Behold! The Items you may purchase with the AP you earn in class. You may only purchase when the Gamemaster says the Item Shop is open. I reserve the right to change the cost of an item at any time for any reason!
Power-Up - items that will give you a boost
Tipping Point (600 AP) – Are you within 100 XP of the next highest player on the Leaderboard? This Item will give you the push you need to get ahead.
XP Booster (200 AP) – Boost your total XP from a Trial by 20%.
Legendary Hero (500 AP) - You may upgrade one of your Perks to the next level for a class period.
Weapon - items used to attack other players
Freeze (200 AP) - Freeze the AP accounts of an entire Faction for one day.
Deep Freeze (300 AP) - Freeze the AP accounts of an entire Bunker for one day.
Trap (400 AP) - During a Challenge, take half of a Faction's XP earnings.
Not It (150 AP) - Don't like your randomly selected order? Select someone to go in your place!
Armor - items that will defend you from harm
Forgiveness (300 AP) – Didn't complete a task on time? You can turn it in without losing a heart with this Item!
Extend-O-Matic (300 AP) - Extend a due date with this Item!
Shield (250 AP) - The shield is immediately in effect. It will protect you from any attack against you, but it will be destroyed in the process.
Recreational - items that are just for fun
Music Pass(100 AP)– Listen to music on your own device for a class period! *May not be used during direct instruction.
DJ(200 AP)– Chooses the music for the class period on 5 different days!
Fashion Sense (100 AP) - Wear a hat in class for one day.
Super Charge (150 AP) – Charge your personal device (cell phone, for example) with this item.
Munchies (100 AP) - Bring a snack to class one day. (1 item limit)
Graffiti (100 AP) - This one-day graffiti perk allows you to be the classroom artist! Draw on the writeable spaces in the classroom and leave your artwork behind! (May not be negative or derogatory in nature.)
Social - items that let you be sociable
Lunch Bunch (200 AP) - Schedule a lunch date in CAFE 120 with Mrs. Richardson and two other friends.
Teach a Lesson (350 AP) - Teach the class a 15 minute lesson on any topic of your choice. (created by Anakin McCormick)
Coffee Hour (600 AP) - If your entire Faction (all members within your Bunker) is caught up with their work, use this item to have a free period.
Aid - items that help you in your time of need
Locker Pass (100 AP) – You can go to your locker to get something with this item!
Me First (100 AP) – Have your work graded first with this item!
Impatient Tyrant (200 AP) – Want something graded RIGHT NOW? I will stop whatever I am doing (EXCEPT direct instruction or conferencing) and grade that thing RIGHT NOW.
Shuffle (100 AP) - Don't like your randomly selected order? Go back into the pot with this Item.
Health (200 AP) - Restore one heart of health.
Leave Me Alone (300 AP) - You get immunity for one class period. During this time, Richardson will not bother you (as long as you are following the rules). Note: you are required to make up missed work during this time.