June focus is Outdoor Learning
Maths packs were handed out to all families in session 2017/18. Since then, each year they have then been provided for new families and new P1s coming into the school. If you have misplaced yours or require replacements, please speak with the school. New packs can be purchased for £10.
If you have any trouble accessing or viewing any part of this section of our website, please let Mrs Laird know by emailing her; kerrie.laird@highland.gov.uk
EARLY (P1)
FIRST (P2-P4)
SECOND (P5-P7)
ICT Games
This week can you enjoy some of the activities in the ICT Games link?
Most classes have been looking at Measure in some way. Scroll down to this section. What have you been doing? Can you complete some of the games here?
Lotzov
Players: 2-4 players
You need: 1 Lotzov game board, 2 dice, coloured counters - different colour for each player
Aim: I can use my knowledge of number operations to revise my multiplication tables
Instructions:
The aim of the game is to cover more stations of the table than your opponents. Using addition or subtraction use the product to multiply by the table being learned.
Create a lotzov board with the numbers of your chosen multiplication table in a different colour and bigger - see example opposite.
Player 1 throws 2 dice. They can then use these dice in different ways e.g if they are doing the 9x table and throw a 3 and 4 they can say; 3+4=7 so 7x9=63 and put a counter on 63 OR they could do 4-3=1 so 1x9=9 and put a counter on 9. Player must say what they are doing.
Player 2 then takes a turn and covers a different number with their counter.
Play continues until all the numbers are covered. The winner is the one with the most counters. If they can't place a counter, they miss their turn.
Variations/Extension/Easier:
Make it harder by including addition, subtraction, multiplication and division of the dice thrown.
Another extension would be to add the values of the counters and the winner is the person with the highest/lowest or closest to 100.
Easier - choose an easier multiplication table to work with e.g. 2, 10 or 5.
Click below for a blank Lotzov board to print or, Mrs Laird can give you copies from the school
Example of completed Lotzov board ~ geting the children to write the numbers can help with retention.
Early level; Those working at early level have been practicing their addition. The children can practice this at home by rolling the two dice or selecting two playing cards and adding them together. They can write this as a sum on their whiteboards or, use different household items to help count it out. Families could also write out sums for them to use items (such as pasta) to count out and make the sum.
Tricky Click
Players: 1 or more
You need: Pack of cards, your white board or 8 small pieces of paper (post its) per player with 4 equals signs, 1 add, 1 subtract, 1 multiply and 1 divide drawn on the paper.
Aim: I can use my knowledge of number operations to make number sentences (sums.)
Instructions:
1. Each player sets out the symbols leaving spaces (?) to insert playing cards - as shown next to this
2. Playing cards are drawn from the pack and placed in spaces to complete the sums e.g. 5+4=9
3. Game continues until first player completes all four sums.
Variations/Extension/Easier:
Game can be played using a variety of maths symbols to suit a player's ability
Add more players and more packs of cards
Complete it within 2 minutes
Don't allow repeated numbers
Shape
All the children have also been looking at Shape with Miss Page.
There are some lovely activities for P2-7 on the website;
https://www.bbc.co.uk/bitesize/subjects/zpdj6sg
Just select your stage and go down to the Shape section.
P1 can enjoy finding different 2D and 3D shapes around their house and puting them into groups e.g. straight, round, flat, curved.
Addition/Subtraction (Multiplication/Division)
Click
Players: 2 or more
You need: Pack of cards, counters, 2 min timer
Aim: I can use my knowledge of addition and subtraction to make number sentences (sums.)
Instructions:
1. Shuffle the cards. Deal three cards to each player, face down. Place the remaining cards, face down in the middle.
2. Players turn over any two of their cards.
3. Take it in turns to state what they wish their 3rd card to say e.g. if a player has a 2 and 3 they would say: I hope I have a 5 because 2+3=5, or an ace because 3-2=1.
4. After each of the players has made their statement, they all turn over their remaining cards. If their wish comes true, they ‘click’ and claim a counter.
5. If no one ‘clicks,’ a mystery card is turned over from the pile. Players try to form a sentence out of the cards. If they do this, they get a ‘click’ and receive a counter.
6. The first player to 3/5 counters wins.
Variations/Extension/Easier:
· Remover 10, Jack, Queen, King to make this easier.
· Include multiplication and division – increases options e.g. 2 and 3 could wish for a 6 because 2x3=6.
FOR PRIMARY 1/EARLY FIRST LEVEL
Tens Frames
Using your tens frame (white card split into 10 boxes) and the 10 double sided counters.
To use a ten frame, begin with showing your child a blank ten frame. Add one counter and then count together. Add two counters and then count together. Continue adding counters until you reach ten. Then take away the counters and count down.
Practice showing your student a ten frame with any amount of counters in it from 0-10 and have him identify the number. Then have your student add counters to the frame and identify the number. You can also say a number and then get them to put the correct number of counters on the ten frame.
For those able to identify quickly the numbers you can then use the two colours of the counters to put so many red and so many blue and ask them to add them together.
You can also create another Ten Frame to work within 20 and use any items as counters.
More information on Tens Frames can be found here;
https://teachingmama.org/the-ultimate-guide-to-using-ten-frames/
Place Value - Dice Game
Build it Big or Build it Small
Players: 2 or more
You need: 1x numbered dice, whiteboard, whiteboard pen
Aim: To create the highest/lowest number
Instructions:
1. Tell the children to choose to aim for the highest or the lowest number.
2. Put dashes on the whiteboard to indicate the place value of the number e.g. Thousands – 4 dashes, Hundreds – 3 dashes, Tens – 2 dashes and so on.
3. Roll the dice
4. For each roll, decide where to place the number shown on the dice, on the dashes e.g. if you are working on a large number and roll a six you would put it in in the largest place value space. Once a number has been written on the dashes, it cannot be changed.
5. The person with the highest/lowest number wins a point.
Variations/Extension/Easier:
Easier (for Early level) – play high or low with the children and roll one or two dice – get your child to say what number the dice shows then decide who has the highest/lowest dice. They can also write the number on their whiteboards.
Make it a decimal place value game by adding a decimal to the dashes.
Write more or less on either side of the blank dice. Roll this at the end and see who wins and means children need to wait until the end of the game to see who has won.
Get the children to round the number they’ve made to the nearest 10, 100, 1000.
Look at the 'I am a Mathematician' sheets below. In your maths pack booklets there are also lots of ideas for how you use maths and numeracy in everyday life ~ at the supermarket, in the car, calendars etc. Try to use some of these activities to develop your maths over the week. You could also find out how the adults in your family use maths in their daily activities or jobs.
Numeracy glossary for parents
Information related to the Read, write, count bags for P1-3
This section provides some ideas for how you can raise awareness and share mathematics using everyday experiences and resources found around your home.
Maths support for Parents