2nd Grade Standards
Empowered Learner
2.ET.EL.1: Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.
2.ET.EL.2: With or without support, students build networks of experts and peers to enhance their learning.
2.ET.EL.3: Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.
2.ET.EL.4: Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.
Computational Thinker
2.ET.CT.1: Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.
2.ET.CT.2: Students select the most effective tools to represent data, deconstruct problems, identify key information, and formulate solutions.
2.ET.CT.3: Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.
Digital Citizen
2.ET.DC.1: Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.
2.ET.DC.2: Students will practice positive, safe, legal, and ethical behavior when using technology.
2.ET.DC.3: Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.
2.ET.DC.4: Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.
Innovative Designer
2.ET.ID.1: With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.
2.ET.ID.2: Students persevere when researching and solving openended problems and use trial-and-error strategies to test and refine prototypes.
Creative Communicator
2.ET.CC.1: Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.
2.ET.CC.2: Students create original artifacts or responsibly remix or repurpose existing digital resources.
2.ET.CC.3: Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.
Global Collaborator
2.ET.GC.1: Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.
2.ET.GC.2: In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.
Knowledge Constructor
2.ET.KC.1: Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.
2.ET.KC.2: Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.
2.ET.KC.3: Students use a variety of strategies and digital tools to organize information and make meaningful connections.
2.ET.KC.4: Students use digital tools to explore real world problems and issues and pursue potential solutions.
3rd Grade Standards
Empowered Learner
3.ET.EL.1: Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.
3.ET.EL.2: With or without support, students build networks of experts and peers to enhance their learning.
3.ET.EL.3: Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.
3.ET.EL.4: Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.
Computational Thinker
3.ET.CT.1: Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.
3.ET.CT.2: Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.
3.ET.CT.3: Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.
Digital Citizen
3.ET.DC.1: Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future
impact of their online and offline decisions when using digital technology.
3.ET.DC.2: Students will practice positive, safe, legal, and ethical behavior when using technology.
3.ET.DC.3: Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.
3.ET.DC.4: Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.
Innovative Designer
3.ET.ID.1: With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.
3.ET.ID.2: Students persevere when researching and solving openended problems and use trial-and-error strategies to test and refine prototypes.
Creative Communicator
3.ET.CC.1: Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.
3.ET.CC.2: Students create original artifacts or responsibly remix or repurpose existing digital resources.
3.ET.CC.3: Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.
Global Collaborator
3.ET.GC.1: Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.
3.ET.GC.2: In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.
Knowledge Constructor
3.ET.KC.1: Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.
3.ET.KC.2: Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.
3.ET.KC.3: Students use a variety of strategies and digital tools to organize information and make meaningful connections.
3.ET.KC.4: Students use digital tools to explore real world problems and issues and pursue potential solutions.
4th Grade Standards
Empowered Learner
4.ET.EL.1: Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.
4.ET.EL.2: With or without support, students build networks of experts and peers to enhance their learning.
4.ET.EL.3: Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.
4.ET.EL.4: Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.
Computational Thinker
4.ET.CT.1: Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.
4.ET.CT.2: Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.
4.ET.CT.3: Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.
Digital Citizen
4.ET.DC.1: Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.
4.ET.DC.2: Students will practice positive, safe, legal, and ethical behavior when using technology.
4.ET.DC.3: Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.
4.ET.DC.4: Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.
Innovative Designer
4.ET.ID.1: With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.
4.ET.ID.2: Students persevere when researching and solving openended problems and use trial-and-error strategies to test and refine prototypes.
Creative Communicator
4.ET.CC.1: Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.
4.ET.CC.2: Students create original artifacts or responsibly remix or repurpose existing digital resources.
4.ET.CC.3: Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.
Global Collaborator
4.ET.GC.1: Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.
4.ET.GC.2: In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.
Knowledge Constructor
4.ET.KC.1: Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.
4.ET.KC.2: Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.
4.ET.KC.3: Students use a variety of strategies and digital tools to organize information and make meaningful connections.
4.ET.KC.4: Students use digital tools to explore real world problems and issues and pursue potential solutions.
5th Grade Standards
Empowered Learner
5.ET.EL.1: Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.
5.ET.EL.2: With or without support, students build networks of experts and peers to enhance their learning.
5.ET.EL.3: Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.
5.ET.EL.4: Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.
Computational Thinker
5.ET.CT.1: Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.
5.ET.CT.2: Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.
5.ET.CT.3: Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.
Digital Citizen
5.ET.DC.1: Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.
5.ET.DC.2: Students will practice positive, safe, legal, and ethical behavior when using technology.
5.ET.DC.3: Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.
5.ET.DC.4: Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.
Innovative Designer
5.ET.ID.1: With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.
5.ET.ID.2: Students persevere when researching and solving openended problems and use trial-and-error strategies to test and refine prototypes.
Creative Communicator
5.ET.CC.1: Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.
5.ET.CC.2: Students create original artifacts or responsibly remix or repurpose existing digital resources.
5.ET.CC.3: Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.
Global Collaborator
5.ET.GC.1: Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.
5.ET.GC.2: In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.
Knowledge Constructor
5.ET.KC.1: Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.
5.ET.KC.2: Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.
5.ET.KC.3: Students use a variety of strategies and digital tools to organize information and make meaningful connections.
5.ET.KC.4: Students use digital tools to explore real world problems and issues and pursue potential solutions.
6th Grade Standards
Empowered Learner
6.ET.EL.1: Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.
6.ET.EL.2: With or without support, students build networks of experts and peers to enhance their learning.
6.ET.EL.3: Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.
6.ET.EL.4: Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.
Computational Thinker
6.ET.CT.1: Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.
6.ET.CT.2: Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.
6.ET.CT.3: Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.
Digital Citizen
6.ET.DC.1: Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.
6.ET.DC.2: Students will practice positive, safe, legal, and ethical behavior when using technology.
6.ET.DC.3: Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.
6.ET.DC.4: Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.
Innovative Designer
6.ET.ID.1: With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.
6.ET.ID.2: Students persevere when researching and solving openended problems and use trial-and-error strategies to test and refine prototypes
Creative Communicator
6.ET.CC.1: Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.
6.ET.CC.2: Students create original artifacts or responsibly remix or repurpose existing digital resources.
6.ET.CC.3: Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.
Global Collaborator
6.ET.GC.1: Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.
6.ET.GC.2: In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.
Knowledge Constructor
6.ET.KC.1: Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.
6.ET.KC.2: Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.
6.ET.KC.3: Students use a variety of strategies and digital tools to organize information and make meaningful connections.
6.ET.KC.4: Students use digital tools to explore real world problems and issues and pursue potential solutions.