COMMISSIONS

The working commissions are the operational body of the GSRC which periodically reports on its activities to the Scientific Committee. To have information about commission and to participate to their work, contact the reference person.

External Communication

Communication activities include regular updates on our website and social media, participation in conferences and publications, and the organization of public events and workshops. To ensure effective external communication and to disseminate information about all events the GSRC participates in, it is essential to send all relevant information to the committee's designated contact.
ReferentLeonardo Boncinelli(University of Florence)leonardo.boncinelli@unifi.it

Capitan AVIS

Capitan AVIS is a collaborative game to promote knowledge on the world of volunteering for blood and plasma donation. Thanks to its mechanics allows players to develop pro-social behaviors and knowledge related to transfusion. The commission has the purpose of coordinating the activities relating to the game design and the scientific impact evaluation of the project connected to the "Capitan AVIS" board game.

ReferentDario Menicagli(IMT School for Advanced Studies Lucca)dario.menicagli@imtlucca.it

Cybertrails

Knowing the risks of the increasingly current and undervalued digital world in everyday life becomes essential for any user, from early adolescence to adulthood. A further obstacle is represented by the gender gap formed over the years in the IT security sector. Training the new generations therefore becomes of primary importance to obtain an increasingly aware and inclusive population.

In this context, based on the initiative of the Consorzio Interuniversitario Nazionale per l'Informatica (CINI), the CyberTrials project is born. The aim of the project, addressed exclusively at female students - cisgender and transgender - of the Italian secondary schools, is to provide a free training program on cybersecurity issues, trying to clear gender prejudices. During the project students will participate in a gamified activity beside the frontal lessons. The purpose of the RPG, which is set in the world of cultural heritage, is to test in a practical way the notions learned during the lessons in a controlled and engaging context.

ReferentSerenella Valliani(IMT School for Advanced Studies Lucca)serenella.valliani@imtlucca.it

Funding and Projects

The main purpose of the commission is to identify funding opportunities and coordinate the participation of the GAME Science Research Center in national and international projects. The commission is also responsible for identifying the human resources to be committed to the project activities based on the professional skills of the members of the GSRC.

ReferentRita Blanos(Istituto Nazionale di Oceanografica e di Geofisica Sperimentale)rblanos@ogs.it

Game Design

The main purpose of the commission is to coordinate the activities and the projects related with game design. Moreover, the commission provides answers and advice to the ordinary members o the GSRC regarding the development and production of games.

ReferentAndrea Ligabue(Università degli Studi di Modena e Reggio Emilia)andrea.ligabue@unimore.it

Games and Biology

The main purpose of the commission is to analyze a selection of board games in the biological field from a scientific and educational point of view. The final outcomes of the research group are multiple and open to comparison. Basically, the commission wants to analyze the biological educational messages that are conveyed through game and evaluate them scientifically.

ReferenteEustachio Attico(Università degli Studi di Modena e Reggio Emilia)eustachio.attico@unimore.it

Game and History

The main purpose of the commission is to investigate all the possible intersections between Game and History, from the playful forms of public history to the playful didactics of history, up to understanding the playful medium and its use in academia as a vehicle for learning history.

ReferentGlauco Babini(Ludo Labo)glauco.babini @ ludolabo.com

Games and Organization for education in Detention Systems

The main purpose of the commission is to give an answer to the challenge posed by the need to innovate educational activities in detainment systems, undertaking the necessary exploration of the current state of the art to build a typical Game Science approach. It consists of standardized actions and communication to implement effective interventions/actions using replicable structured games, which are useful for improving behaviors and life skills in the various detainment contexts (prisons, reclusion systems and alternative detainment systems), both for penitentiary professionals and prisoners .

ReferenteCarlo Andrea Pensavalle(Università di Sassari)pensa@uniss.it

Game as a tool for inclusion in favor of individuals with SLD and disabilities


The main purpose of the commision is to identify boardgames and RPG accessible to students and other subjects with special educational needs, in particular with disabilities and SLDs, and to carry out investigations on those games to increasingly favor social inclusion of these subjects.

Games are excellent tools for inclusion but to allow this they must be accessible to everyone, like culture.

ReferenteMatteo Sassi(Università di Milano)matteo.sassi@funfactorgamestudio.com 

Game "Laura Bassi"

The main purpose of the commision is to bring together the professional skills necessary for the game design and implementation of the new board game of the National Institute of Oceanography and Experimental Geophysics - OGS on the "Laura Bassi" oceanographic research vessel.

ReferenteRita Blanos(Istituto Nazionale di Oceanografica e di Geofisica Sperimentale)rblanos@ogs.it

Game on Scientific Diplomacy

The main purpose of the commission is to bring together the professional skills necessary to implement the game design and to develop the game on scientific diplomacy request by the Italian Ministry for Foreing Affairs (Ministero degli Affari Esteri)

ReferentMatteo Bisanti(Università degli studi di Firenze)matteo.bisanti@unifi.it

Game Science Epistemology

The main purpose of the commission is to deal with the epistemological studies about game science, with particular attention to the definition of: main object of study, receivers, theoretical framework, research methodologies, specific language.

ReferentAlessandra Carena(BC SOFT S.R.L. )alessandra.carena80@gmail.com

GSRC@Events

The main purpose of the commission is to organize the participation of the GAME Science Research Center at general events, such as exhibitions and invited activities.

