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This resource provides all necessary information for the league, which consists of six teams, each composed of two players. Find the full 14-week schedule detailing matches held on Mondays and Tuesdays, running from December 2025 through March 2026.
Documents also include the General Rules (covering season dues, substitution policies, and forfeiture guidelines) and the official House Rules for 8-Ball play, specifying details like the call shot requirement, racking procedures, and foul definitions. The season culminates in the March 7th Finals, where the top 4 teams will compete for the championship.
Season dues are $25 per person (non-refundable) and must be paid prior to the start of the season.
League players must be a Farmington Elks #1986 member, in good standing.
Teams will consist of 2 players.
We will have 6 teams in the league this season. The season is 14 weeks.
Team structure will be determined by mix of player skill, as a best effort by the league committee.
A match will consist of the best of seven games – each team will be awarded one point for each game won during the match. The match is over when one team wins 4 games. An additional bonus point will be awarded to the winning team for a total of 5 points for the match.
Matches will be played on Mondays and Tuesdays. The 1st match each day is 6:00pm.
Schedules of play will be distributed showing dates of play as well as approximate time. Players should arrive at least 15 minutes before the match is scheduled.
Playoff Rules 2025-2026 Season: The top 4 teams will make the Playoffs.
Seeds 2 & 3 will play each other first
Seeds 1 & 4 will play each other second
Final match will be played between the 2 remaining teams
All matches will be best of 7 and conform to the standard league rules
Subs are allowed at any point during the season and playoffs but must conform to the sub rules (A-Subs can only substitute for the A-Player; B-Subs can substitute for any Player). The sub must be an Elk in good standing. If the sub is not on the active Sub Roster (and not an active League Player), the Sub must be approved by the Pool League Committee, prior to playing (majority vote).
Absences and rescheduling: It is the responsibility of the Team / Player that cannot make a scheduled match to reschedule. You must notify your Opponent at least 3 hours prior to the scheduled match, otherwise it is a forfeit. You do not need to notify the Opposing Team if the match will play as scheduled, but with a Sub. Matches must be made up within 14 days of the scheduled match and prior to the last Tuesday night of league play (March 2nd).
Tardiness: If a player or team is 16 or more minutes late for a regularly scheduled match, the first game will be forfeited. After 30 minutes, the entire match is forfeited. The clock will be determined by real-time (not bar-time). A mobile phone is a valid indicator of real-time.
It will be the responsibility of the Winning Team to record the scores (outcome) of the match.
There is a 45 second time frame from when opponent leaves table to shoot. Violation of such will be given by opponent and then the 45 second clock will be engaged. Further violation will result in foul and loss of table. All players in a match MUST play “ready” pool for the enjoyment of all.
Each team will be awarded one point for each game won. The match is over when one team wins 4 games. An additional bonus point is awarded to the winning team for a total of 5 points. Record match results after match on log sheet.
The “rack” will be the 8 ball in the center with a solid and a stripe at the corners. The remainder of the balls shall be distributed evenly. (ref 4.3)
Order of play is determined by lagging the cue ball closest to the rail behind string. Cue ball must remain on designated east/west side of table and not touch a side rail. One player from each team (player determined by team) shall hit the cue ball for lag position. The winner of the lag has choice as to break or have opponent break. The loser of lag pays for first game. A lagged cue ball touching a side rail and/or coming to rest within a pocket are fouls with loss of lag.
The winning team of each game has option to break in the next succeeding game. The losing team pays for next game.
A legal break shot is either pocketing a ball or driving 4 numbered balls to a rail. Failure to do so is a foul. Incoming player has options of accepting table in present position or asking for a rerack and having the option of shooting the break or allowing the offending player to re-break.
“8 Ball Is A Call Shot Game.” (ref 4.1)
After the break, the table is always open, regardless of number and type of balls made (except 8 ball of course.) If a ball is made on the break, the shooter retains table to attempt a called shot. On an open table it is legal to hit any solid/stripe first in the process of pocketing the called stripe or solid. (ref 4.9)
In Call Shot, a called object ball must be made in a called pocket. The manner in which the shot is to be made need not be disclosed – just specified ball and specified pocket. Obvious straight in shots do not have to be called. However, the opponent reserves the right to have the shooter “call” all shots that involve banks, kicks, kisses, combinations and severe cuts. The shooter maintains the table if he makes the called shot legally. (ref 4.2)
If a player scratches on the break it is a foul, the table is still open (regardless of any balls made), and the opponent has choice of balls while placing the cue ball behind the head string. A scratch shot at any other time is a foul with ball in hand for opponent anywhere on table. (ref 4.6)
A legal shot is hitting one of your group of balls first and either pocket a numbered ball or cause any ball (including cue ball) to hit a rail after the cue ball makes contact with your object ball. Failure to do such is a foul.
Any shot in which balls are jumped off the table will result in a foul. Any numbered ball jumped off table is pocketed – not spotted (except 8 ball which would be loss of game.) (ref 4.17)
A foul results in loss of table for the shooter and ball in hand for the opponent anywhere on the table (except as noted above scratching on break.) (ref 4.14)
Treatment of the 8 ball is the same as in past years in league. Make it on the break-you win, scratch simultaneously you lose. Pocket the 8 ball when it is not a legal shot-you lose. Jump 8 ball off table-you lose. Pocket 8 ball other than in designated pocket-you lose. Scratch while shooting at the 8 ball-you lose. All object balls must be pocketed prior to shooting the 8 ball.
Accidental movement of balls. If you nudge a ball in the process of preparing for a shot and replace it prior to making the shot – no foul. If balls are accidentally moved after the shot, the opponent has choice of accepting current table/ball position or replacing the affected balls where they feel they were originally and no foul is committed. At no time can the shooter replace moved balls after the shot – doing such is a foul. At NO time can you make contact with a ball in movement – doing such is a foul. (ref 1.16.1)
Simultaneous hits: when it cannot be determined whether a player struck his ball first or the opponent’s ball first – the decision goes in favor of the shooter. (ref 1.16.4)
If a player shoots out of turn a foul has been committed, the penalty for the foul is loss of table for the shooter and ball in hand for the opponent when called by the opponents before the next shot is made. (ref 6.13)
You are encouraged to review billiard/tournament/8 ball rules on the Billiard Congress of America website: www.bca-pool.com/