Animation IFY
FYR102 technique
FYR102 technique
Intro to art analyses notes and research
line: weight and consistency
line is the most basic visual element and defines shapes and figures within a piece of art. it can also help communicate emotion or motion through the different techniques in doing so, these include: thick/ thin/ varying/ consistent/ soft/ bold/faint/intermittent/mechanical/expressive/ sharp / horizontal/ vertical/diagonal/parallel/converging/purpose/lineless/action
Line comes in a variety of forms also, you can have lines through as simple as lineart through to lines for shading or to depict speed or a change in motion in the scene. this can be seen in comic books, such as this panel from Carmine Infantino Flash who used a lot of lines behind the charecter of Flash, alongside other methods such as duplicating his motion similarly as used in animation, to show when he is in his faster form. He uses thin, scratchy lines instead of thicker or longer lines to convey this superhuman ability of superspeed instead of just running at normal speed. Furthermore, these are often curved, such as the bottom image, to depict direction or spiradity and easily get the point across for his motivations and end goal.
shape
shapes are used in art to communicate meaning and to help create form in a piece. For example, rounded shapes are more likely to suggest continuous movement, squares/rectangles and strong angles portray strength and stability of the charectors and environments around them. trianglur shapes act as leading lines towards the main focus of the piece, often upwards direction but upside down triangles help create a scene of imbalance and tension nd could be used to create a unsettling image. Combinations or patterns of these shapes are used to create a basic construction and contribute to the composition and balance in a piece.
texture
all objects have a physical touch so in painting, almost every object has texture in order to convey how an object would feel in real life if touched. However, actual texture can be added in works such as sculptor, both traditionally using clay and in 3d software modelling. some textures that are commonly shown in art are metal/wood such as in surfaces such as tables and flooring, cloth,velvet,wool for use in clothing, curtains, tablecloths etcetera and textures in nature such as bark, leaves,grass and rocks. These can be shown in paintings using line colour shading brushstrokes, and often these can be used together to create a realisticor stylised look and ensure that the work has contrast, is balanced, maintains a focal point and adds depth to the subject.
form
form is similar to shape but is more about defining three dimensionality and volume in a piece. this can be defined using lighting, contrast,mark making and contours, shading (or lack of shading) . Form is one of the elements that determine how a composition works (or doesn't work) within a piece. the form isn't constricted to a 3d space and all these elements can be utilised in 2d art by creating the illusion of depth.
colour
all art uses some form of colour or tone in their art, whether that is a B&W palette or a bright and colourful one. colour has three main characteristics: hue, value and intensity and are grouped by warmth, coolness, or neutral
value is the brightness of a colour to create moods, darker composition suggests a lack of light - often in nighttime or a dark room, this often shows a sense of mystery or evil. on the other hand, light colours often describe a light source within the scene to create a daylight or bright scene but can also be used in contrast to the darkness to increase the mystery in a dimly lit scene and to draw your eyes towards the centre focus of the scene.
intensity refers to the strength or purity of colour. Brighter and less diluted colours are often representative of positive, fun and lively scenes that are often very uplifting and emotional. However, dull colours are diluted to create a more serious mood. these can both be combined to capture contrast in emotion and mood.
https://www.khanacademy.org/humanities/ap-art-history/start-here-apah/elements-of-art-
https://thevirtualinstructor.com/Shape.html
https://www.artyfactory.com/art_appreciation/visual-elements/shape.html
https://www.twinkl.co.uk/teaching-wiki/texture-in-art
https://www.masterclass.com/articles/form-in-art-explained
https://13thdimension.com/carmine-infantino-the-artist-who-rode-the-lightning/
https://trekkercomic.com/2016/02/25/where-does-it-come-from-cont-the-other-flash/
Woman with Book by Pablo Picasso (1937):
Van Eyck’s Mary from the Ghent Altarpiece, 1432
Michelangelo's David
A partial snapshot of Claude Monet’s “Water Lillies” (1915). https://uxplanet.org/the-4-master-artists-who-used-nature-inspired-color-palettes-c10441c1c7d2
applying composition in art and short explanations of how each piece works well in composition
Gaelle Seguillon
uses leading lines, rule of thirds and vignette in order to draw attention to the main focus. also uses light as a source of attracting the viewers eye. shape language is also used to create a strong composition
Max schiller
relies on circles and direction in order to create a strong narrative. Three mountains used to balance the scene. has a circular framing in order to maintain this curved and slightly lighthearted cycle feel
Jocelin Camres
rule of thirds and leading lines. fairly monochrome palette with use of highlights in order to draw attention and exaggerate these leading lines towards the main focus of the piece - the people in the middle. tilted angle gives it a slightly unsettling look which could be horror or show that somethings about to happen/show up
artist research - traditional.