The commission will be responsable, with different members of the following events:

ReferentRoberto di Paolo(Università degli studi diof Parma)roberto.dipaolo@unipr.it

Internal Communication

The main purpose of the commission is to implement and manage the necessary tools to facilitate the exchange and retrieval of information between the ordinary members of the GSRC, identifying the needs arising by the  members and proposing adequate responses. The commission takes care, in the short term, of creating a list of recommended tools and preparing them for use by GSRC members.

ReferentEnrico Drusiani(BC SOFT S.R.L. )enricodrusiani77@gmail.com

Livorno 1921: the revolution at the congress


The main purpose of the commission is to create a board game dedicated to the Livorno Congress of 1921, a project funded by the Presidency of the Council of Ministers on the occasion of the celebrations for the 100th anniversary of the birth of the Italian Communist Party

ReferentGlauco Babini (Ludo Labo)glauco.babini@ludolabo.com

Research and education

The main purpose of the commission will be to propose research projects about game science, to evaluate the proposals of the ordinary members of the GSRC and implement educational sessions inside and outside the GSRC.

ReferentLiliana Silva(Università degli Studi di Messina)liliana.silva@unime.it

Research in Psychology of Games

The Commission's general aim is to preside over the centre's activities that fall within the framework of the potential intersections between gaming and psychology, including all its multiple declinations, using a focus on the person playing the game, a methodology derived primarily from the scientific literature in the field of psychology and expertise of the psychologist. The proximal objective of the Commission is the creation of a shared method that allows the impact assessment of the use of play as an intervention tool and the creation of a methodological/instrumental repository that serves as a reference for the entire community working in the field of play. The distal objective is the application to all future projects that require a contribution from the psychological framework applied to game and/or scientific activity, and the production of knowledge that provides tools for researchers to assess the human factor in game science.

ReferentAlan Mattiassi(Freelancer)alan.mattiassi @ gmail.com

Play4Change

The main purpose of the commission is to organize the Play4Change project, an award that rewards the research, development and use of Games for Social Change. 

Play4Change intends to give visibility and value to projects which - through play - have a central element in education and personal growth, not in terms of acquiring knowledge specific to the disciplines (we could say didactic), but rather of skills useful to read and to face the world and its complexity with greater sensitivity and awareness.

ReferentLeonardo Boncinelli(University of Florence)leonardo.boncinelli@unifi.it

Position Paper on Game Science

Defining what Game Sciences are and what they deal with today in Italy is a complex activity, considering the fragmentation, multidisciplinarity and complexity of the research that is carried out in the academic field. One of the fundamental missions of the Game Science Research Center is to provide a disciplinary definition of Game Sciences, which helps to establish a point of reference on the discipline and which becomes an identity manifesto for those who transversally research in this area. The publication of a "Position Paper" which clearly indicates the "what", "how" and "when" as a vision shared by all the academic components that in various capacities populate the cultural and scientific discussion of the Center, is therefore the main objective of this commission.

ReferentGiovanni Bacaro(Università di Trieste)gbacaro@units.it

Science, Scientific Citizenship and Game

The main purpose of the commission is to promote, evaluate and disseminate educational practices based on game and on scientific citizenship understood as knowledge and democratic participation in the scientific processes. This commission intends to enhance the products and activities already in place and in the long term to buid shared products and paths.

ReferentSara Ricciardi(Istituto Nazionale di AstroFisica)sara.ricciardi@inaf.it

The game, its nature and its possible philosophical foundation

The main purpose of the commission is to deal with foundational and theoretical issues about games. The proposed theme will be investigated both in relation to how it takes shape in general play mechanics, and in relation to concrete examples.

ReferentFrancesco Forlin(Liceo Scientifico "G. Alessi" - Perugia )fraforlin@gmail.com

Law and games

The main purpose of the Law and Games commission is to map and discuss legal profiles of games, with a particular focus on video games and e-sports. These topics will be investigated both at a theoretical and at a practical level.

ReferentGianluigi Fioriglio(University of Modena and Reggio Emilia)gianluigi.fioriglio@unimore.it 

Equity

The commission's objective is to foster and endorse initiatives that advocate for fairness in game design—including visual aesthetics, legibility, language, portrayal of roles, and user engagement—and in playful environments, such as personalized event badges and secure, inclusive spaces for play. Additionally, it seeks to discover collaborative opportunities with other GSRC commissions and to amalgamate diverse equity-related expertise.


ReferentStefania Varano(Istituto Nazionale di AstroFisica)stefania.varano@inaf.it

Insert Coin. Video games culture for education and wellbeing

Starting from the assumption that video games are worthy of being the object of study and of an accurate and careful analysis of their characteristics, their mechanics, and their role in our society, the commission's general aim is to:


ReferentAlessandro Soriani(Department of Education Studies "Giovanni Maria Bertin", University of Bologna)alessandro.soriani@unibo.it

Early Access. A technical commission about Digital Games

The commission aims to promote the study and analysis of digital games from a more technical perspective. 

By its nature, a videogame is a software solution that the user can interact with in real-time. 

During the creation of a digital game, technical contribution is fundamental. The commission will have the dual goal of:


ReferentNicola Del GiudiceUniversity of Camerino nicola.delgiudice@unicam.it