The SAMR Model

We are very fortunate to be able to access a wide range of digital tools. To ensure that we use these digital tools to their full potential we must first consider whether using the technology enriches learning.

There are various models that can be used to develop effective digital learning. One example that schools could consider is the SAMR model. The model was originally created by Dr. Ruben Puentedura with the intention of outlining the best practices for using digital learning in the classroom.

The model consists of 4 distinct layers.

The first two layers – Substitution and Augmentation, focus on improving the quality of learning and the value of the activity. The other two layers of Modification and Redefinition are meant to use digital tools to transform learning and create new possibilities. 

The SAMR model is intended to develop progress in digital learning as steps, with Substitution as the starting point and Redefinition as the end goal. Substitution and Augmentation are referred to as 'Enhancement Steps', while Modification and Redefinition are referred to as Transformation Steps.

SAMR.pdf

When planning an activity which involves the use of digital tools  the following questions should be considered:

These simple questions can make it simpler to determine which stage of the SAMR model fits your needs. Remember that you don't always have to redefine your students' learning. A few simple technological additions to an already effective teaching strategy may be all you need to make a difference. 

As we look along the continuum of the SAMR model, computer technology becomes more important in the classroom but at the same time becomes more invisible woven into the demands of good teaching and learning.