P1:
I use lines to create the handle.
I then made the first circle, i made sure that the diameter is larger than the required for the button.
Spline used to create guard rails, this is a sketch tool for creating curved lines with points along the way.
I used a rectange to create the base shape for the top section of my design.
I used the mirror tool to make sure that the circles are even apart from each other. I used the blue dashed line in the middle as where the mirror is.
I then decided it would be better to use the linear array tool to make the circles an equal distance from each other.
I also used the circular array tool to create a circular pattern of the cicle at the top, around the circle in the centre.
P2:
Extrude was used on the finished sketch. this adds depth to it and turns it into a 3d body.
Holes were used for used for holes for the button. These holes went all the way through the top section.
Inside was shelled for space for the components. this tool hollows out a body with a set size for how thick the walls are.
The edges were filleted to give the controller a rounded look. This helps with the ergonomics.
Chamfer was used at the end and on the rails. This creates an extra flat face to smooth out the edge.
Drafts were used to give a transition effect for the guard rails.
I used the linear array tool to create 3 copies of the this body, these could later be used in my design.
I also did the same using the circular pattern tool to create a number of these bodies around a my origin point as the centre of the pattern.
i also used the mirror tool to copy a body over to the other side of my design using a mid plane as the mirror place.
P3:
πr^2 was used to find out the area of the circles. This will be used for the button holes.
This is the dimensions of the area of the main controller shape. I created the controller using different dimensions in the sketches, some with basic dimensions, and other with calculations.
Constraints used to make sure the angle is 90º, this allowed my control pendant to have exact corners and meant my design was easier to work with.
Constraint makes it so that the line is always a tangent line that is connected to the circle. This means even if I was to change the size of the circle in my design, the line would always be locked into place and would automatically readjust.
Addition has been used for this measurement. This is a simple dimension constraint that uses basic maths to calculate the size of the line and lock that into place as a rule for it.
A function has been used for this measurement, 'd2' is the measurement 45.
M1:
I used the intersection tool to show where on my sketch this spline would intersect with the circle below it. I didn't really need to use this on my design, but I still wanted to show I know how to use it.
This could later be used to create a curved section for the wire. I first created a set of data for the XYZ axis as a CSV, then used the Import Spline CSV add in on fusion, then it made the spline.
I created an off set plane and projected the top section body onto it in order to create the sketch for the middle section.
D1:
Revolve is used for the seat of the concept car, this takes a profile and extrudes it around in a circle with a centre point/line.
I also did it to create a section for where my wire enters the design. To do this I created the sketch shown in blue as the profile, then rotated this around the inner face of the shape that was already there.
Rather than just creating a solid body, I decided to create a surface body for my bottom section as this needed to be a more complex geometry to fit a hand nicely. For this I started by extruding out a sketch to create this surface.
After that I had to close off the open sections with another surface, to do this I used the patch tool and it is shown by the blue lines on the outside and again this is a surface body it adds to the design.
Then I decided to use the thicken tool to turn the surface modelling I had done into a 3D body.
This was the bottom section once I had added the thicken tool. It is mostly hollow.
I then decided to use the boundary fill tool to add more material to it. I made an offset plane as one of the tools.
This filled it with material up to the offset plane so the bottom was more solid and wouldn't break.
This wasn't used in my design, but this is evidence i know how to use it.
Sweep used to make a curved line 3d. To do this I created a sketch with the width of the wire, then sweeped it down the spline.
I used the sweep tool again, but this time I made sure to use a guide rail in order to control where the sweep went. This is another example of me using advanced modelling tools in my design.
Can be used to create converging structures by joining 2 profiles that are separate to each other.
Forms were used to create the body of my concept car. This was a national competition I took part in on Fusion 360.
I also used forms to create a design for the bottom section of my design. This allows you to drag faces and mould the shape to how you want it to look.