Research

Over the course of my project I did not have to do that much research because I already knew what type of game I wanted to do and that I wanted to use Unity for it. Since I was using Unity I didn't have to find what coding language I was going to use. Therefore the bulk of the research that I did was just understanding how the code worked and finding the art program that I wanted to use.  I was able to find most of the answers to my questions on line by utilizing youtube or github. I also used todoist to keep track of my progress and the parts of the game I still needed to complete.