Rounding in thousands, hundreds, tens (easier)Β
Rounding in thousands, hundreds, tens
Rounding in thousands, hundreds, tens (harder)
π§© Classroom Activities
1. Rounding Relay Race
Setup: Number cards (e.g., 347, 2,683, 5,149), three hoops labelled 10, 100, 1,000.
How to play:
Students run and place their number card in the correct hoop.
Explain their decision: βI rounded 2,683 to 2,700 because the tens digit is 8 (β₯5).β
First team with all correct wins!
Β Β Β One to two digit numbersΒ
Β Β Β Β Β Β Two- three digit numbersΒ
Multiple and Divide in 2s,5s and 10s
Multiple and Divide in 4s and 6s
Β Fractions problems for halves, fourths, and eighths in bar graphΒ
Β Fractions problems for halves, fourths, and eighths in pie graphΒ Β
Money Scramble
This high-energy game reinforces quickly identifying and combining coins to make specific amounts of money.
Concept Focus: Combining $1, 2,50c,20c, and 10c coins to reach a target amount.
Materials Needed:
One large set of NZ coin replicas (physical or laminated paper coins: $1, 2,50c,20c,10c) scattered on a central table.
Flashcards with easy target amounts (e.g., $3.50, $1.80, $4.00, $0.90).
How to Play (Teams/Pairs):
Prep: Divide the class into teams or pairs. Have them stand a short distance away from the central coin pile.
The Target: The teacher shows a target amount flashcard (e.g., $3.50).
Scramble: One student from each team runs to the coin pile and quickly selects the coins they need to make the exact target amount.
Check: The student runs back to their team and lays out the coins. The team must count and confirm they have the exact amount.
Score: The first team to correctly lay out the coins and shout "Money Match!" earns a point.
Variation: For a challenge, introduce a rule like: "You must use at least three different types of coins to make the amount."
Estimation Auction π°
This game focuses on estimating the total cost of multiple whole-dollar items.
Concept Focus: Estimating the total sum of whole-dollar amounts.
Materials Needed:
"Items for Sale" posters or cards: Display 5β8 items with whole-dollar prices (e.g., Toy Car: $12, Book: $8, T-Shirt: $19, Soccer Ball: $25). Keep the prices relatively low so the totals are manageable.
Large whiteboard/chalkboard to record bids and totals.
Dry-erase markers for teams.
How to Play (Whole Class or Teams):
Form Groups: Divide the class into 4β5 teams (or play as one whole class, simply shouting out answers).
The Shopping List: The teacher names two or three items to "buy" together (e.g., "We're buying the Toy Car and the T-Shirt!").
The Bid (Estimate): Each team quickly estimates the total cost by rounding the whole dollar amounts (e.g., $12β$10, $19β$20. Estimate: $10+$20=$30). They write this estimate on their whiteboard. This is their "bid."
The Auction: Teams show their bids. The teacher asks the group with the best estimation strategy to explain their rounding.
The Total: The teacher or a student calculates the actual total cost ($12+$19=$31).
Scoring: Points are awarded for the closest estimate and for correctly calculating the actual total. The team with the most points wins the auction.
Extension: Introduce a "budget" (e.g., $50). After estimating the cost of the items, teams must quickly estimate if they are under or over budget.
Change Chain Challenge π
This highly interactive game focuses on calculating change using the inverse/counting-up strategy.
Concept Focus: Calculating change using whole-dollar amounts and the count-up method (an inverse operation strategy).
Materials Needed:
Large flashcards with a single, whole-dollar Item Price (e.g., $18).
A set of $5, $10, and $20 New Zealand dollar note replicas (large visuals for the class).
Whiteboard to track the "running total."
How to Play (Whole Class Relay):
Set the Price: The teacher shows a flashcard (e.g., Item Price is $18).
Payment: The teacher announces the amount paid (e.g., "The customer paid with a $50 note!").
The Chain: The class works together, with students taking turns to "give change" by counting up to the amount paid.
Student 1 (The Buyer): Starts at the price ($18).
Student 2 (The Cashier): Says, "$18. Plus $2 makes $20." (Holds up a $2 coin visual). Change given so far: $2.
Student 3: Says, "$20. Plus $30 makes $50." (Holds up a $20 and a $10 note visual). Change given so far: $2+$30=$32.
Student 4 (The Checker): States the final change: $32.
Inverse Check: The teacher or student checks the calculation using the inverse operation: Price + Change = Amount Paid ($18+$32=$50).
Scoring: If the class successfully completes the chain and the inverse check is correct, they earn a point. If they get stuck, reset with a new price.
Tip: Encourage the use of mental jumps to the nearest whole $10 or $100 to reinforce quick change calculation.
Estimation Station
This game focuses on rounding and estimation to predict and check results.
Concept Focus: Rounding to the nearest 10 or 100, estimating sums and differences.
Materials Needed:
Large whiteboard or chart paper.
Whiteboard markers.
Worksheet or cards with 10-15 addition and subtraction problems (e.g., 187+52, 314β98).
A 'Rounding Rule' poster (e.g., 5 or more, round up).
How to Play:
Preparation: Divide the class into small teams (3-4 students). Write or project the first calculation (e.g., 187+52).
Round & Predict: Each team rounds both numbers to the nearest 10 or 100 (teacher-decided) and calculates the estimated answer. They write their rounding and estimation on a small piece of paper.
Example: 187+52β190+50=240.
Calculate: Teams then perform the actual calculation (e.g., 187+52=239).
Check Reasonableness: Teams compare their actual answer (239) to their estimated answer (240). If the answers are close, the actual calculation is likely correct (reasonable).
Scoring: Give points for: a) Correct rounding, b) Correct estimation, and c) Correct actual answer. If the actual answer is far off the estimate, the team loses the 'reasonableness' point for that round.
Continue: Repeat with the remaining problems. The team with the most points wins.
Inverse Operation Pairing Match Up π
Concept Focus: Using inverse operations (addition and subtraction) to confirm a relationship.
Materials Needed:
Matching cards: Create two sets of cards. Set A has addition/subtraction problems (e.g., 15+7=22). Set B has the inverse check (e.g., 22β7=15). Ensure there are equal numbers of each.
How to Play:
Preparation: Divide the class into small groups (3-4 students). Lay all the cards face up on the table, mixing the two sets.
Find the Family: The goal is for the students to find the inverse operation pairs that match and correctly check each other.
Example: They find the card 45β10=35 and must find the card 35+10=45 to complete the pair.
Explain the Check: When a group finds a match, they must explain to the teacher or another group how the second card checks the first one using the inverse operation.
Scoring: The group with the most correctly matched and explained pairs wins.