During the fourth and last week of the COSMOS Cluster 2 on Engineering Design and Control of Kinetic Sculptures, our team has to integrate the Mini Sculpture concept(s) into a working Full Kinetic Sculpture. Lesson learned during the prototyping of the Mini Sculpture are now applied to ensure the Full Sculpture operates autonomously and is robust to any design or programming errors found during the Mini Sculpture design.
The Full Sculpture has to include sensors that will give the motor information that will cause it to act in a certain way. The sensor has to cause the motor to move in response to it. Additionally, the full sculpture needs an elevator belt to carry the balls upward, as well as a user interface. The user must be able to make an action (such as pushing a button) that changes the path of the marble run. We must also make sure to include our Mini Sculpture somewhere inside our final design.
Specifically, our full sculpture starts with an elevator that raises the ball to the top and drops it into some spiraling tracks, then sends it through the desired routes and through a pendulum that randomizes the ball's path. However, the result will still be the same, as the ball will hit the trampoline and fall down into the mechanized Plinko system no matter which loopy track it takes. The Plinko game is almost the same as our original mini sculpture design, with a touch sensor as the user input, and an oscillating cart that tries try to catch the ball with a green plate. Ideally, the ball will fall into the motorized cart and into the catch ramp that will take it back up to the elevator pulley system.
Below is our final kinetic sculpture and some images of our progress along the way.