Most of my research is on the concept of throttling. Consider a process that requires initial resources and also takes time to complete. A perfect example is the process of spreading information across a network. The idea of throttling is to find the right balance between the amount of initial resources and the completion time so that the process is as effective as possible. By starting with the right initial resources, we can dramatically speed up (or throttle) the process. A graph is a collection of vertices or nodes together with a collection of edges which can be represented as line segments that connect one vertex to another. There are many processes in graph theory that can be throttled. I study throttling for a process called "zero forcing" as well as a game called "cops and robbers". For details on throttling for zero forcing, see the video below.