OLTD 508 Mini Inquiry
Using Game-Based Learning to Engage and Motivate Young Adults in an Entrepreneurial Program
Critical Challenge Question
Will young adults be more connected with their Coaches and stay motivated and engaged in a program
if game-based learning (such as a DER) is used?
To answer this Critical Challenge Question, we first researched the importance of motivation within game-based learning, since a Digital Escape Room is a game rather than a gamification practice. We then explored the discourse that has studied how game-based learning affects levels of engagement. Finally, we will look at our own results from the REBEL Entrepreneur Program and analyze whether participants found game-based learning motivating and engaging, and under what conditions. The foundational research will view the results from a perspective of young adult learners and entrepreneurial programs, rather than a school or classroom environment. Much of the research combines or uses gamification and game-based learning interchangeably, so we have left both in the narrative.
Below, is a copy of the Digital Escape Room REBEL Participants completed.
This is an interactive form, so you may enjoy the Digital Escape Room as well directly on this google site!