The goal of this project is to develop an intelligent wine recommendation application with several different UX/UI designs for consumer behavior research. The recommender will make wine recommendations to users based on their self-reported personality, consumer behavior patterns, and personal information scraped from social media profiles. This application will be used in a series of consumer psychology experiments for studying how people's' privacy concerns and their awareness, acceptance, and knowledge of Artificial Intelligence (AI) and computer algorithms would interact with UX/UI features in making consumer decisions.
Students working on this project should have a strong interest and relevant training in marketing and advertising, social and behavioral science research, AI and machine learning, web and mobile application development, or UX/UI design. Knowledge and interest in wine sommeliering are not required but encouraged.
The goal of this project is to develop an analytics dashboard for brand managers and media planners to monitor a brand's public reputation. The dashboard leverages large amounts of media data collected from various sources to provide insights into how media organizations, consumers, and the public talk about a brand.
Students working on this project should have a strong interest and relevant training in brand management, media planning, data analytics (particularly predictive modeling and time series forecasting), data visualization, UX/UI design. Working knowledge in text analytics, sentiment analysis, and/or topic modeling are a plus.
In addition to the two aforementioned projects, students may choose this alternative project, with permission from the course instructor.
The goal of this project is to help create an AR-based health intervention program targeting e-cigarette users. Through gamification and visualization, users of this program would learn about the damage vaping would cause to the lung. The program will be used as a stimulus in a series of social science research projects. There may also be opportunities for actual implementation and adaptation.
Students interested in this project should have experience in AR/VR development and mobile app development and a strong interest in health-related public communication. As this project may require additional equipment, specialized software, and in-person collaboration, we only include it as an alternative.