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Click the Instructional Resources button below to access guides, lessons plans, and printables organized by Getting Started, Next Steps, and Leveling Up labels.
SEL - social stories, relationship building
Math - number, shape, & pattern recognition, counting, sequencing, measurement
Literacy - storytelling, cause & effect
Social Studies - mapping, coordinates, & directions
Science - motion, engineering & design
Hardware - the physical components that make up a computing system, computer, or computing device
Software - programs that run on a computing system, computer, or other computing device.
Algorithm - a list of steps to finish a task
Sequence - an ordered set of instructions
Program - an algorithm that has been coded into something that can be run by a machine
Decompose - break a problem into smaller parts
Debug - finding and fixing errors (bugs) in a program
Loop - a set of instructions that repeats
Hardware - the physical components that make up a computing system, computer, or computing device
Software - programs that run on a computing system, computer, or other computing device.
Troubleshooting - A systematic approach to problem solving that is often used to find and resolve a problem with software or a computing system
Program - an algorithm that has been coded into something that can be run by a machine
Debug - finding and fixing errors (bugs) in a program
Loop - a set of instructions that repeats
Function - a piece of code that you can easily call (use) over and over again
Variable - a name or symbol that represents a number that can be referred to in a program and changed over time
Conditional - instructions that depend on whether something is true or false
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Finch 2.0 Robot
Finch Robot Classroom Flock (includes 5 robots, & carrying case)