Live sound is the main setting / approach
Most likely will have and AV person on staff but may not have much knowledge of what the ensemble is supposed to sound like
Big Band
Microphones
Soloists
Singer(s)
Sometimes saxes but they shouldn't need to be - depends on balance of the ensemble
As little volume as possible for them to be heard - as acoustic as possible
Reinforce sound, don't change it
Maybe train a student who doesn't play in the ensemble to run stuff
Durability >>> quality
3 different types
Dynamic - SM58 (identical to the SM57 but with wind screen)
SM57 is often for instruments and SM58 are for vocals
SM58 are VERY durable
Good all-purpose mics
High SPDBL - sound pressure decibel level
Can handle large amounts of sound w/o distortion (i.e. tpt, tbns, snares)
Not good at overtones and transience (sound characteristics)
$100-120
Condenser - large diaphragm vs. small diaphragm
Very fragile and need a power source (48V from the board - "phantom power")
Don't have a very high SPDBL
Give really accurate sound profile
Good one is $3000, decent $300-700
Ribbon - looks similar to condenser mics
Need power, need a booster box for signal, even more fragile
Gorgeous, warm, natural sound
Very expensive
Good for recording/mixing
Piano
Two mics in the sound board
one high end, one low end
Could use "boundary mics" but can be too echo-y
The Board
Mixer + control surface (analog = both combined)
Connected by modem (password protected!) / ethernet cable / CAD cable
Mics/amps plug into mixer with XLR cables
Channels
Numbered - knobs correspond to separate mic channel
Trim / gain / pre-amp = master control of signal coming from input (mic or amp)
Lots can slow signal down (impedance = sound friction, OHMS) - no "magic spot"
Start knob at the top and adjust from there
Input (everything coming into the board)
Output (everything going out of the board into main speakers)
Sub-outputs (monitors on stage)
Aux output (for effects)
Monitors - can adjust individual signals in specific monitor mixes
Can adjust levels individually
Pre-fader = pure naked signal, effects bypass what players hear in the monitors
Post-fader = takes into effects into account for all outputs
Low-cut button (aka "shelf") = high-pass filter; anything under a certain Hertz level gets filtered out to help with clarity
Pan
Controls if signal comes more from left or right speakers
Mute
Solo button - isolates specific channel in earphones
Gain vs. Volume
Set main volume at Unity Gain
If you still can't hear a certain input, adjust that specific channel's gain, but don't go beyond Unity Gain - usually don't need to go beyond "12 o'clock" on the gain knob
Little knobs = individual control [monitors] --> sliders = group control [main speakers]