SAMR

SAMR Model

What is the SAMR model?

The SAMR model was created by Dr. Ruben Puentedura as a way to look at the integration of technology in the classroom. The reason behind the SAMR model is to make sure that the tech being used in the classroom is being used to maximize student learning and success and not just as tools to type papers and complete worksheets. Last thing we want to do is use technology just for the sake of using it. The video to the right gives a good explanation of the different steps in SAMR and examples of activities at the different levels of SAMR.

There are different ways to look at SAMR. You can look at SAMR as a swimming pool where you'll go back and forth between the shallow end (substitution) and the deep end (redefinition) as needed. You don't want to spend all your time in the deep end because you'll get burnt out and tired. At the same time, you don't want to stay in the shallow end all the time either because you're not getting the most out of the tech in your classroom. A good balance between all levels of integration is what you're looking for.

Another acronym! What do all the letters mean and how do they relate to me?

Letter

S = Substitution.

Explanation

The technology just takes the place of another tool. The assignment doesn't change.

Example

Using a computer to type out notes, complete a worksheet, type out a paper, take a quiz, etc instead of doing it on paper. Using a calculator instead of solving a problem out by hand is also an example of substitution.

A = Augmentation

Still substituting, but the tech gives some added functionality to the assignment. The assignment stays the same.

Using programs such as Google Docs, Pages, or Word adds spell check, grammar check, word counts, the ability to collaborate with peers. Formative assessment apps may fall here as well. Giving an assessment stays the same, but the added data, instant grading, and instant feedback all add functionality.

M = Modification

The tech allows you to redesign your assignment. Your learning objectives and outcomes are the same, but the assignment changes.

Instead of writing a paper, students create a blog post, digital newspaper, book trailer, etc, that's published to a larger audience (not just the classroom).

R = Redefinition

The tech allows for you to create new assignments that were previously impossible to do before.

In addition to writing the paper, blog, digital newspaper, etc, students now connect to experts around the world through Hangouts or Skype or publish their work. Using VR to take a "trip" to the location of a book report or using Google Earth or Tour Builder to create a history tour of specific events or a literature tour.