The vision of the Maths Badges is to develop extension and enrichment in mathematics. Interested students undertake in-depth mathematical investigations independently, or co-operatively, over an extended period of time developed within classroom programmes or in students' own time.
Make sure you select the right level of challenge for you:
CRACAMAC is related to Level 2 of the NZ Maths Curriculum
MAC is related to Levels 3-4 of the NZ Maths Curriculum.
If you are unsure which level is right for you, talk to your Maths teacher.
Click on the folders below to see a copy of the work cards for each of the CRACAMAC or MAC challenges. This will show you the investigation choices you will have for each badge challenge.
Students work from work cards and complete a total of 6 investigations from 2 sections:
Section A: Students select and complete 3 investigations, from a list of 5 from the work card.
Section B: Students select and complete 3 investigations, from a list of 6 from the work card.
Each investigation needs to be signed off on your work card by your Maths Teacher. Badges and certificates are awarded on completion of all 6 investigations.
Level 2 CRACAMAC
Level 3/4 MAC
There is a description of the badge challenges below to help you to select one that will be interesting to you. You can also check out the MAC website.
BADGE DESCRIPTIONS
CRACAMAC Badges:
MATHS SMART: Topics: surveys & data, measurement of distance, 3D shapes, money boxes, flag design, patterns, geometry, wordfinds, temperature, area, chance & probability.
NUMBER CRUNCHER: Topics: time, frequency, glossary, games, shapes, songs, costing, basic facts, distances, volume & mass, surveys.
NUMBER NUT: Topics: fractions, wordfind, shapes, temperature, design, surveys, data, calculating, place value, reraltionships & patterns.
NUMBER STAR: Topics: geometrical shapes, addition, patterns & relationships, odd / even numbers, number systems, definitions, surveys, greater than / less than, place value.
MAC Badges:
2-D DESIGN: Topics: flags, perspective drawings and optical illusions, cultural designs, tangrams, tessellations, murals, stained glass windows, polygons.
3-D SHAPE: Topics: toys, structures, scale models, environment, kites, computer generated shapes, mobiles, graphics, packaging, Mauritus Escher diagrams.
COOKING TECH: Topics: fast food, school canteen, barbeque aprons, favourite food, food packaging, budgeting, serviette folding, theme parties, ice-cream 3 course meal, modern kitchens.
COST OF LIVING: Topics: value for money, family expenses, redecorating, a bedroom, pocket money, shopping, clothing, investments, recreation costs, money box savings, small business.
CULTURAL MATHS:Topics: ancient civilizations, calculators, hangis, fashion, number systems, geometrical designs, games, scale models, musical rhythms, weights and measures.
DYNAMIC NUMBER (Numeracy): Topics: currency, fuel consumption, athletics and timing, scale drawings, analyzing our number system, calculators, puzzles, fractions in everyday life, airline travel, pay rates, conversion of decimals / fractions / percentages, discounts, number lines.
GAMES & PUZZLES: Topics: chance, codes, maths whoppers, computer games, competitions, grids and co-ordinates, spinners, isometric puzzles, maths trails, 2-D and 3-D games, class games.
MATHS MEDLEY: Topics: shapes, sporting events, outdoor collage, G.S.T and junk mail, temperature, puzzles, glossary, earning money, birthday parties, landscape design, games tournaments.
ME, MYSELF & I: Topics: poems, songs and stories, measurement, celebrations, budgeting, posters, growth rates, family trees, body parts, timelines, puppets, time analysis.
NUMBER WHIZ (Numeracy): Topics: household electricity a/c, area measurement, metric measurement, temperature statistics, digit order, junk mail, large numbers, glossary, earning and budgets, 4 operations, fraction board, investments.
SPORT: Topics: surveys, games, costs, sports records, fitness, diets, performance, injuries, geometry.
TECHNOLOGY: Topics: inventions, digital camera, technology in the home, sport, universal signs, cars and travel, computer graphics, 3-D art, video production, pop design, home appliances.
THE OUTDOORS: Topics: games, events, cross country, sports people, camping and tents, 3-D mazes, recreation surveys, rafting, tee-shirt design.
TIME: Topics: clocks, time zones, codes, timelines, calendars, cultures, school week, digital and analogue time, phases of the moon, daylight saving, measuring devices.
TRAVEL: Topics: luggage, currencies, planning a trip, transport surveys, number plates, holidays, aircraft, cycle trails, N.Z mapping, time zones, measurement of distances, orienteering.