jean honoré fragonard
why I picked this artist: For a while i have been inspired by the rococo movement especially the detailed use of clothing and cloth and the softness of the colours of the oil paints used. Jean Honoré Fragonard was part of this movement in the early 18th century in Europe - especially France and mainly how the lightness, elegance, frivolous and whimsical nature of this period is presented within it. Even though the pieces are representative of 17th and 18th-century lifestyles, Fragonard went from doing commissions for royalty but later doing more private commissions for the wealthy. these often were more playful and showed a clear storyline which reveals itself the more you look at it. The colour picking from these selections of paintings reveals the artist's use of a more natural, soft colour pallet, often using the base of pink or yellow but also including bright accents in red or bright pink
basic info: Jean-honoré Fragonard was a Rococo artist who is known for his love scenes that show intimate and meaningful stories. he studied with Jean-Baptiste-Siméon Chardin and François Boucher who were both iconic artists from the previous age and these artists largely influenced Fragone's use of theme, composition and symbolism that he continued to use throughout his work. he also left France for 5 years and studied in Rome. Overall, His work continues to have an influence on many imitators though they fail to reach the pure skill that is shown in the details and makeup of his work and is progression throughout his life
His painting 'The Seesaw', is possibly one of the earliest of his works documented, painted during his first trip to Italy where he studied in Francois Boucher's studio. during his studies there and later at the École royale des Elèves protégés where his style became progressively more decorated and detailed. This piece, like the majority of his work, explores themes of nature, movement and gesture, romance and emotion in general. this in particular makes his work very attractive and pleasing
The Swing (top painting) is an oil painting - also known as the happy accidents of the Swing. At first look, the painting looks very innocent and just shows a wealthy and elegant woman with a big fluffy, pink dress having fun on the swing. but looking further into the details you can see a much more complicated storyline emerge. The first extra thing I noticed was the shoe flying off. In the modern day, this is seen as fun and carefree, however, in the roco era in which this painting was created, this would have been seen as erotic as the reveal of the ankle was seen as scandalous. This is because there are two men in this image. one in the bottom left and one behind her which looks to be her husband. he is holding the rope which is helping her swing and is seemingly in control, but not only is he oblivious to the other man but also how the rope he’s holding is frayed and suggests he is losing control and therefore leaving the woman herself in control as only her and the audience can see everything that is happening. the man in the front appears to be looking up her skirt and reaching up to her. the way she is swinging shows she is swimming between both of me. there is also a cupid holding their finger to their lips, another statue with two chubby babies riding dolphins and looking at the situation, shamefully, and an abring dog possibly trying to alert to what is happening.
Colour and texture :the painting uses a variety of colours such as shades of green including dark green for the depths of the trees and lighter greens for the foreground trees and foliage. Yellow is also used for the highlights within the trees and leaves, light blue is used for a subtle sky without being overly bright or distracting towards the rest of the piece or even using it in the trees at the very back to insinuate more depth in the image and create shadows. Pink and red are used in the dress to ensure that it is the main focus of the piece and insinuates romance and femininity, and the tones of pink add a realistic and bouncy effect to the dress that adds to the illusion of movement and alludes to freedom. the lines to the piece are very common in works during this era of rococo. they are clear and sharp yet remain subtle and focus mainly on detail to add depth and perspective. Furthermore, the textures throughout add to the style and attraction of the piece, For example, the moss on the tree looks soft and curved which enforces the idea that the forest is lush and magical. we can also, see the brush strokes and specific textures of the brush in the painting, this gives the work a looseness and impressionist look.
artist research - modern
robin lhebrard
why I picked the artist :
Robin Lhebrard’s work is super inspiring to me through his use of colour shape and lights in order to create this mystical, bright and fun look. he uses a fairly consistent, natural colour palette on the majority of his paintings that give it a rustic look. His paintings are very realistic through its proportions but also can maintain a stylised look.
