The Creative Applied Technologies (CAT) Program brings together the faculty of Computer Science, the Maker Space, Engineering, and Design. Through engagement with the Ninth and Tenth Grade Seminar Programs, as well as with the array of CAT elective programs below, every student graduating from GCDS will build and creatively apply our design process to technologies. All students will learn to observe and think critically about the impact of their creations on society and the environment and express their thoughts creatively and constructively using modern techniques. Over the course of their GCDS careers, our students document and display their achievements and presentations of learning through portfolios, giving observers insight into each student's personal stories of growth and learning.
Students who “Make” will use their creativity and imagination to design and develop “creative works” that solve real-world problems through the lenses of conservation, sustainability, and social good. Students will employ design thinking skills to solve problems, apply prior knowledge, and pursue self-directed learning. This methodology encourages the solving of complex problems through ideation and iteration. Students will learn tools and techniques and acquire a variety of skills to achieve their creative goals. This will include learning to work with traditional hand and machine tools as well as advanced three-dimensional programs, which enables use of the 3D printer, laser cutter, and CNC router. The Maker program is interdisciplinary and frequently collaborates with Visual Arts, Math and Science, and the Humanities.
Students who delve deeply into the computer science program apply cutting edge tools to examine, modify, and redesign the digital, social, and physical world around them. Topics of cybersecurity, web and app development, drone piloting, financial technologies, virtual reality and data science all meld together with the sciences, arts, mathematics and humanities to provide a holistic view of the way our lives are shaped by technological progress.
In conjunction with the Upper School Engineering Program, CAT offers a multitude of dynamic, technology-rich learning experiences infused with real-world problem-solving, collaboration, and inquiry-based learning. Students with a variety of interests and strengths develop and practice the skills and knowledge necessary to succeed in the challenges of the emerging global community. Faculty work together to provide a "Skunk Works" environment: a mentored design studio allowing students to work on advanced independent project(s) of their own design.
Diploma Program Credit: All CAT course offerings contribute the Engineering Diploma for students who wish to attain that credential. Students can consult with their Diploma Program Director to consider program credit for a course. Beyond courses that explicitly participate in a diploma program, in many core courses, students can design their major projects to meet diploma program credit guidelines.
Questions about the Creative Applied Technologies Program?
Gordon Campbell, CAT Program Lead
Email: gordie.campbell@gcds.net
This course is a broad introduction to the field of computer science, covering topics from applied sciences, social sciences, and mathematics. The course covers a basic understanding of computer science theory; a study of algorithms and other problem solving techniques; current computer science research topics; an introduction to digital electronics; programming fundamentals; and the development of computers in today's society as it relates to ethics. Students will learn to use the Python programming language and to use well-known computer problem solving tools. This course is useful to all students: those who will study or work with computers in college, those who desire a general knowledge of computer science, or those who are interested in the application of computer science to other fields. Additional time will be spent in the Makerspace applying the Design Thinking process and learning the skills of the woodshop, laser cutter and 3D printers.
Prerequisite: None Credit: CAT Period: Full Year
Diploma Credit: Engineering
*CAT courses do not include an Honors Option.
This course extends the topics introduced in the Computer Science I course. The major emphasis of this course is advanced programming methodology, algorithms, and using fundamental data structures. Topics include algorithms, programming for the web, programming of drones/robots, sort-searching techniques, dictionaries, and multidimensional tables. Object-oriented programming and architecture is emphasized. Current computer science literature is used in class. If a student plans to take the AP Computer Science exam, this course applies. Assignments in this course are intended to prepare the student for the computer science team.
Prerequisite: CS I Credit: CAT Period: Full Year Diploma Credit: Engineering
*CAT courses do not include an Honors Option.
Building on the skills developed in CS I and CS II, this class will center on interface design (UX/UI) and database design to build applications for Internet deployment. Skills include: HTML/CSS, JavaScript, Python, Django and SQL. Class time and guidance will be provided for those wishing to compete in the American Computer Science League.
Prerequisite: CS II Credit: CAT Period: Full Year Diploma Credit: Engineering
*CAT courses do not include an Honors Option.
Endless Studios is a massively open, globally distributed youth game-making studio. GCDS has partnered with Endless to offer a virtual game design and development program. The program does not require any pre-requisite skills or game development experience and is open to all students interested in understanding how video games are made.
During the course, students will be introduced to the fundamentals of game-making, learning how to engage with different concepts and structures that can assist in making great games. Students will also learn to work within the industry-leading game engine, Unity. They will receive an introduction to core concepts, and have the opportunity to explore their interests and level-up their skills in coding, digital art, design, storytelling, project management, and more through the development of original games.
The Endless Studios Community Game Making Program is not a course, it's an authentic studio experience! Come join us! The course does not replace CS I or CS II. Please contact Mr. Campbell with any questions.
Prerequisite: none Credit: CAT, ART Period: Semester
Diploma Credit: Engineering, Performing & Visual Arts
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
*CAT courses do not include an Honors Option.
