share your most important thoughts on the Intern 2020 group chat.

Objectives:

  • Use a sensor connected to an Arduino to gather information about the world.

  • Share how your sensor works with others.

  • Decide which sensors might be important to use with our product.

Resources: (sensors are listed from least complex setups to most complex)

19. Need Statement

Work with your group to go through the Need Statement Worksheet. On your own, create as many need statements about our future product as possible. Discuss your need statements with your group and teacher. Designate the top need statement you came up with and list it in the Intern 2020 group chat.

Objectives:

  • Create 1 or more need statements to describe the product we are launching this summer.

  • Designate a single need statement that best describes the product we are inventing.

Resources:

20. Product Feedback

Take the product that you are working on with your sprint team and show it to a family member. Have them examine and interact with the product. Record feedback from their experience using the Feedback Grid Worksheet. Discuss this feedback with your group and teacher. Come up with a plan for implementing needed improvements before your Sprint Product Demo.

Objectives:

  • Get product feedback on your sprint product from a family member

  • Incorporate product feedback to improve your sprint product plan

Resources:

21. Sprint Product Demo

The Sprint Team should explain and demonstrate their product for the entire class. Each member of the group should speak during the presentation. The Sprint Team should answer all audience questions. After each product demo the class should review and make any relevant changes to the Product Overview Board

Objectives:

  • Review the progress made by different sprint groups.

  • Provide an overview on what you've done, what you've learned, and the challenges you've faced over the past two weeks.

  • Build consensus for best steps moving forward to improve and launch our product.

22. Sprint Retrospective Meeting

Meet with your sprint group and ask them for honest feedback on your performance during the sprint. Discuss what went well and what didn’t go well for your group. Discuss anything you and your group could do better or differently next time. Then complete and submit your sprint reflection on Google Classroom.

Objectives:

  • Give and receive feedback on group work to improve group performance going forward.

23. Wireless Communication

Watch the video below. Follow along and use the source code and wiring diagram to wirelessly communicate with your Arduino. When you are done show your completed project to your group mates and teacher. Then discuss the following questions:

  • How can you wirelessly communicate with your Arduino?

  • What are some different forms of wireless communication?

  • What types of wireless communication might be good to investigate for our invention?

Objectives:

  • Use an infrared remote and infrared sensor to turn an LED on and off.

  • Learn about different forms of wireless communication.

  • Discuss which forms of wireless communication might be most useful for our invention.

Resources:

24. Product Marketing

Watch the video below, discussing what marketing is. Then get together with your group and teacher to discuss the following questions:

  • What is marketing?

  • What would happen if we never marketed our product?

  • What type of marketing resources do you think your group might be able to create over the next week?

Objectives:

  • Understand what marketing is and why businesses use marketing.

  • Discuss what type of marketing resources your group could help create during this sprint.

Resources:

25. Product Website

Watch the video on how to edit Google Sites. Then connect with your group mates and teacher to discuss the most important things to include on our Product Website. Each person should find at least one thing to add or edit on the website. Each person should then make changes on the website. Publish and review these changes as a group.

Objectives:

  • Understand how to edit a Google Site.

  • Make changes to our Product Pitch Website to make it better.

Resources:

26. Servo and Stepper Motors

Review the resources below to understand what a servo motor is and how it works. Then wire up a stepper motor to your Arduino, as shown in the servo motor tutorial. Load the servo motor source code onto your Arduino to control your servo motor. Once you've completed this task, show your teacher and explain what you did. If you have time and are interested in controlling more types of motors, explore the "Additional Motor Resources" below to find out how to control a stepper motor.

Objectives:

  • Learn about servo motors, and you can control them with an Arduino.

  • Use an Arduino to make a stepper motor move back and forth 180 degrees.

Resources:

Additional Motor Resources:

27. Creating Informational Videos

Watch the video tutorial below and then use your own knowledge and expertise to create a 1 minute informational video. Upload this video your @lowerbruleresearch.org YouTube account. Set the the video setting to unlisted. Then share the video link with your teacher. Discuss with your teacher and your classmates any problems you encountered or things you think other people should know about creating informational videos.

Objectives:

  • Learn about the different tools for creating informational videos.

  • Create your first simple 1 minute informational video.

Resources:

28. User Experience Mapping

Read through the Experience Map Template. Work with a small group to create your own experience of how someone will use your invention. Try your best to describe on this map your invention user's actions, thoughts, and feelings - before, during, and after they use your product. Then work to come up with opportunities for improvement during each of these stages. Share your map with other groups and work to come up with a list of important feedback questions we can use during our Sneak Peak Event to help shape the direction of our invention.

