Summary
In this project, we were to design, build, test, document, and present a three-dimensional puzzle system that is made from scrap 1x1x1 inch hardwood cubes.
What I learned
Through this project, I learned to correctly identify front/side views of an object and sketch in Isoview. As for CAD skills, I learned how to use the joint functions on Fusion360 efficiently along with how to dimension the multiview drawings.
Reflection
Looking back, I could have improved my efficiency in dimensioning by doing it once as practice and starting onceover for scratch as extra practice.
Summary
In this assignment, we were to CAD model the three complex shapes provided to us in Fusion360.
What I learned
Through designing these shapes, I furthered my understanding of Fusion360 modelling features like the chamfer and hole functions. Moreover, instead of designing then conceptualizing, this project had us conceptualize and then design, just a new process of thinking.
Reflection
I did all the parts of the assignment to my best ability and there are no errors. I am satisfied with my performance here.
In the Reverse Engineering unit, we learn about the various factors that influence design decisions when engineering teams create new products or revise/refresh existing ones. Moreover, it helps students evaluate how parts of a product integrate and function to a fuller purpose.
Through the process, I gained a lot of vocabulary and knowledge in the Elements of Design, Principles of Design, Universal Principles of Design, Functional Analysis, and Structural Analysis. Overall, I was better able to breakdown portions of objects to understand how they work.
I wouldn't have minded spending more time reviewing the vocabulary but on the most part I got a good impression and understanding of this unit.
Universal Principles of Design
Principles of Design
to add interest to designs
8 basic elements of design are point, line, shape, color, texture, value, space and form
7 basic principles of design are balance, emphasis, contrast, rhythm, proportion, unity, and economy
analyze how a product functions
analyze how a product is made
Summary
Automata is a toy that uses a rotating crank handle to drive four cams and have four objects go up and down. This was the first project where we produce a project in CAD that has motion.
What I learned
Through this project, I learned tons about cams, parts that while they rotate about an axis on an axle, produce a linear displacement. Additionally, I was able to further my skill in jointing and constraining parts together.
Reflection
Looking back, I had the most struggle in this project than any other so much so that I had to redo it a total of three times. I wish I had gotten it right the frst time when modelling it.