We all experience architecture. The homes we live in, the schools we go to, the places where we work and play all bring us into constant contact with architecture. Given its prevalence in our everyday lives, architecture carries a great responsibility to facilitate the functions of our day-to-day living in a way that also enriches those experiences. In this introductory course, students will study the history of architecture, examining how advances in technologies influenced the development of form and structure and how cultural and societal changes demanded new kinds of buildings. Students will also be exposed to the fundamentals of architectural design. Through a series of design exercises, students will learn how to measure an existing space, draw orthographic views using a drafting table, and create physical scale models, culminating in an individual design project at the end of the semester.
Prerequisite: none Credit: CAT, ART Period: Semester
Diploma Credit: Engineering, Performing & Visual Arts
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
*CAT courses do not include an Honors Option.
In Introduction to Architecture II, students will undertake architectural design projects that engage their critical and creative thinking around the functionality and aesthetics of space. They will learn the fundamentals of the architectural design process: defining a program, space planning, developing their ideas through diagrams and sketches, and representing those ideas in drawing and model form. Through exercises and longer term projects, students will strengthen their ability to draw plans and sections, learn new modes of representation like perspective, isometric, and diagram drawings, and build scale models. Contemporary and historical buildings will be studied as helpful precedents in the design process. The course will also include visits to NYC and/or local architecture offices to provide insight into the career and practice of an architect.
Prerequisite: Introduction to Architecture I Credit: CAT, ART Period: Semester
Diploma Credit: Engineering, Performing & Visual Arts
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
This course deals with visualization and cinema literacy skills. Drawing heavily on a wide array of historical examples, the course will examine the many expressive strategies potentially usable in the creation of moving image art forms: image construction and manipulation, editing, composition, sound, narrative, and performance. Understanding the editor’s job of combining images, words, and audio into a cohesive and engaging body of work is essential for all filmmakers. Adobe’s Premiere Pro has become the preferred software choice for many professional editors. Throughout the course, an emphasis will be placed on story and storytelling. In addition to analyzing the works of others, students will also produce their own projects - putting theory into practice.
Prerequisite: None Credit: ART, CAT Period: Full Year Diploma Credit: Visual & Performing Arts
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
In the Maker 1 sequence, students build their confidence as makers by learning the skills, processes, and mindset needed to work creatively in the makerspace. Maker 1A focuses on learning the habits of a good maker: planning a project, directing your own learning, staying curious, persisting through set-backs, and keeping the workspace tidy. Students will work through a series of guided activities that will teach them the tools and technologies of our makerspace, including woodshop tools and machinery, the laser cutter, electronics and circuitry, and layout tools for measuring and drawing plans. By the end of the semester, students will have the opportunity to pursue a personal project under the guidance of a makerspace teacher. The course also provides an introduction to Design Thinking.
Prerequisite: None Credit: CAT, ART Period: Semester
Diploma Credit: Engineering
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
In Maker 1B, students have a chance to further explore the technologies of making and continue to build their confidence as makers. Additional skills and tools introduced this semester include 3D modeling and printing, CNC milling, mold-casting, sewing, and the basics of working with metal. With more opportunities for self-directed projects, students can choose to revisit skills learned during Maker 1A or build a project around practicing new skills. The habits of a good maker will continue to be emphasized in order to prepare students for independent work in Maker 2.
Prerequisite: Makerspace I A Credit: CAT, ART Period: Semester Diploma Credit: Engineering
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
The Maker II sequence aims to give students greater creative freedom in designing and executing their own projects. In Maker 2A, students can choose to expand their repertoire of making to include skills such as MIG welding and advanced levels in carpentry, circuitry, programming, and 3D modeling. Student projects will be grounded in Design Thinking practices and will culminate in a maker portfolio at the end of the semester, inclusive of documentation and reflection on their processes and output.
Prerequisite: Makerspace I A+B Credit: CAT, ART Period: Semester Diploma Credit: Engineering
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
Maker 2B continues to build off the work of Maker 2A, permitting students to carry over projects from the prior semester and start new ones. Design Thinking continues to be a cornerstone in how students conceive and implement their project ideas, with an emphasis on sustainability and designing for others. Greater attention will be given to developing the maker portfolio in preparation for college admissions.
Prerequisite: Makerspace I A+B, Makerspace II A Credit: CAT, ART Period: Semester
Diploma Credit: Engineering
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
Advanced Applied Technology or 'AAT' designated CAT courses represent the highest level of challenge, rigor, independent research, and student responsibility. Advanced level courses do not have a separate Honors component. Students should consult with their advisor and course faculty when considering advanced courses.
Advanced Courses in STEM Standards:
Managing a significantly greater workload, self-directed project development, research, and writing.