Objectives:

  • Work to see your invention through the eyes of its end users.

  • Come up with important feedback questions that can help our group shape the invention design going forward.

Resources:

29. Sneak Peak Prep

Work with your groups to get our Sneak Peak Presentation ready.

Objectives:

  • Create a digital presentation to share with the world about what we are doing, why it is important, and how much progress we've made so far.

  • Create resources to gather community feedback during the Sneak Peak Presentation

30. GitHub Intro

Collaborating to create computer code can be difficult. Luckily, the website GitHub has a great platform for doing just that. Watch the video tutorial below and then join our GitHub team, review our repositories, and test code from one of the repositories.

Objectives:

  • Learn what GitHub is and why it is useful.

  • Copy and test code from our GitHub repository to make sure it works.

Resources:

31. Advanced GitHub

Watch the video tutorial below. Then log into your GitHub account and review the Lower-Brule-Research/LED_Blink repository. Then copy and edit the code. After you've made some changes, submit a pull request to have your edits added to the main project. Discuss this process with your teacher and classmates. How might we use GitHub going forward?

Objectives:

  • Learn about how GitHub allows people to collaboratively create code.

  • Submit a pull request to our GitHub LED_Blink repository.

Resources:

32. Advanced Coding

Watch the video tutorial below and then work with a partner or small group to combine code from two different projects to make your own computer program. You've already made a music machine and have experimented with at least one sensor. Now can you create a computer program that uses a sensor, instead of a button to make a song play? Test your code. Make adjustments as needed.

Objectives:

  • Combine code from two different projects to create new code and a new invention.

Resources:

33. Circuit and Wiring Diagrams

Watch the circuit and wiring diagram tutorial below. Then use the links to join our Interns 2020 Team on Easy EDA. See if you can make a simple edit to our team 2020 Prototype Project? Meet with your group and teacher to discuss the following questions:

  • What is a a circuit or wiring diagram?

  • Why are circuit and wiring diagrams important to use when trying to create a new electronic product?

  • How can each of us help to ensure our 2020 Prototype wiring diagram is always complete and up to date?

Objectives:

  • Understand what circuit and wiring diagrams are and why they are useful.

  • Create a wiring diagram for the product you are building

Resources:

34. Intellectual Property

Watch the video on intellectual property and read through the home page of the Native American Intellectual Property Enterprise Council. Discuss with your teacher and classmates the following questions:

  • What is intellectual property.

  • How do people legally protect the intellectual property they create?

  • What are the most important steps our group should take to legally protect the intellectual property we create?

Then create a general plan and timeline for legally securing the intellectual property we create this summer. Share your plan on the group chat.

Objectives:

  • Understand what intellectual property is and how it works.

  • Describe the intellectual property our group may possess by the end of the summer.

  • Create a plan to legally protect the intellectual property we will possess.

Resources:

35. Patents

Watch the interview with lawyer Shontavia Johnson. Then discuss with your classmates and teachers how Shontavia Johnson views inventors and patents. Talk about who the NAIPEC works with and why they exist. Review your group's plan to help us protect the intellectual property we create. Also review plans posted by any other groups. Then revise your group's plan, based on what you've learned. Post this revised plan to the group chat.

Objectives:

  • Understand the history of patents and how they allow people to make money.

  • View the specific requirements for working with the NAIPEC.

  • Revise your plan to legally protect the intellectual property we will possess.

Resources:

36. Pitch Deck

Review the pitch deck video and template resources below. Your final report will include a video presentation showcasing at least one item from this pitch deck. This final report is a requirement for your stipend. Discuss the following questions with your classmates and teacher:

  • What is a a pitch deck?

  • What kind of things should we include in our pitch deck?

  • Which part of the pitch deck would each person like to work on?

Objectives:

  • Learn what a Pitch Deck is.

  • Discuss the process of collaboratively creating a pitch deck.

Resources:

37. Provisional Patent

Watch What is a Provisional Patent and review the Provisional Patent Application stored in our shared drive. Then meet with your classmates and teacher to discuss the following questions:

  • How is a provisional patent different from a full patent?

  • If we submit a provisional patent application in July this year, when should we submit our full patent application?

Now work with your classmates and teacher to revise your plan to legally protect the intellectual property we create this summer to include completing and submitting this provisional patent application. Post your revised plan to the main group chat.

Objectives:

  • Understand what a provisional patent is and how it works.

  • Describe the steps and timeline for submitting a provisional patent application.

