ART & AESTHETICS
To maintain the high frame rates required for comfortable VR on the Meta Quest while delivering a distinct visual identity, the game utilizes a Stylized Realism approach.
Low Poly / High Detail: Geometry must remain low-poly to reduce draw calls and vertex cost. Visual fidelity will be achieved by baking high-poly details into Normal, Roughness, and Metallic maps.
Architecture Silhouettes: Most world objects should have strong, angular silhouettes that read clearly at high speeds.
The overarching aesthetic is defined by the contrast between Physical Decay and Digital Glamour. The world is dirty, broken, and utilitarian, but it is masked by a veneer of high-tech augmented reality (AR).
The Bike
The player's motorcycle is the primary visual anchor and embodies the game's duality.
The Analog Body (The Reality):
Style: Powerful racing machine well past its prime. Overused, makeshift-modded, being pushed past its limits.
Details: Worn chassis, rust, mismatched or misfitted body panels.
Switchgear: Controls should look makeshift and tactile—taped-up handles, replaced plastic knobs, and industrial toggle switches that feel clunky and mechanical.
The Digital Interface (The Fantasy):
Style: Clean, sharp, and ultra-modern, but functional.
Details: Holographic emitters and bright LED displays that float above the grime.
Function: These elements represent the "Cool Factor," distracting the rider from the worn machinery underneath.
The Environment & AR
The world relies on a unique visual mechanic: The AR Overlay. The environment has two distinct states based on the player's status.
State A: The Naked City (Base Reality)
Appearance: Drab, brutalist, and angular.
Palette: Greys, browns, and concrete textures.
Geometry: Simple blocky skylines and unadorned buildings. This is what the world looks like when the technology fails.
State B: The Race Overlay (Augmented Reality)
Appearance: When the race begins, the player’s helmet visor activates an AR layer.
Effect: Neon advertisements, glowing race lines, and vibrant city lights are superimposed onto the drab geometry using world-space canvases and emissive textures.
Gameplay Tie-In: If the player crashes, the visor "glitches out" or shuts down, revealing the depressing, grey reality of the city for a brief moment before the system reboots.