GCISD Secondary STEM
Engineering Design Process
The EDP is a thinking process that all students practice to solve challenges and problems. Students will be able to guide themselves through the process, document how they are using the EDP and discuss their problem solving methods as they move toward a refined solution.
Imagine
The beginning of the challenge where students make observations, identify problems and "blue sky" think about possible solutions. Students should never limit their thinking during the imagine phase.
Plan
This phase is where students narrow their thinking based on criteria and constraints. It is helpful to review notes and create a detailed plan or blueprint.
Create
In the create phase students will build their plan. Students will be tempted to try to make their product perfect. Instead, they should build as quickly as possible. Mistakes can and should be created during iteration.
Iterate
Iteration is all about making changes based on feedback. The feedback can be from data, criteria and constraints or from peers.
Communicate
This is the end and the beginning of the design process. Students show off their thinking and share the results of their design. Sometimes students can use that design to launch into the EDP again for another design improvement.
Grapevine Middle School
Grapevine High School
Colleyville Heritage High School
Design Thinking
Design Thinking is developing creative solutions that are well tested with the “human” in mind. Students are only doing a design thinking activity if they are presented with a problem or challenge to solve. Problems and challenges can be physical or social in nature. Regardless of the problem or challenge type, students will use the EDP to guide their thinking as they produce their solution.
Examples
Students complete a short design challenge ex. Build a Tower out of newspaper and masking tape
Students apply design thinking to a process in content ex. Use the EDP for the writing process or students designing and building an amusement park to learn potential and kinetic energy. In both examples empathy is developed through research
Students design and prototype a product with a specific end user in mind. ex. Building a tiny house, empathy is developed through contact with a tiny house expert