qualities
stylised with realistic
aspects
bright and glowy
blocky texture
consistent colour palette
Robin Lhebrard is mainly based on artstation under @lhebrardrobin.He is a French freelance 2D background concept artist and animator/game artist based in Paris. He has created work for Arcane, PubG, invincible, and more. he also sells his own photography assets and references his earliest activity i have found on his social media is 2017 but he has definitely been in the industry for a long time beforehand, as seen by his standing in the industry and his knowledge of the arts.I have noticed that his work can be categorised into two main styles. the first one is much more hyper-detailed but the second uses more simple and blocky shape language in order to communicate the scene without relying on so much detail and complicated composition this might also be seen through the split beyond his professional work - such as arcane which does use a similar shapely style versus his more detailed work that for his own personal work and used in order to beef out his portfolio and develop his photorealistic skills. this shows that he’s able to adapt to different styles and therefore he is super inspiring for anyone emerging, learning or even with experience in the industry
Named ‘Paris street/apartment’ on art station; This art by the artist is made using 2D digital art. There are two versions of the piece with different lighting scenarios nighttime vs daytime. as Lhebrard is an animator and concept artist and ensures flexibility and variety in the piece..-It its inspired by the city of Paris and based on the real french company of Chez Marceau - a chain of holiday apartment rentals from all round France. the lighting in both pieces is subtle. in each, the lighting is glowy, soft and overly stylised with a kind of retro diffusion. The darker scene’s main light comes from the building itself, therefore allowing it to be the main focus in the piece and lighting also draws your eye outward across the pavement towards the foreground and also the contrast in the windows being bright against the dark scenes. The light scene also carries a similar structure to the first but as the entire scene is bright, the artist uses hazy highlights in order to draw attention to relevant pieces. However, slightly differently to the first light is also drawn more to the left than the foreground. this makes it feel almost like an entirely new piece. Furthermore, the colours in the piece are both warm and cool - with the shadows being shades of blue purple and green, the midtones were turquois and pink whilst the brightest parts of the painting use yellows and oranges. this ensures that the painting holds not only different values to ensure depth but also allows for a varied but high-contrast piece of work.. The texture of the piece is pretty smooth, especially as it is lineless and therefore has a more semi-realistic but cartoony style. the most notable texture at first is the cobbled road, which is somehow elevated using the light in the nighttime scene, the leaves and moss that can be seen throughout the scene and the walls and how the light is all glowy and warm.I also have seen two people to the side of the composition of the scene which helps the scene look even more cosy and romantic.
Further research in the animation industry
i decided to complete some brief but informative further research in order to evaluate possible career paths and industry goals.
unlike other artists i have looked at this project. Matt Often uses lineart within his work but its very thin and expressive without needing too much detail. Often this lineart is a very similar colour but does act in highlighting contours and depth in his 2D work But he sometimes uses a darker lineart in his silly stylised work . He maintains a very emotional style throughout his entire portfolio through use of dramatic lighting and high contrast charectors. Overall, i really like his style and the visual development field is very interesting to me
Matt Sanz
Matt anz is an art director and visual development artist for games and animation. He has worked for clients such as Amazon Games, Ubisoft, Riot, terrible posture and lemon seed. He shares his work on social medias suchas art station ( even though he seems to have moved to Cara app for the time being) Instagram and youtube
Matts work is very stylised and shared a fairly constantstyle throughout his portfolio via his colour usage and body shapes. This piece in particular moved me of a father and daughter which he completed for his friend afafter her dad passed away. I really love how he used the pink colour pallette throughout the piece - which is very symbolic of femininity and content, whilst the Dad is the only figure here in bright yellow to draw attention to the fact he is a ghost but also how he is still happy that he is able to have this moment with his daughter. this light that sheds from the dad is also reflecting onto the daughter to show that she is also happy and is being affected by the motion. However, his face is also slightly disappointed at the same time. this also implies that you should appreciate moments and memories. not only with your dad but with everyone that you love and care for as you never know when you could lose someone. At a further look, The scene seems to be at a wedding, assumingly hers. This makes it even more personal as a wedding day is seen to be a very important and happy day in your life, especially in the eyes of a woman, and most people enjoy sharing this time with family. so not having this privilege really adds to the emotive aspects of the piece itself. This em0tion that was communication throughout a physically simple piece as well as the backstory that surrounds it, drew me to his work.
Jason Scheier is a production designer and design instructor who focuses on narrative storytelling and visual development and creating shows through his art. He has worked for companies including Dreamworks, Alcon Entertainment Warner Brothers,Walt Disney an
Jason mainly uses environments including both man-made architecture and natural ones. He uses strong amounts of design, composition, colour, lighting and detail that create very realistic works but also remains to have a very stylised look. I was initially attracted by his extreme and warm use of lighting as it makes the scene softer to look at and helps to exaggerate the amount of detail in his work.
in this snowy piece, it shows a man arriving outside a village in winter. He has managed to make the snow look fluffy via using a textured circular brush throughout the whole piece - not just the snow, which creates this super balanced and familiar scene. he also uses the warmth of the houses against the coldness of the surroundings in his colour palettesin order to make the scene appear colder and darker without making it spooky.You can also see in his backgrounds he doesn't focus so much on detail as the main attention then is able to focus on the foreground of the man and the houses and even when the lanterns draw the viewer into the background using their contrasting light source, it still looks coherant enough as we can recognise them as extra houses and use contextual clues to assume that the village has a lot more houses around the nes we can see. Furthermore, the path also looks pretty icey due to his use of highlights reflecting off the light, and this is very successful in achieving this.
