Yes!
We will be treating this course as a creative act of engagement in community and process! We will be addressing course content and peer interactions as materials to transform into a living work of virtual art. Our goal is to make the "PROCESS" of learning transformative to both students and the instructor!
Computing and the Arts provides a broad overview of the ways computers are used in the production of art. The course will examine computing across artistic disciplines, including music, sculpture, dance, visual art, film, photography, and digital art. Although we will discuss the ways that computer software is used as a tool in traditional media (for example, using Photoshop to enhance a photograph), special emphasis will be given to artists who use computers or algorithmic processes as an integral aspect of the creative process. Some discussion will be devoted to aesthetics and technology, the mediation of art by computational processes, and the relationships between artistic production, creativity, and computation.
This course does not presume any programming experience. Some background in an artistic discipline is helpful but by no means necessary, as several assignments will involve creating art. In this course, you will have the chance to explore creativity through computational processes, and will create works of your own through homework assignments.
TOPICS COVERED
Introduction to Computing
Algorithms and Algorithmic Art
Dadaism, Fluxus, and Conceptual Art
Cybernetics and Cybernetic Art
Collage
Video Art
Programming Paradigms
Introduction to the Processing coding environment
Cellular Automata
Fractal Art
Generative Art
Digital Media,
New Media Art
Net Art
Installation I
Interactive Art
Computer Graphics
Video Games as Art
Virtual Reality Art
Data Visualization
Social Media and Locative Media
Introduction to Artificial Intelligence
Creative Evolutionary Systems and Artificial Life