2.4.1. Investigate the scope and the impact of mobile computing environments on society.
2.4.2. Describe the differences, advantages, and limitations of cloud computing (e.g., public cloud, private cloud, hybrid cloud) and on-premises computing.
2.4.3. Utilize cloud computing applications (e.g. services, applications, virtual environments).
2.7.1. Describe methods of securely transmitting data.
2.7.2. Describe ways to present data (e.g., mobile applications, desktop applications, web applications).
2.7.3. Differentiate between a client and a server.
2.7.4. Identify how the use of different browsers and devices affects the look of a webpage.
2.7.5. Explain the relationship between data transmission volumes, bandwidth, and latency.
2.7.6. Describe the characteristics and use of browser plug-ins.
2.7.7. Compare the advantages and disadvantages of running an in-house server or using a service provider.
2.7.8. Describe the difference between static and dynamic sites and the reasons for using each.
2.9.1. Identify and incorporate branding strategies.
2.9.2. Determine the scope and purpose of the project.
2.9.3. Determine the target audience, client needs, expected outcomes, objectives, and budget.
2.9.4. Develop a conceptual model and design brief for the project.
2.9.5. Develop a timeline, communication plan, task breakdown, costs (e.g., equipment, labor), deliverables, and responsibilities for completion.
2.9.6. Develop and present a comprehensive proposal to stakeholders.
2.10.1. Identify hardware platforms, configurations, and support models.
2.10.2. Identify processor, memory, and storage requirements.
2.10.3. Identify architecture requirements.
2.10.4. Identify software application requirements.
2.10.5. Prepare and operate equipment per project design specifications.
2.10.6. Monitor equipment operation and troubleshoot issues and problems.
2.10.7. Backup, archive, and manage data.
2.10.8. Prepare equipment for storage or decommissioning.
2.10.9. Perform routine maintenance per manufacturer specifications.
2.11.1. Identify the problem.
2.11.2. Select troubleshooting methodology (e.g., top down, bottom up, follow the path, spot the differences).
2.11.3. Investigate symptoms based on the selected methodology.
2.11.4. Gather and analyze data about the problem.
2.11.5. Design a solution.
2.11.6. Test a solution.
2.11.7. Implement a solution.
2.11.8. Document the problem and the verified solution.
2.12.1. Create a written procedure agreed by the stakeholders and project team for determining the acceptability of the project deliverables.
2.12.2. Develop a test system that accurately mimics external interfaces.
2.12.3. Develop test cases that are realistic, compare with expected performance, and include targeted platforms and device types.
2.12.4. Develop, perform, and document usability and testing integration.
2.12.5. Make corrections indicated by test results.
2.12.6. Seek stakeholder acceptance upon successful completion of the test plan.
2.13.1. Include overall project goals and timelines in the rollout plan.
2.13.2. Communicate rollout plans to key stakeholders in a timely manner.
2.13.3. Conduct final review and approvals according to company standards.
2.13.4. Identify support staff, training needs, and contingency plans in the rollout plan.
2.13.5. Test delivered application to assure that it is fully functional for the customer or user and meets all requirements.
2.13.6. Deliver support and training materials.
6.2.1. Create absolute links and relative links.
6.2.3. Create hyperlinks that send e-mail messages and download files.
6.2.4. Insert image and wrap text around the image using Cascading Style Sheets (CSS).
6.2.5. Resize a graphic image in a webpage using CSS.
6.2.6. Insert audio and video files into a webpage using HTML tags.
6.2.7. Build a hover or mouseover effect to change the style of a link.
7.1.1. Identify the types and uses of interactive media environments (e.g., web-based, kiosks, games, mobile devices, video, print).
7.1.2. Describe the components of interactive media.
7.1.3. Identify the major characteristics of interactive media presentations.
7.1.4. Identify important historical developments and future trends in interactive media.
7.1.5. Identify the major interactive media genres.
7.1.6. Perform critical review of interactive media products in different genres.
7.1.7. Identify the intellectual property rights, responsibilities, and controls related to interactive media.
7.1.8. Analyze the social and cultural implications of interactive media.
7.1.9. Identify major applications for interactive media (e.g., sales and marketing, interactive advertising, education, corporate training, corporate communications, distance learning, news, entertainment).
7.1.10. Identify specific uses for interactive media in each potential market.
7.2.1. Choose a navigational menu structure (e.g., rollovers, drop-downs, disjointed).
7.2.2. Construct and place navigational units.
7.2.3. Build in interactive elements.
7.2.4. Determine uses and needs for site maps, multimedia scripts, storyboards, and flowcharts.
7.2.5. Make preliminary sketches showing placement of images and text on screen.
7.2.6. Show placement of buttons and navigational graphics.
7.2.7. Provide information on color schemes.
7.2.8. Describe music, video, and special effects to be used.
7.2.9. Provide a sample layout to stakeholders for review.
7.2.10. Select and create visual design elements appropriate for the intended audience and use.
7.2.11. Develop characters and narrative to support intended outcomes.
7.3.1. Select the media elements to be used (e.g., sound, video, graphics, text, animation).
7.3.2. Generate text for multi-image presentations (e.g., title graphics, charts, graphs).
7.3.3. Incorporate graphics (e.g., digital, hand-drawn, photographic).
7.3.4. Incorporate computer animation.
7.3.5. Prepare and integrate photographic images and special effects with graphic images.
7.3.6. Incorporate video footage.
7.3.7. Edit video footage.
7.3.8. Record and/or acquire sound tracks (e.g., narrative, voiceover, sound effects, music).
7.3.9. Integrate sound with visuals.
7.3.10. Produce, test, debug, and archive a final product.
7.7.1. Identify equipment and other production needs.
7.7.2. Analyze the script and storyboard to develop a production schedule.
7.7.3. Set up audio, lighting, and scenery for a shoot.
7.7.4. Select a video recording format and shoot a video.
7.7.5. Select a linear or nonlinear editing system and edit a video.
7.7.6. Add transitions (e.g., dissolves, wipes, cuts), titles, special effects, and digital effects.
7.7.7. Add a sound track, narration, and/or voiceover.
7.7.8. Export a video to desired medium.
7.8.1. Evaluate performance needs and technical resources.
7.8.2. Identify sound requirements based on script analysis.
7.8.3. Design score appropriate to production and post-production needs.
7.8.4. Determine microphone and speaker placement.
7.8.5. Select and incorporate Foley mechanical and electrical sound effects.
7.8.6. Set up and operate audio-for-video recording devices.
7.8.7. Set up and operate a time code system for audio-video synchronization.
7.8.8. Perform audio mixing.