The bulk of this unit is based on Unit 1: Digital Information from the Code.org. Since many of the activities are classroom activities, unplugged activities (no technology involved), or small group activities you will not follow the Code.org website in the same way you will for some of the later Units.
Use this page as a guideline to work your way through this unit. Some activities will be done independently and some will be done in small groups. It is likely that we will jump around quite a bit, back-and-forth, between lessons as we go.
Pay close attention to the directions in the Daily Class Announcements so that you know what you need to be working on each day.
The Chapter and/or Lesson names below match what you see in Code.org to make it easier to stay on track. Lessons with shaded backgrounds represent assessments.
Before we get started with our Code.org curriculum, there is a survey (from Code.org) to complete. A couple of things about the survey:
You can access the survey directly from the Code.org curriculum OR you can use this survey link to get there (you will need to be logged in to your students account in order to take the survey).
Code.org link: U1: L1: Welcome to CSP
Modifications: You only need to do TWO things for this lesson:
Notes: There is nothing you need to add to your notebook for this lesson.
Code.org link: U1: L2: Representing Information
Modifications: You will use this page to complete this lesson
Notes: Create a notebook entry on an open page in your notebook. Be sure to title it with the name of this lesson and with the date you started this activity.
Using some common, everyday materials we will attempt to create a device that will allow them to send a non-verbal answer to a question from their partner. We will then test these devices to see how well they work. Once we have them working, we will see how easily we can modify our device to answer more complex complex questions.
A lot of people think that computer science is the study of computers, like the phone in your pocket or the computer on your desk. As we'll see this year, computer science actually has a lot more to do with information.
Find the next open space in your notebook and respond to the following prompt.
Prompt: What is your definition of information?
There are many ways we can think about the word “information,” but one possible definition we’ll explore in this lesson is that information is the answer to a question. We're going to investigate what it takes to send that information back and forth to one another.
In your journal, answer the following prompt.
Prompt: Write down a question that has two possible answers.
Review the information on the slide below. We're going to modify the directions of the slide. For now, just review what it says.
In your journal, brainstorm possible ways you could use one of the provided images as a communication device. For example, if I asked you any of the following questions, how could you use your communication device to send a non-verbal answer back to a partner?
Be sure to include your protocols (rules) for how the device should work to be able to answer each of these questions.
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Code.org link: U1: L3: Circle Square Patterns ('20)
Modifications: We covered this lesson during our live session on Tuesday, August 18, 2020.
Notes:
Here's an additional video that might help you with the "patterns" for binary (it also gives a brief introduction to the Flippy Do tool).
Code.org link: U1: L4: Binary Numbers ('20)
Modifications: We will cover the majority of this lesson in class. We usually cover L3, L4, and L5 over two class periods so L4 is split over the two days.
Notes:
The Flippy Do and Flippy Do Pro are tools we use to help students master the concepts of converting binary number to decimal (and back again). There are three versions of this tool.
If possible, I strongly recommend you build the paper tool. I find that the majority of the students learn the concepts better with the printed version. However, if you don't have access, there are two digital options for you.
There are TWO versions of the Flippy Do:
There are THREE versions of the Flippy Do Pro. We will not use the Flippy Do Pro until Lesson 5 but it's good to get it set up now:
Is there a limit to how much information we can represent with only two symbols?
Watch this short video that reviews the patterns for binary numbers and get's you prepped and ready to use your Flippy Do.
Practice converting these numbers to binary using your Flippy Do.
Practice converting these binary numbers to decimal using your Flippy Do.
Follow these directions:
Take the Mini Self-Assessment for this lesson.
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