Rounding in thousands, hundreds, tens (easier)
Rounding in thousands, hundreds, tens
Rounding in thousands, hundreds, tens (harder)
🧩 Classroom Activities
1. Rounding Relay Race
Setup: Number cards (e.g., 347, 2,683, 5,149), three hoops labelled 10, 100, 1,000.
How to play:
Students run and place their number card in the correct hoop.
Explain their decision: “I rounded 2,683 to 2,700 because the tens digit is 8 (≥5).”
First team with all correct wins!
One to two digit numbers
Two- three digit numbers
Multiple and Divide in 2s,5s and 10s
Multiple and Divide in 4s and 6s
Fractions problems for halves, fourths, and eighths in bar graph
Fractions problems for halves, fourths, and eighths in pie graph
Money Scramble
This high-energy game reinforces quickly identifying and combining coins to make specific amounts of money.
Concept Focus: Combining $1, 2,50c,20c, and 10c coins to reach a target amount.
Materials Needed:
One large set of NZ coin replicas (physical or laminated paper coins: $1, 2,50c,20c,10c) scattered on a central table.
Flashcards with easy target amounts (e.g., $3.50, $1.80, $4.00, $0.90).
How to Play (Teams/Pairs):
Prep: Divide the class into teams or pairs. Have them stand a short distance away from the central coin pile.
The Target: The teacher shows a target amount flashcard (e.g., $3.50).
Scramble: One student from each team runs to the coin pile and quickly selects the coins they need to make the exact target amount.
Check: The student runs back to their team and lays out the coins. The team must count and confirm they have the exact amount.
Score: The first team to correctly lay out the coins and shout "Money Match!" earns a point.
Variation: For a challenge, introduce a rule like: "You must use at least three different types of coins to make the amount."
Estimation Auction 💰
This game focuses on estimating the total cost of multiple whole-dollar items.
Concept Focus: Estimating the total sum of whole-dollar amounts.
Materials Needed:
"Items for Sale" posters or cards: Display 5–8 items with whole-dollar prices (e.g., Toy Car: $12, Book: $8, T-Shirt: $19, Soccer Ball: $25). Keep the prices relatively low so the totals are manageable.
Large whiteboard/chalkboard to record bids and totals.
Dry-erase markers for teams.
How to Play (Whole Class or Teams):
Form Groups: Divide the class into 4–5 teams (or play as one whole class, simply shouting out answers).
The Shopping List: The teacher names two or three items to "buy" together (e.g., "We're buying the Toy Car and the T-Shirt!").
The Bid (Estimate): Each team quickly estimates the total cost by rounding the whole dollar amounts (e.g., $12→$10, $19→$20. Estimate: $10+$20=$30). They write this estimate on their whiteboard. This is their "bid."
The Auction: Teams show their bids. The teacher asks the group with the best estimation strategy to explain their rounding.
The Total: The teacher or a student calculates the actual total cost ($12+$19=$31).
Scoring: Points are awarded for the closest estimate and for correctly calculating the actual total. The team with the most points wins the auction.
Extension: Introduce a "budget" (e.g., $50). After estimating the cost of the items, teams must quickly estimate if they are under or over budget.
Change Chain Challenge 🔗
This highly interactive game focuses on calculating change using the inverse/counting-up strategy.
Concept Focus: Calculating change using whole-dollar amounts and the count-up method (an inverse operation strategy).
Materials Needed:
Large flashcards with a single, whole-dollar Item Price (e.g., $18).
A set of $5, $10, and $20 New Zealand dollar note replicas (large visuals for the class).
Whiteboard to track the "running total."
How to Play (Whole Class Relay):
Set the Price: The teacher shows a flashcard (e.g., Item Price is $18).
Payment: The teacher announces the amount paid (e.g., "The customer paid with a $50 note!").
The Chain: The class works together, with students taking turns to "give change" by counting up to the amount paid.
Student 1 (The Buyer): Starts at the price ($18).
Student 2 (The Cashier): Says, "$18. Plus $2 makes $20." (Holds up a $2 coin visual). Change given so far: $2.
Student 3: Says, "$20. Plus $30 makes $50." (Holds up a $20 and a $10 note visual). Change given so far: $2+$30=$32.
Student 4 (The Checker): States the final change: $32.
Inverse Check: The teacher or student checks the calculation using the inverse operation: Price + Change = Amount Paid ($18+$32=$50).
Scoring: If the class successfully completes the chain and the inverse check is correct, they earn a point. If they get stuck, reset with a new price.
Tip: Encourage the use of mental jumps to the nearest whole $10 or $100 to reinforce quick change calculation.
Estimation Station
This game focuses on rounding and estimation to predict and check results.
Concept Focus: Rounding to the nearest 10 or 100, estimating sums and differences.
Materials Needed:
Large whiteboard or chart paper.
Whiteboard markers.
Worksheet or cards with 10-15 addition and subtraction problems (e.g., 187+52, 314−98).
A 'Rounding Rule' poster (e.g., 5 or more, round up).
How to Play:
Preparation: Divide the class into small teams (3-4 students). Write or project the first calculation (e.g., 187+52).
Round & Predict: Each team rounds both numbers to the nearest 10 or 100 (teacher-decided) and calculates the estimated answer. They write their rounding and estimation on a small piece of paper.
Example: 187+52→190+50=240.
Calculate: Teams then perform the actual calculation (e.g., 187+52=239).
Check Reasonableness: Teams compare their actual answer (239) to their estimated answer (240). If the answers are close, the actual calculation is likely correct (reasonable).
Scoring: Give points for: a) Correct rounding, b) Correct estimation, and c) Correct actual answer. If the actual answer is far off the estimate, the team loses the 'reasonableness' point for that round.
Continue: Repeat with the remaining problems. The team with the most points wins.
Inverse Operation Pairing Match Up 🔗
Concept Focus: Using inverse operations (addition and subtraction) to confirm a relationship.
Materials Needed:
Matching cards: Create two sets of cards. Set A has addition/subtraction problems (e.g., 15+7=22). Set B has the inverse check (e.g., 22−7=15). Ensure there are equal numbers of each.
How to Play:
Preparation: Divide the class into small groups (3-4 students). Lay all the cards face up on the table, mixing the two sets.
Find the Family: The goal is for the students to find the inverse operation pairs that match and correctly check each other.
Example: They find the card 45−10=35 and must find the card 35+10=45 to complete the pair.
Explain the Check: When a group finds a match, they must explain to the teacher or another group how the second card checks the first one using the inverse operation.
Scoring: The group with the most correctly matched and explained pairs wins.