There are a number of really interesting XR-related presentations at CALICO this year. This may not be all of them, but it is a start!
8:30: Research Methods in Virtual Reality, Virtual Exchange and Gaming,
9:15: Supporting Multilingual Learners: Exploring the Impact of High-Immersive VR on the College Students’ Foreign Language Anxiety
10:00: Using Immersive Virtual Reality to Practice Public Speaking Skills in a Second/Foreign Language (L2)
10:45: Potential of Immersive Social VR for Developing Interaction Abilities in L2 Spanish
1:15 pm: Exploring Learners’ Interaction in VR Tasks Using Multimodal Learning Analytics
2.00 pm: Augmented Reality Design and Development for Cognitive Academic Language Proficiency (CALP) and Intercultural Communication Competence (ICC)
6.00 pm: Augmented Reality and Mixed Reality Applications: How and Why Should We Take the Plunge?
6:30 pm: LinguaQuest: A Task-Based Language Learning VR Game
6:30 pm: Extending your Reality with XR: Virtual Snacks Along With Your Real Ones
6:30 pm: Augmented Reality and Mixed Reality Applications: How and Why Should We Take the Plunge?
8:30 am: How Language Learning Differs Between a Narrative-based Learning Experience in Virtual Reality and Digital Picture Book
8:30 am: From Script to 360° Simulation: Developing Research-Based High-Immersive VR Tasks for Chinese as a Foreign Language Request-Making Proficiency
8:30 am: Virtual Reality in Language and Intercultural Communication Education: Debating Its Potential Based on Real-life Examples
10 am: Play and Learn: Lived Experience in iVR (Immerse)
1:15 pm: Developing (Lesson Planning) and Teaching (Debugging) Communicative Language Activities in Virtual Reality
2 pm: Designing a VR Leveraged Distributed Language Learning Environment for Language and Translanguaging
2 pm: Immerse: An Authentic, Live VR Language Learning Platform
2:45 pm: Reassessing VR for Language Learning: Has It Fulfilled Its Potential?
2:45 pm: Self and Social Organization: Liminal Activations as Sites for Collective Learning, Community Organization, and Innovative Partnerships
3:30 pm: Fostering Language Learning, Wellness, and STEM Education Through High-Immersion Virtual Reality, 3:30
3:30 pm: “I like that I can talk to Spanish speakers in Illinois”: Students’ Perceptions of AI-powered Role Plays in Virtual Reality,
8:30 am: Implementing Large-Scale Virtual Reality-Assisted Language Learning Research
8:30 am: Using Augmented Reality (AR) to Promote Cross-Group Communication
10.00 am: The Digital Confluence: Merging VR and AI in CALL Environments
11.30 pm: ROAR, An Augmented Reality App for Reading