  • Revise your plan to legally protect the intellectual property we create this summer.

Resources:

Additional Resources for anyone working to complete our provisional patent application:

38. Final Internship Report - Select Topics and Research

Watch the Final Internship Report - Video Tutorial and review the Example Internship Presentation. Then meet with your classmates and teacher to discuss how you would like to divide up topics for Final Presentation Videos. Coordinate with all students in the program to ensure all important topics get covered. Each person should then begin researching their topic and developing resources of their pitch deck slides.

Objectives:

  • Learn about the requirements for your final internship report and presentation.

  • Select the topics you will cover in your final internship report.

  • Begin researching the topics for your final internship report.

Resources:

39. Final Internship Report - First Draft

Work on the script and visuals for your final internship report. Either record yourself and share the recording with your teacher and classmates or practice presenting straight to them live. Provide constructive feedback to every student on how they might improve their final report. Then begin working to implement this feedback into your next version.

Objectives:

  • Get feedback from your classmates and teacher on your initial presentation visuals and script.

40. Final Internship Report - Final Draft

Work on the script and visuals for your final internship report. Record yourself and share the recording with your teacher and classmates. Ask your classmates and teacher for constructive feedback for putting the final touches on your internship report. Then begin working to implement this feedback into your final version.

Objectives:

  • Get feedback from your classmates and teacher on your polished presentation visuals and script.

41. Product Launch Prep

Work together to do whatever it takes to get ready for our final presentation. This is the final push. Congratulations on making it this far and best of luck on your launch event!!

Objectives:

  • Get ready to present your invention to the community and other stakeholders.

Additional Tutorials:

LCD Display

LCD Display without I2C Backpack

LCD Display with 12C Backpack

Internship Break Activities

A. Morning Group Check-Ins - Questions can range from how are you feeling today? Did you dream last night? This allows for the interns to reflect and get on the same page as everyone else. It also gives the interns a sense of purpose and support—people are listening me and are interested in what I bring to the table. Note: if interns are shy and don’t want to participate vocally, they can use the chat box. The teacher should review items from yesterday and go over major agenda items for today. Interns should be invited to review their lab notebook and share how things went for them yesterday. They can then discuss any concerns or issues that might impact their work for today. They can also discuss any goals they have for the day.

B. Home Scavenger Hunt - Make a list of house hold items (eg. shoe, spoon, stiffed animal); 5-10. All participants must start in front of the screen. Prompt: Go find a.... “shoe." Competitive: first one to present the shoe on the screen or Non-Competitive: all participants find a shoe (everyone wins). Note: try to name items that are age appropriate and don’t need permission to grab.

C. Make a Move - The facilitator will start off the game. Each participant will think of 1 movement to share with everyone when it is their turn. *Silly Movements are the best Option 1: make a list of all participants in the chat room—they will follow this order throughout the activity. Option 2: After each person presents their move, they call on someone to go next... The goal is to make the transition smooth—everyone needs to be on their toes because they might be called on next. 1 Round: when ALL participants have presented their movement. Time: rounds can range from 10 seconds to 1 minute (it depends on how many participants there are and how much time you have in your agenda)

D. Draw a Friend (Kola) - Participants need to be in pairs; 2. The pairs will draw each other and present their drawings at the end of time. Time: 2--5 Minutes. Bonus: ask the artists to list 2-3 positive affirmations about the person they drew. The depth of the affirmations will depend on how well they know each other—eg. Martha is a kind person. Surface affirmation—eg. I like Junior’s glasses or shirt.

E. Red/Black & High/Low - Materials: deck of cards, 2 post-it sized paper, pencil/pen, and a list of fun movements. Teacher will be the dealer. Ask the participants to write RED on one paper and BLACK on the other. Have your own example ready to show the participants. Note: Red/Black is the easiest game to start with. Show the participants the red and black cards from the deck so they know what to expect. Do a practice run: Ask the participants to guess what the next card is going to be—hold your red or black paper to the screen. Pull the card and show the participants. E.g. If it is RED—explain to those who are holding BLACK what they might have to do when the game goes live. When you feel that the participants have a grasp on the game, High and Low can be introduced.

F. Show and Tell: Ask participants to share an item that’s special to them. Note: it’s ok if participants don’t have anything to share. They can share someone who is special to them too. This is an easy way for the participants to get to know one another. Family members can get into the mix as well.

G. Go for a Walk - Go outside for a 5 minute walk.

H. Meditate -

I. Stretch -

J. Dance - Dance along with the Think Like a Scientist beet.

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