The game starts with an empty grid of dots. Usually two players take turns adding a single horizontal or vertical line between two unjoined adjacent dots. A player who completes the fourth side of a 1×1 box earns one point and takes another turn. (A point is typically recorded by placing a mark that identifies the player in the box, such as an initial.) The game ends when no more lines can be placed. The winner is the player with the most points. The board may be of any size grid. Make your own by drawing dots in rows and columns.
The object is to get your ship ready to sail. You have 3 rolls to set sail.
(If you don't roll 6,5,4, then you have no points, and will not be setting sail until your next turn.)
You need the ship first which is a 6.
Next you need the captain which is the 5.
Then you need a crew member which is 4.
The final roll makes up the last 2 cargo. You only use the cargo total for your score.
Another game of Dots and Boxes
This came from a site called Forever Autumn,
https://investigations.terc.edu/wp-content/uploads/2020/03/AddSub_FINAL.pdf?x40126
Math Game: "GET OUT OF MY HOUSE." This is a great game to practice addition and subtraction. You will see Michael and Nash playing.
This is "Get Out Of My House 2.0" Michael and Nash are here again to play.
This is a new version of the first Get Out of My House game. This one focuses on number sequencing. What number comes before, or after the number on your card?
The Tower of 40 Game. From Michael and Nash.
Below is the game Greedy Pig with Michael and Nash. This is a great game for developing understanding of probability concepts, as well as practicing addition.
Below is the game Number Snake. It's introduced by Michael and Nash.
The game above is called Target Os and Xs. Great game Michael and Nash. This is one of our favorite games of all-time. Fantastic for practicing mental strategies for all four operations (addition, subtraction, multiplication and division). There is a lot of strategy and thinking involved.
Game: Ten Frame Filler By Michael and Nash
Above: Place Value Pebbles Game with Michael and Nash
A great game that helps build understanding about place value concepts.
Above: From Here to There with Michael and Nash
This is a flexible game that can be easily adapted to allow students to practise a range of mental addition and subtraction strategies.
Above: Make Ten Memory with Michael and Nash
A really simple game that helps children learn the pairs of numbers that add up to make ten.
The Lego Barrier Game with Michael and Nash
Simple yet engaging way to practise using precise locational language. Kids receive immediate feedback on whether their instructions were clear, as they will see whether their partner was able to reproduce an identical version of their structure.
Order, Order with Michael and Nash
This is a very simple, engaging card game that helps children to develop their understanding of how to sequence numbers.... a most important skill to have.
Go Fish, Make Ten. Play with Michael and Nash
A simple twist on an old classic with good practice reviewing how to make ten. Our number system is based on ten. Being able to make ten, break up ten, and compose tens is a skill that we continually rely on. So, make 10!
The Product Game. This game has no luck element at all, therefore it is 100% strategic. Great game to practice multiplication facts in an engaging way. One of Michael's all-time favorites.
Multiplication Ludo. This is a fantastic game for developing number sense. So much strategy involved as well, which makes it an engaging play.
from www.youcubed.org
This game is a great way to practice and build fluency with the addends 0 – 12. As students develop new strategies they will begin to use subtraction. Encourage students to discuss, write about or illustrate their strategies after they have played. You can also ask students to explain why they are choosing their addend and to justify the sum of their addends during play.
· Player X and Player O each select one of the numbers, 0 – 12 at the bottom of the page and places one of the markers on that addend.
· Player X may move only one of the two addend markers to a different addend. Player X then places a marker on the grid covering the sum of the two addends.
· Player O may move only one addend marker at the bottom of the page, 0 – 12. Player O makes a new sum and covers it on the grid. The markers can be placed on the same numbers, 0 – 12. For example, two markers on 12 would be 12 + 12 = 24 and the player would cover 24 on the grid.
· Players alternate moving one addend marker at a time and continue placing their markers until a player has marked four sums in a row. After the game players should discuss their strategies.
· Two tokens( or markers) for the bottom row of addends (for example, paper clips)
· Two sets of different tokens (or markers) for each player to cover each sum (for example, pennies and nickels)
· Tic-Tac-Toe Sums Game Sheet (see below, you may create your own.)