You’ve saved up your coins, walked straight past the Digimon shelf, and grabbed a fresh pack of Pokémon cards. But these aren’t ordinary cards — you’re going to code the experience of buying a pack, opening it, and seeing what rare and common cards you pull!
Simulate buying a pack of 5 cards (you can use a list of Pokémon names or pre-made dictionaries).
Use random to select which cards are inside.
Use print formatting or ANSI colors to make rare cards stand out.
Display your pack in a cool, collectible way — like a Poké Fan’s dream reveal!
Add card rarity (common, uncommon, rare) and show it using ✨ or colored text.
Include a fake card store with a "Buy Pack" prompt.
Let the user open multiple packs and track what they’ve pulled.
These power Pokémon attacks. You attach them to Pokémon to meet the Energy cost of their moves. This will power your Pokemon for the entire battle. Remember, a specific attack requires a specific type of energy.
If you don't have that, you can't use it!!
What does an Energy Card Need?
Type
Energy Type
What Do I need to Modify on my Pokemon?
Needs a key 'energy_attached' which is true, false, or you could make it a value
Now, we are going to allow a user to select a Pokemon, attach an energy, and ready it for attack. Sample output for your program is shown below... Remember, this is being used to get comfy with dictionaries, lists, etc. Have some fun with it....