Strong facility with presentation skills, collaboration, and work with authentic audiences
Regular reflections on personal performance and project design
Strong facility with and evidence of interdisciplinary thinking, quantitative reasoning, and data interpretation
Fast-paced, self-guided interdisciplinary research and project design, execution, and reflection
Demonstrated high level of maturity, including class attendance and meeting deadlines
Final independent research project assessed in a defense
Application Process:
Given the high expectations and fast pace of Advanced Applied courses, in addition to the importance of students’ 11th and 12th grade academic records in the college process, students wishing to enroll in Advanced Applied courses should consult with their advisor and relevant faculty. They will also need to take several steps in addition to general course registration.
Prior to course registration, students interested in enrolling in an Advanced Applied course must submit an application essay via this link by March 4, 2024. The prompt will guide each student to submit a short essay, in which the student will offer their reasons for taking the course and reflect upon their previous coursework. These courses represent the highest level of rigor, responsibility, and independence, and thus require that students demonstrate strength in the above capacities through previous coursework.
When registering for classes with their advisor, students should register for the Advanced Applied course(s) in which they would like to enroll (in addition to 4 other course options). Students should submit a separate application for each Advanced Applied course in which they wish to enroll. If a student ranks multiple Advanced Applied courses in their preferences for a department (eg ranking AAE courses for their top three English choices), they need only submit an application for their top choice.
Following registration, the CAT faculty will meet to review student applications. The Academic Dean’s office will communicate outcomes to students.
This course is an Advanced Maker course, building on everything the student has learned in Makerspace I and II. It is designed as an Independent Study, where the student will submit a proposal for a project detailing the timeline and costs for the project. At the end of the year they will present their project in front of a panel of members of the GCDS community. Entrance into this class will need faculty approval.
Prerequisite: Makerspace II A+B and Faculty Approval Credit: CAT, ART Period: Full Year
Diploma Credit: Engineering
*This course is cross-listed between the Arts and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
**CAT courses do not include an Honors Option.
This course is an interdisciplinary offering from the computer science, physics, and math faculty. Student assignments will reflect concepts from all three disciplines including: projectile motion; orbitals; strings; particles; matrices and area below a curve (Riemann). Simple graphics will be included as part of the course. Significant time outside of the classroom is expected. This course includes competitions in the American Computer Science League as well university led competitions.
Prerequisite: CS I and II, Precalculus, Physics, Faculty Approval Credit: SCI, CAT, MATH Period: Full Year
Diploma Credit: Engineering
*This course is cross-listed between the Math, Science, and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
Twenty first century challenges and opportunities necessitate grappling with economics, public policy, technology, and design, often through the lens of data science. In this yearlong course, students will learn to apply data science and interdisciplinary analytical tools to develop an 'end product' - an effective public policy, sustainable solution, or innovative new product or service. The course will guide students through the process of researching and identifying a product, service, policy or startup idea, refining the idea, pitching it to investors, and constructing a commercial or non-profit go-to-market plan. The course will partner with university institutes and industry experts to provide feedback and advice through this process. Fall semester will focus on the acquisition of targeted coding skills and business development software fluency, social and organizational analysis, and market research. Working in teams, students will explore tools and methods in product design, marketing, digital platforms, and FinTech. In the spring, teams will go through an intensive, iterative pitch development process culminating in a formal pitch session to potential funders or sponsors with the real potential to launch their product or service. Success in this course will depend on applying and building skills in team-based project design and management. Students should be prepared to drive the process themselves, including leveraging the teaching team, outside experts, and opportunities to build their skills. Strong writing, research, and quantitative skills are also required.
Prerequisite: Economics, CS II, and Precalculus, or Instructor Approval Credit: HIST/SOC, CAT Period: Full Year
Diploma Credit: Engineering, Sustainability
*This course is cross-listed between the Social Sciences and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. Students should consult with their advisor and review their graduation requirements.
This year-long course provides a deeper study of finite systems through a survey of advanced, discrete mathematics topics that are required for further STEM research and theory. Discrete mathematics is the study of mathematical structures that are countable or otherwise distinct and separable. We work with discrete objects instead of continuous situations. Mathematically, we would work with the integer versus the irrational number. Frequently, situations in our world can be modeled with discrete mathematics. Some examples of discrete math topics include logic, counting, graph theory, networks, cryptography, game theory, decision analytics, trees, algorithms, integer programming, number theory, finance, computational complexity, and voting theory. In this course, we study the fundamental math concepts associated with these applications, which includes matrix algebra, probability and expectation, sequences and series, and counting along with a potpourri of applications to these areas of study. This course is heavily project based and requires the use of technology given the scope and size of the problems. Students should be able to draw connections to applications in engineering, computer science, and sustainability, and to demonstrate this mastery, students are expected to write and submit a thesis on a topic of their choice involving one of the topics and applications that we study. Students may propose their own topic of research for approval at the end of semester 1.
Prerequisite: Department Approval Credit: MATH, CAT Period: Full Year Diploma Credit: Engineering
*This course is cross-listed between the Math and Creative Applied Technologies programs. When registering, students must select the credit for which they would like the course to be registered. The title of the course will reflect the credit selected (e.g. "AAT: Computer Science IV - Discrete Mathematics" for CAT credit). Students should consult with their advisor and review their graduation requirements.