As you venture into the world of online learning, there are three basic types of coursed that you may be teaching. Course types include: Synchronous, Asynchronous, and Blended courses. Below, you will find basic descriptions and information on what to expect from the type of course.
Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronous learning methods. Since synchronous tools that can be used for education have become available, many people are turning to them as a way to help decrease the challenges associated with transactional distance that occurs in online education. Several case studies[1][2][3][4] that found that students are able to develop a sense of community over online synchronous communication platforms.
While many online educational programs started out as and with the advent of web conferencing tools, people can learn at the same time in different places as well. For example, use of instant messaging or live chat, webinars and video conferencing allow for students and teachers to collaborate and learn in real time.
Asynchronous learning is a student-centered teaching method that uses online learning resources to facilitate information sharing outside the constraints of time and place among a network of people.[1] Asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions.[2] This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education. This combined network of learners and the electronic network in which they communicate are referred to as an asynchronous learning network.[1]
The online learning resources used to support asynchronous learning include email, electronic mailing lists, threaded conferencing systems, online discussion boards, wikis, and blogs. Course management systems such as CampusCruiser LMS,[3] Desire2Learn, Blackboard, WebCT, Moodle, and Sakai, have been developed to support online interaction, allowing users to organize discussions, post and reply to messages, and upload and access multimedia.[4] These asynchronous forms of communication are sometimes supplemented with synchronous components, including text and voice chat, telephone conversations, videoconferencing, and even meetings in virtual spaces such as Second Life, where discussions can be facilitated among groups of students.[4]
Blended learning is an education program (formal or non-formal) that combines online digital media with traditional classroom methods. It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace.[1][2][3][4] While students still attend "brick-and-mortar" schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.[5][6] Blended learning is also used in professional development and training settings.[7]
A lack of consensus on a definition of blended learning has led to difficulties in research on its effectiveness in the classroom.[8] Blended learning is also highly context-dependent and therefore a universal conception of it is hard to come by.[9]
The Digital Delivery of Blended Learning through Master-O Mobile App, by InspireOne
With the coming of modern times and ways of business, blended learning proposes a highly differentiated and contemporary approach, not only to educational institutes and students, but also to corporate organizations. A contextualized blend of classroom training with digital platform integration is a sought after option by professionals in corporate learning and development.[10]