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After you arrive, get ALL the cars you plan to race powered up and check in at the timing booth. We'll check that your transponders work and are assigned to the correct categories
Get familiar with the track - plan to spend at least 30 minutes practicing.
We're trying to pack as much racing as possible in 3.5 hours. The race format may change based on attendance. In general, we organize the races in the following way:
Arrive as early as possible to start practicing. The practice opens around 10 am. Test all your cars and make sure the transponders work and register in the correct category (check the screen at the timing table)
Races will start between 12 and 1 pm based on attendance
We will race from 3:30 to 4 pm
After the race, we have another 2 hours of open practice
We mark the starting positions along the track. We'll call your name and give you your starting gate number.
The countdown is 15 seconds, followed by a random delay of up to 2 seconds before the starting sound.
A Qualifier race lasts 5 minutes; we usually run two qualifier races back-to-back with no battery changes. The Main Races are 8 minutes long
You keep going until the announcer says your name.
The starting order changes for each qualifier race based on the previous one. The main starting grid is based on your 2 best results during the qualifier. If we do a double or a triple main, the starting order will be the same for every main.
The final ranking is based on your best result out of the mains. The driver who completes the most laps in the least amount of time over 5 minutes wins.
The race and results are published on https://fastminima.liverc.com/ . If we're connected to the internet during the race - we usually are - you can check your latest results immediately after the race.
The grid will be split if there are more than 14 participants in a class. The maximum number of cars for a main may vary based on attendance.
Race results and times: https://fastminima.liverc.com/events/
Practice times: https://fastminima.liverc.com/practice/
Use the race times to evaluate your level. Pay attention to your consistency. The less you crash, the higher your consistency
Our racing guidelines are self-enforced.
It's often difficult to recognize a racing incident from a crash where a driver is at fault. Here are rough guidelines to follow:
Racing incident - you don't need to stop:
Hitting a car that's swerving erratically outside of the racing line
two cars side to side (within one car length) getting into a corner touch and one crash
A car gets hit because it's braking too early
Racing fault - you need to revover the car that crashed or wait for the crashed car to be recovered:
You dived into a corner and crashing into a car that's turning on the racing line and was going towards the apex.
You hit a a car from behind on a straight portion of the track, if that car was on the racing line and not erratically swearving.
You lost control of your car because your car isn't stable (low traction or steering issue) or by hitting a corner marker or a wall and hitting another car.
Slower drivers who are getting lapped don't need to give way to leading cars. Faster drivers have to find a way to pass cleanly.
But if you're a slower driver and have a car tailing you through multiple turns, you should consider letting them by to avoid being rear-ended. To do so just take a turn as wide as you can to let them go - never slowdown when someone is behind you or they'll crash into you.
Shortcutting is getting 4 wheels past the track limit on the inside of any turn
If you shortcut the track and pass a car give the position back within the next 5 turns
If you got spun or got blocked by a crashed car, you can't reclaim the time lost by cutting the course
If you have to go pick up a car on the track during practice or during a race:
If you have to pick up a car crashed on the straight, always loudly warn others where to go (MIDDLE STRAIGHT, BACK STRAIGHT - GO LOW, GO HIGH)
Never run, there are tripping hazards all over the track
Always look at incoming traffic before crossing the track
Never cross the track just behind the jump that's in front of the stands, do not lean anywhere behind the jumps during practice or race.
Be aware of not blocking the view when you're close to the driver's stand
Marshaling is voluntary; you don't have to marshal, but it's appreciated. Do it if you're not in the next race.
When marshaling stands on the side of the track where crashes are more common.
Always look at incoming traffic before crossing the track to pick up a car
If you need to fix something on a car while next to the track, always turn your back to traffic so your hands are not hit by an incoming car.
If something is blocking the track, anyone on the stand can ask for a RED FLAG. If a red flag is called, everyone must stop and not pass anybody until the race resumes. The race director or the person who called the race flag should announce the restart (ex, at GO, 3, 2, 1, GO!)