Cubetto is a sturdy wooden preschool robot appropriate for ages 3+. It comes with a screen free programming module and tiles, the robot itself, and a fabric mat, as well as activity books.
To program Cubetto, turn both the robot and the board on with the switches underneath. Place one green “forward” tile in the first slot on the board, and push the blue button. Cubetto should stay paired with its board after that.
Place tiles in the board in sequence to tell Cubetto which direction to go. The blocks included are right, forward, left, random, negation or opposite, and the blue function block whose actions can be defined by placing blocks in the rectangle at the bottom of the board. Here’s an example of Cubetto carrying out a function for “spin in a circle to the right”.
The tiles only fit one way, so it’s easy to tell which direction Cubetto will turn. Once you have the tiles placed, press the button to make Cubetto go. It’s easy to debug your program and try again if you need to.
Cubetto's activity books and cards focus on programing the robot to go on an adventure or act out a story. For students who need more of a challenge, you can teach them how to identify squares on the mat using coordinates.