This is an academic project made with Unity and published in the google android store. It's a 2D platformer in which you can use a hook to travel through the levels. I made it with two partners for a school subject. I focused on enemies IA , level design and user experience.
It is currently available on Play Store.
I created this demo with one partner for the Videogame Design subject. We focused on create a narrative story with 12 different puzzles. The art used is from Sketchfab. The music used is from Final Fantasy, Mass Effect and Dark Souls. I focused on all the design, from designing and programming puzzles to simple cinematics.
This is one of the first games that I have designed with a classmate. I made it using a base that my teacher gave me. The goal was to use a simple ship with basic control and shoot but make interesting enemies in order to obtain a fun game. The key of the project was to maintain a simple movement and shoot but create different enemies and bosses to make a great experience. I focused on designing and programming most of those enemies.
This was one of my first games on Unity. I developed it with two partners. We focused on obtain an innmersive experience to communicate the feelings we wanted to bring to the player. Despide we used free assets, the use of fog and volumetric lighting helped to created a good experience. I focused on the movement and the guns.