12 principles of animation - notes
squash and stretch
most fundamental
give a sense of weight or flexibility to objects or people
exaggerated but based on reality
anticipation
add realism
prepare the audience for some action
the movement before the movement
staging
camera control
staging
draw audience attention to important elements
lighting, framing, composition
straight ahead action pose to pose
two principles in one
straight ahead - animating each frame from beginning to end
fluid illusion of movement for action scenes
not for when you want to create exact poses with proportions maintained
pose to pose - keyframes and fill in inbetweens later.
relation to surroundings and composition more important
preferable for emotional or dramatic scenes
sometimes adapt to both approaches
follow through and overlapping action
make movement more realistic
follows laws of physics
follow through - parts of the body continues to move when the charector stops moving
pulls back towards centre of mass
also applies to objects
overlapping action - parts of body don't move at the same rate
https://www.adobe.com/uk/creativecloud/animation/discover/principles-of-animation.html
Ease in , Ease out / Slow in , slow out
objects have to accelerate as they start moving
slow down as they stop
more frames drawn in beginning and end of a sequence
adds more realism
helps audience identify and sympathise
arc
most actions have an arched movement
create fluidity and avoid unnatural, erratic animation
links to speed and timing
secondary action
helps emphasise main action
adds an extra dimension to characters and objects
as long as they don't take away from main action, secondary bring the scenes to life
timing
follows law of physics
size and weight contributes
lighter objects react quicker than a heavier one
affected by frames of drawings
exaggeration
should be true to reality to an extent
helps stop it look boring or dull
push limits between realism so characters pop and are fun
solid drawing
the more difficult principle in animation
make creations feel 3d and give them weight and volume
strong fundamental in order to create a good animation
appeal
interesting storyline
keep audience interested
make strong characters for audience to have an opinion about
ie, likeable, annoying, evil
i used the fundementals in order to help me create my first animation in maya. this helped me create a natural and realistic movement.
process videos from maya animations
organisation from week 2/3/4
I tried multiple kinds of planning to see what works best for me
Digital Todo lists
Pros – versatile – not limited on space and can just type out notes and add sub notes / delete notes to stay organised
Cons – relying on word to save it, transfer it across devices
- Physical/paper Todo lists –
I use a student planner to keep a physical copy of a Todo list and keeping everything together but I also use sticky notes and list paper to keep it accessible. This method has always worked best for me and I have used it for a while with no issues.
Pros- right in front of me, can personalise it to break down tasks easier, break up planning day to day.
- easy and accessible, can jot down things anywhere
Cons - can get destroyed or lost .
- Trello –
Pros – all in one place, able to access with ease across devices, subsections in each part to breakdown tasks
Coms- forget it exists, could become overwhelming
Could not find any way of ticking off tasks when completed which helps me keep track of things I have done and things I need to complete visually. Didn’t completely appeal to me in the way that a physical or digital Todo list does
I tried multiple kinds of planning to see what works best for me
Digital Todo lists
Pros – versatile – not limited on space and can just type out notes and add sub notes / delete notes to stay organized
Cons – relying on word to save it, transfer it across devices
- Physical/paper Todo lists –
I use a student planner to keep a physical copy of a Todo list and keeping everything together but I also use sticky notes and list paper to keep it accessible. This method has always worked best for me and I have used it for a while with no issues.
Pros- right in front of me, can personalize it to break down tasks easier, break up planning day to day.
- easy and accessible, can jot down things anywhere
Cons - can get destroyed or lost .
- Trello –
Pros – all in one place, able to access with ease across devices, subsections in each part to breakdown tasks
Coms- forget it exists, could become overwhelming
Could not find any way of ticking off tasks when completed which helps me keep track of things I have done and things I need to complete visually. Didn’t completely appeal to me in the way that a physical or digital Todo list does
The following weeks for weeks 3 and 4 i mainly used this way of planning. this was helpful, especially coming up to deadlines so I know what i needed to do each day and stay realistic with my goals. I often did not end up sticking exactly to these goals but then i could add these unfinished tasks to the next day or integrate them into other tasks that link. in the future I want to get better at planning and organizing in order to help with my procrastination.
note - i did not get time to do the proper referencing for this project but i will do from now on :)