Quick Note: when we are thinking about Multiple Modalities of Learning - we value both activities that are technology-enhanced (example: gamified math practice like Prodigy) and those that are not (example: gamified math practice using Board Games). In both examples, students would need to solve a math problem correctly to then engage in the game. In the online version, students would receive immediate feedback from the computer program; in the offline version, students would receive immediate feedback from their peers.