For this unit, we will be using Unity, which is primarily a game development app, but we will be using it for 3D modeling for the purposes of animation!
Click on the links below and follow through the tutorials!
In Unit 1, we’ll go over downloading and installing the Unity Hub, the Unity Editor, and creating a Unity ID. We’ll also cover creating a new project in Unity’s Universal Render Pipeline (URP).
To begin this lesson, we’ll show you how to arrange Unity’s Editor windows to make it easier for you to rapidly prototype your pre-vis Scene. Unity’s real-time rendering lends itself to rapid iteration from set creation all the way through to lighting, cameras, and effects, which you’ll learn more about throughout this course.
In this lesson, you will begin bringing a two-dimensional sketch to life in 3D by placing a few 2D background images and then laying out the surrounding city buildings using primitives
In this lesson, we’ll learn how to create more complex shapes using ProBuilder. While primitives serve as a good start in constructing the cityscape, with ProBuilder we can add additional refinements to edges and bevels, or add more architectural shapes, like curves.
Continuation of previous assignment
In this lesson, we will cover creating basic Materials, organizing our Hierarchy, and applying the Materials to the objects in our scene
In this lesson, you’ll dramatically change the mood of your Scene by adjusting the Directional Light. This light is meant to behave like the sun and can dramatically change your scene from day to night or dawn to dusk